Game Discussions Cyberpunk 2077 - official gameplay

I found my favourite ride and it's the MaiMai. Good handling in curves/bends. Decent speed for the city. Outstanding manouverability. And comes with a stash. Jackie's bike doesn't.
 
The MaiMai is awesome.

But all the owned vehicles have the stash, even the motorcycles, but you may have to fiddle around with the cursor on the rear of the motorcycles to show the "open stash" popup.

edit: this is wrong (except for the MaiMai which is still awesome), the 2 Arch motorcycles don't have a stacs, the other 3 have but moving stuff to the stash is bugged. Regarding cars, at least Johnny's Porche 911 doesn't have a stash either.
 
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You get a free Rayfield Caliburn (all blacked out) during Palmer's quest line. It's in the tunnel where you wiped out a Wraiths hideout. Make sure you read the shard next to it for a good laugh.
It's by far the fastest vehicle in the game. Best handling too (it's more balanced than the Type-66 variants and the Shion). If you can set "The beast in me" aside until you get it, then you win all the races easily with it (you do not need it to win them ! The Type-66 Javelina will do it really well too)
 
The MaiMai is awesome. But all the owned vehicles have the stash, even the motorcycles, but you may have to fiddle around with the cursor on the rear of the motorcycles to show the "open stash" popup.
But so far I was unable to deposit anything in the bike's stash (at least in Scorpion's Apollo).
 
You get a free Rayfield Caliburn (all blacked out) during Palmer's quest line. It's in the tunnel where you wiped out a Wraiths hideout. Make sure you read the shard next to it for a good laugh.
It's by far the fastest vehicle in the game. Best handling too (it's more balanced than the Type-66 variants and the Shion). If you can set "The beast in me" aside until you get it, then you win all the races easily with it (you do not need it to win them ! The Type-66 Javelina will do it really well too)
I raced always with the beast. Looks more sturdy and bikes dont seem to count for companion missions. Now, I dont think sturdy is much of a thing gameplay wise but I was ok handling it in 1st race and you never change a winniiuing team.
 
Finished another pt over xmas and - wow what a ride. Opted for different ending and did all the side content. Minus Peralez bugged out stuff.
I gotta say the side missions are really well done. Missed a lot of it on 1st run.
 
The MaiMai is awesome.

But all the owned vehicles have the stash, even the motorcycles, but you may have to fiddle around with the cursor on the rear of the motorcycles to show the "open stash" popup.

edit: this is wrong (except for the MaiMai which is still awesome), the 2 Arch motorcycles don't have a stach, the other 3 have but moving stuff to the stash is bugged. Regarding cars, at least Johnny's Porche 911 doesn't have a stash either.
MaiMai stash open from front. Tiny compartment. About 5 Centzon bottles.
 
Deleted..
A shameful display!
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I like Takamura, but I don't think getting on his good side isn't something I think is a good outcome. Takamura is deeply rooted in honour system that ties him to Arasaka. Within that system honour is a concludent concept, but when you look at it from outside it's like an apple that rots on the tree.

Arasaka Corp not only employs questionable methods but also very delicate core business. The "Save your soul" program is ethically and morally quite controversial. The game does not shove it into player's face but merely hints at ethical problems. Overall it doesn't really criticise the corp world that much. It does so mostly through NPC which dont give very substantiated reason why they do it and through Johnny Silverhand who is a weird mix of player character and NPC. I haven't checked the shards much since I mostly enjoy cruising the open world. And cruisers like me may not pick up so much on the underlying tension of ethics and moral in the game world. However, I have extensively played CP2020, so I'm more familiar to the setting. And it takes a sleep over a finish for me to mull it a bit over.

Regarding Silverhand: This is kinda the first time I experience a split personality in a character. I am familiar with switching player characters. (OK, "Day of the Tentacle" was more an adventure, but still had the main character. Looking back a lot of adventures actually did it.) But this is 1stP and I totally am convinced that the perspective shapes how I perceive a story and the characters. In that way of narrative technique I think CP2077 did a pretty amazing thing there. May not be perfectest but definitely a damn good ride I had never any like it.

I usually frown at the immersionists, but I have to concede that perspective can have a pretty hefty impact on how to receive a story, a world, other characters. Sucks for the motion sickness inclined people, but I think it's entirely an artistic decision for CP2077. And it was a very important one.
 
Regarding Silverhand: This is kinda the first time I experience a split personality in a character. I am familiar with switching player characters. (OK, "Day of the Tentacle" was more an adventure, but still had the main character. Looking back a lot of adventures actually did it.) But this is 1stP and I totally am convinced that the perspective shapes how I perceive a story and the characters. In that way of narrative technique I think CP2077 did a pretty amazing thing there. May not be perfectest but definitely a damn good ride I had never any like it.

Regarding Silverhand:
I like how the personality split gradually carries over to the player. First you act in limited fashion, just reliving memories. It's just memories, you can't change them, but "playing" through does set them as memories for the player. Later, in the real world, if you allow Johnny to take over the body, he does completely take over and you just witness parts of his night out from behind your own eye. But by the time you hand him over the body again? You, the player, are in total control. You are Johnny and play him. And so on afterwards. And same in the endings where V leaves with Alt: you, the player, don't get to live/see what happens there, you go back to the body with whatever is left, in this case, Johnny. The merge between V and Johnny is greatly played out through the player's increasing agency.

And I'm with you on the narrative technique. I feel the game does it magnificently. The story is nothing exceptional, but the way it's told is what works really well for me. It's not about the world, it's not about values, it's not about digital minds or cyberpsychosis: it's about a bunch of people living out there, and their personal stories. And they tell those stories well. So well my heart nearly broke for Judy in some of the endings, after all she's been through, she deserves a happy ending, and her phone calls in some of the epilogues were tough...
 
Regarding Silverhand:
I like how the personality split gradually carries over to the player. First you act in limited fashion, just reliving memories. It's just memories, you can't change them, but "playing" through does set them as memories for the player. Later, in the real world, if you allow Johnny to take over the body, he does completely take over and you just witness parts of his night out from behind your own eye. But by the time you hand him over the body again? You, the player, are in total control. You are Johnny and play him. And so on afterwards. And same in the endings where V leaves with Alt: you, the player, don't get to live/see what happens there, you go back to the body with whatever is left, in this case, Johnny. The merge between V and Johnny is greatly played out through the player's increasing agency.

And I'm with you on the narrative technique. I feel the game does it magnificently. The story is nothing exceptional, but the way it's told is what works really well for me. It's not about the world, it's not about values, it's not about digital minds or cyberpsychosis: it's about a bunch of people living out there, and their personal stories. And they tell those stories well. So well my heart nearly broke for Judy in some of the endings, after all she's been through, she deserves a happy ending, and her phone calls in some of the epilogues were tough...
I heard spme complaints about the plot. Apparently AC Valhalla and BG3 have intruders in the player characters head too. However I feel CP gives me tools on how to deal with the intruder.
 
The meat is all in the side stories. Been through all of them i think, now finishing with Kerry (that's the latest in the game i think) before going for the final showdown. They are quite varied, lots of good ideas, some are completely bonkers, some are very short jokes (Ozob Bozo..) some are here to show you how corrupt the Cyberpunk world is (like "Sinnerman"... can you endure the ending of that one ?). Great stories all over. Also yeah the narration technique in 1st person works wonders. You are THERE when Johnny does a kickass concert and during his flight to Arasaka tower, or during his other memories.. Very powerful moments, with fantastic music.

As for Arasaka "core concept" for the story (huge spoilers ahead for a game that i consider as a masterpiece: SOMA - please finish it before reading my ideas here)
The way Alt designed Soulkiller for Saburo is it kills the host while copying its engram. There are multiple mentions of rich people "beta testing" the relic across the game, one being on a computer during the raid on Arasaka complex when you have to plant a virus on Hanako's float - even their own employees show concern about it, as we can clearly guess it's not good for the host. The Peralez quest chain also shows something similar but more insidious (the change comes from outside, not from a kind of virus). And Lizzies quest line shows what's actually happening to Arasaka "customers"... I would add that from the beginning the game shows you that corporations always win in the end, no matter what, like their tower being bombed got turned into constant PR and even a museum, it's another way for them to curate their public image which translates into billions going into their accounts. But that's that, Saburo wanted immortality, Soulkiller is a way to achieve it.
SOMA differs here in a way - the system designed by the corporation (and implemented by Catherine) did copy the engram but without killing the host. Actually it's like a regular brainscan. This has dire consequences, and is the basis of the psychological horror of that game: when the engram gets copied to a new host (always mechanical in that story), there are 2 copies of that host and both "think" they are the original. The short live videos they made around the game (on YT) show examples of the results... Which are turned into various levels of horror during the game and particularly at its end (also there's a point where you have to swap bodies to go in a new diving suit.. then get the choice to kill your "old" self... GL with not taking a pause for breathing there) - immortality is also achieved at the cost of very questionable moral choices.
I thought of SOMA because of the really close background story (mind uploading, generally speaking) and that Mikoshi is on a satellite, just like the satellite you have to launch in SOMA that hosts the copies of everyone's engrams..

I raced always with the beast. Looks more sturdy and bikes dont seem to count for companion missions. Now, I dont think sturdy is much of a thing gameplay wise but I was ok handling it in 1st race and you never change a winniiuing team.
I happened to have the Caliburn since i did Palmer's story line before going to the races - you just leave everyone in the dust, there's no shooting since they cannot even come close. Makes the races "easy mode" but the final one for obvious reasons (taking The Beast for that one works - besides if you manage to let the guy live, you inherit his 666 hp "Cthulhu" Type-66, just make sure you let Claire know about your intentions at the end of 3rd qualification race..).
I think the Shion "Coyote" will do fine too as a racer as it's very light and powerful, if you can manage its really twitchy handling...

(edit) oh and about Skippy, besides being hilariously unpredictable (with really silly excuses and multiple nods to Microsoft..) : this is the only weapon that levels with you. Get it early, up to level 50, no need to upgrade it. Just keep in mind that it will need to be brought back to its rightful owner ;) (that was awesome too)

(other edit): noticed a few cars are using real world samples for their engine (might be true for the Arch motorcycles too):
  • The Caliburn uses Lexus LFA v10 sound
  • The Shion "Coyote" uses the sound of the RB26DETT (Nissan GTR)
  • The Quadra Turbo-R V-Tech (which you get in "Sex on Wheels") uses the sound from the Dodge Viper
  • The Type-66 sounds to me like an american v8 (Shelby Mustang GT ? there are differences between the Type-66 models, too)
 
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I didn't realize that Skippy had a further quest attached to him. Unfortunately I found him late in the game so he had been replace by much better weapons.
Maybe I will try on a replay to see if I can get his quest to pop and complete. Might be a while before I have another go as my 30x video card failed the other day, fortunately I had completed two of the different ending already.
 
Ahh... just completed my first playthrough as corpo netrunner, and restarted as nomad techie.
As a netrunner - if you think taking over their security right now is OP, wait until you get epic one-shot quickhacks. No need to murder anyone - the non-lethal quickhacks are at least as effective as the lethal ones.
And compared to the epic quickhacks, legendary is playing god.
Just deployed legendary suicide quickhack. Was surprised that some foes can shoot themselves in the head and survive.
 
Just deployed legendary suicide quickhack. Was surprised that some foes can shoot themselves in the head and survive.
Take the cyberpsycho quickhack, so far it hasn't failed me. They go on epic rampage and when they survive with no enemies they draw gun and shoot themselves. I'm doing a "psycho killer....qu'est-ce que c'est" playthrough now for the lols. Just member to run, run away. Only on the epic store though - didn't show as legendary BP.
 
Just deployed legendary suicide quickhack. Was surprised that some foes can shoot themselves in the head and survive.
I only used suicide on Brigitte, that <dog of a female persuasion> deserved it. Otherwise, System Reset did the job.
I was thinking more about Ping (see and attack through walls), Contagion (clean out a whole room full of minions in one go) and Short Circuit (basically no load or recharge time, instant knockout for most enemies).
 
Legendary System Reset just one hit KO everyone but Animals (for obvious reasons). With the proper deck you can spread it around and yeah with Ping you can basically put to sleep whole floors worth of enemies. Funny thing you see this exactly being used during the very first minutes of the Corpo backstory.
Just completed the playthrough in maximum difficulty, using my Street Samurai. That was really easy with that build, even endgame enemies like Arasaka's elite troopers and that heap of junk Adam Smasher didnt stand a chance. Actually had more trouble against a few cyber psychos... I used the unique katana "Scalpel", upgraded to legendary, as it works wonders against bots and mechs too, and the Militech "Falcon" Sandevistan. To be honest, the legendary Reflex Tuner does 90% of the job by itself: just stay unseen, and kill before raising the alarm, if you do then activate the Sandevistan and clean up everyone. I can give my final build if anyone's interested (basically that was the same for like 20 levels or so, max street cred is the most important here to get access to good cyberware).
Now i have to check out all the endings the 3 main ones and then the secret one. Started with the obvious wrong choice just to see how it goes :D
If you are unaware of the 4th, secret ending: keep a save before the end of "Chippin' in" quest with Johnny. Hope you are following that quest line (starts with "Tapeworm") - at the end of that quest, when you are sitting on where Johnny's body was supposed to be and having an deep talk, make sure you give him a 2nd chance. If you do so, he'll be grateful enough to open a final quest line with Rogue and Kerry - which you can follow, you should.. then after the point of no return, when standing on the roof above Misty's you are given the 3 choices - just dont pick any and wait. Johnny will then think and come with a stupid plan. That leads to the 4th ending. Good luck, you need a solid build for that one.

I didn't realize that Skippy had a further quest attached to him.
Not immediately:
It doesnt until you kill 50+ enemies. Then it changes mode upon you, without any possibility of reversing, then a few days later it suddenly unlocks its memory and remember its original owner. The quest is just to return it - that's it, you have a quite fun talk with the owner and it's over. So you didnt miss that much here (although playing with Skippy for a while was really full of fun and surprises.. especially when it started shooting by itself when i was in stealth mode LOL)

I only used suicide on Brigitte, that <dog of a female persuasion> deserved it.
Speaking of which, the choice you have to make during the related mission doesnt seem to have any impact later in the game, or maybe i need to see all the endings.. That would be too bad, maybe they are keeping that for future expansions (seems like highways leading out of the city will lead to expansion areas.. you reach a "no content for you there yet !" message if you try).
 
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