Game Discussions Cyberpunk 2077 - official gameplay

Can't freely set up the controls to my liking, as there are several keys that are hardcoded and cannot even be changed by editing the UserSettings.json file. It's 2020 for crying out loud, stop it already with this hardcoded bovine fecal matter. As it is, it's unplayable with kb/m for me. Well, back to AC Valhalla and lets see if and when the devs sort out this mess.
 
It really runs fine? I've held off getting this yet. Whilst hyped, I'm also tempered in my games buying (I have so many...) so I'm hesitatant to jump on the bandwagon until we truely see how well it runs from all of the early adopters.
I really expected it to run worse.
Provided, I've got an RTX 2080Ti, but the performance reviews were scaring me. But in 1440p it runs absolutely buttery smooth on Ultra with RT on (DLSS in "quality" mode). So I think without ray tracing (which to be honest I really don't see much point in - provided I'm blind to these things, but except some reflections in puddles, I really don't see a difference) any mid range card will be able to run it on Medium or High at least.

As for the bugs, yeah, it's fine. In my 8 hours I've found one T-posed NPC and I've seen a couple of minor glitches like a clipping piece of clothing and other minor things, but nothing really important or game-breaking or really otherwise unexpected, considering the size of the game. Nothing on Bethesda level. I think it'll be fine. :)
The reviewers clearly had the unpatched version, because my experience really doesn't look anything like the stuff they were complaining about.
 
Does anyone already know how the game plays on a gtx 1080 7700k pc vs a ps5? Reason I ask is if I buy it on the pc, I can play when the misses watches tv and play it on tv with the shield when she’s not on it, but I have a ps5 coming in soon but that limits the playtime a bit. Which one gives the best experience?
First world problems 😁

There's no PS5 version yet - that's not coming out until sometime next year (it'll be free for owners of the PS4 version). So there's that.

But it seems to run pretty well on my 1080Ti. It tried to put everything at 4K Ultra to begin with, which was predictably a slideshow, but on High and with pointless motion blur turned off, I get about 45fps at 4K. Which I'm happy enough with.
 
It really runs fine? I've held off getting this yet. Whilst hyped, I'm also tempered in my games buying (I have so many...) so I'm hesitatant to jump on the bandwagon until we truely see how well it runs from all of the early adopters.

What are your specs/monitor, and what would be fine to you?

Default settings for my PC came up as all ultra with full monty RTX and DSS. I turned off chromatic abberation and film grain since I've never been a fan of them...besides that, haven't changed anything except turn subtitles off and removed the target health bars, hit markers etc...never did get to like them either :)

Over here it defaulted to 4k@ultra, with full RT and no DLSS. I appreciated the vote of confidence but I really want more than 6 FPS. :p

So I think without ray tracing (which to be honest I really don't see much point in - provided I'm blind to these things, but except some reflections in puddles, I really don't see a difference) any mid range card will be able to run it on Medium or High at least.

RT seems to my layman eyes to be mostly gimmicky for now. It has a huge amount of potential for sure, but Control is the only game where it really makes a large difference to me. Doubt next gen (40x0, 7x00) GPUs will be there either

So, this game is basically GTA V set in the future?

It really is a mixture of a lot of open world games, but generally it seems a bit futuristic GTA5 or more open-world Deus. You constantly see aspects directly lifted from other games (hack a camera, than hack other things based on what the camera sees, as in Watch Dogs for example). I havent seen anything new. So far I would say it is an attempt to perfect 'current gen open world design', without trying to innovate much.
 
But it seems to run pretty well on my 1080Ti. It tried to put everything at 4K Ultra to begin with, which was predictably a slideshow, but on High and with pointless motion blur turned off, I get about 45fps at 4K. Which I'm happy enough with.

Thats not gonna last. My 2070s got 45-60 at high firs but that went down to 35 after the world opens up. Thats on a 2070S, so with DLSS. On a 1080ti, without dlss, you will not be able to keep 45fps at 4k with high settings. Not even close, I'm afraid.
 
I assume my 1070 Ti will do ok on recommended settings. From there I can try to notch up the odd setting. Low frames and stuttering is a nono for me. I'll probably throw it on the SSD maybe this week end, maybe I wait a couple more days.
 
So far from my miniscule experience with the game, is that IMO there is way too much stuff floating around in the screen, I feel like I'm seeing the world through a Terminator's HUD, not the eyes of a person. Gonna start turning those things off in the menu and start over.
 
I assume my 1070 Ti will do ok on recommended settings. From there I can try to notch up the odd setting. Low frames and stuttering is a nono for me. I'll probably throw it on the SSD maybe this week end, maybe I wait a couple more days.

If the rest of the system is fine you should be getting 30-40FPS on high at 1080p. Drop some of the more obvious stuff and yo should have no problem getting to 45-60. Performance is still inconsistent, so you might go from rock-solid 60fps flying around outstide to 30fps staring at a barren wall for no clear reason.
 
Thats not gonna last. My 2070s got 45-60 at high firs but that went down to 35 after the world opens up. Thats on a 2070S, so with DLSS. On a 1080ti, without dlss, you will not be able to keep 45fps at 4k with high settings. Not even close, I'm afraid.

Oh, that's a pity. :(

Anyway, it's slightly dialled down from 'High' at the moment (motion blur is always the biggest framerate culprit, then shadows, then AA) so there is scope to reduce it if needed.

I know I'm not going to get the look that is in all the videos and screenshots due to no DLSS or RT, so my goal is really to run it "OK" at 4K.

Will have to see how it goes. And I'm sure there will be optimisation patches incoming also.
 
Oh, that's a pity. :(

Anyway, it's slightly dialled down from 'High' at the moment (motion blur is always the biggest framerate culprit, then shadows, then AA) so there is scope to reduce it if needed.

I know I'm not going to get the look that is in all the videos and screenshots due to no DLSS or RT, so my goal is really to run it "OK" at 4K.

Will have to see how it goes. And I'm sure there will be optimisation patches incoming also.

Due to what I am seeing now there is a fair bit of 'weirdly inconsistent' stuff that suggest performance patches are certainly coming. IIRC W3 had the same. On the bright side, the difference in quality between medium and high really ain't all that big at all. As long as you dont have to toggle graphical features off completely you'll get the real vibe with some minor differences. Honestly, while messing around with settings and playing I frequently forgot what the current settings where again because in general gameplay it just aint all that obvious. :D
 
So far from my miniscule experience with the game, is that IMO there is way too much stuff floating around in the screen, I feel like I'm seeing the world through a Terminator's HUD, not the eyes of a person. Gonna start turning those things off in the menu and start over.

It's still downloading so can't tell what it's like in this game, but generally, a cyberpunk setting is one where for once, all those floating HUD elements can easily make sense if they're part of the character's optics. Bonus point if localised damage or EMP can scramble/disable it and leave you UI-less without any health/ammo/map information for a while.
 
The one thing I don't like so far is the enemies seem a bit bullet spongy to me. They seemed to survive multiple headshots. I was playing on Hard, not sure if the difficulty affects this?

To me an enemy should go down in one headshot, and maybe 2 or 3 body shots at most unless they are obviously armoured.
 
So far from my miniscule experience with the game, is that IMO there is way too much stuff floating around in the screen, I feel like I'm seeing the world through a Terminator's HUD, not the eyes of a person. Gonna start turning those things off in the menu and start over.

You have cybernetic implants in your head, so you kind of are. 🤷‍♀️ Are you still human? Well, that's really the whole point / debate isn't it...
 
The one thing I don't like so far is the enemies seem a bit bullet spongy to me. They seemed to survive multiple headshots. I was playing on Hard, not sure if the difficulty affects this?

To me an enemy should go down in one headshot, and maybe 2 or 3 body shots at most unless they are obviously armoured.

I play on medium (or normal? whatever) and in the combat tutorial you are indeed machine gunning them in the head to get them to go down. I expect this to be a Cyberpunk W3: mediocre to okay'ish gameplay with fantastic world building. Combat in CP seems to be better than Fallout, so that is something, but its not a proper shooter by any means. The sword fighting is atrocious compared with AC:V...
 
I'm left-handed, don't have an X-box controller to control the game so cannot play comfortably. Wishing I had bought on steam rather than Humble bundle as I'd be demanding a refund!

Maybe a patch will come out to unlock the bindings soon, but for now I'm pretty miffed that such a major option has slipped through the net...
 
I play on medium (or normal? whatever) and in the combat tutorial you are indeed machine gunning them in the head to get them to go down. I expect this to be a Cyberpunk W3: mediocre to okay'ish gameplay with fantastic world building. Combat in CP seems to be better than Fallout, so that is something, but its not a proper shooter by any means. The sword fighting is atrocious compared with AC:V...

I like guns to feel powerful. I modded fallout (and other games such as Stalker) to make guns much more powerful. it makes fights shorter and more brutal (and more realistic) but that's how I prefer it
 
Another thing I noticed is that the sound is quite hit & miss & very directional. I play with reference studio speakers hooked up to a Focusrite Scarlett 6i6 v2 (I occasionally attempt "music" when not playing games or coding), and during conversations it's often hard to hear the voices.

I notice though that your head is never fixed - you can always move it around, even when sat or lying down - so basically full headlook like in VR, and it forms part of the game. It's a nice feature.
 
I like guns to feel powerful. I modded fallout (and other games such as Stalker) to make guns much more powerful. it makes fights shorter and more brutal (and more realistic) but that's how I prefer it

I'm liking the starter gun to be like the pistol in Doom. So, not very powerful, but will (eventually) get the job done. I'm sure there will be more powerful weapons later in the game, and of course mods will happen whether they're officially supported or not...
 
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