Damaged Stations - Rescue Missions - Is there a point? Am I missing something?

Over the years I have focused on PvE, PvP and AX combat.
After the latest Thargoid attacks I decided to build a dedicated rescue ship to try out damaged station rescue missions.

Fly into station.
Hang around for a few mins while limpets do their business.
Dock.
Load up on refugees.
Get out of dodge quick.
Dock with rescue ship.
Rinse and repeat.

While the scooped engineering mats are useful the pay out for rescue missions and scooped salvage items is utterly diabolical.
After a few hours I earned 1m...a whole 1m :(

Am I missing something here?
Is this gameplay "pointless" or am I affecting the BGS when doing rescue missions?

Just for reference if anyone is interested, this is my engineered rescue Python (I only play in open so this ship build may be a little overkill for people who play in solo):
 
Superpower rank is the usual bonus. Plus local rank if it's somwhere you want rank. (A nice way to get Sirius Rank for the engineer unlock also in the CS).
I am already ally with Sirius and top rank for Feds...not interested in Imperial slave trading scum ranks :)
The two local factions I was neutral with only took 2-3 trips of refugees to become ally.

If that's it then there's no real gain in doing these...apart from maybe a RP perspective.
 
Okay so I'm working on my Federal rank for the Corvette and, this is just my opinion, these Damaged Station missions aren't that great or efficient.

If you are trying to get Sirius Corp or Federation rep/rank, in my opinion you can't beat the Ceos > Sothis loop. Passenger missions and courier mission back and forth, a lot being the REP++++++++ ones. 5 stations with large pads between the two systems, so you can use your biggest best ship the whole way. Often there will be Boom Time deliveries too with the high Rep gain.

I just love it. Every SINGLE stop you are turning in for REP and picking up more missions for more REP back to the other system. Rinse and repeat. All in a single jump! Leave the fuel scoop at home.
 
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Okay so I'm working on my Federal rank for the Corvette and, this is just my opinion, these Damaged Station missions aren't that great or efficient.

If you are trying to get Sirius Corp or Federation rep/rank, in my opinion you can't beat the Ceos > Sothis loop. Passenger missions and courier mission back and forth, a lot being the REP++++++++ ones. 5 stations with large pads between the two systems, so you can use your biggest best ship the whole way.
That's a good point! The rep rewards I've seen over the last few days for rescue missions are + or ++....that's gonna take a while to grind up those ranks!
 
Op your ship build is good. Rescue missions are about increasing your military rating with the Federation as they are always in Federation space. Do enough of them then you can purchase a Corvette. If you are looking for credits go elsewhere. If you already own a Corvette then something new to try while awaiting Odyssey.

In Imperial space we don't have this problem. We know what we are doing! :)
 
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What's missing in rescue missions is some kind of sense of urgency to the whole thing, to make it feel like any of those infinite people leaving the station are actually in danger.
 
What's missing in rescue missions is some kind of sense of urgency to the whole thing, to make it feel like any of those infinite people leaving the station are actually in danger.
I thought all that danger with heat and avoiding obstacles to land and take on refugees then get out of there was risky for the refugees. Heat sinks take care of the issues. Simple piloting skills do the rest. Then it is just a game. Knowing how to do it try not to yawn or fall asleep!
 
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Brutus takes care of any pets or evil refugees coming on board. He loves me but being a guard dog per his nature he doesn't like holdies!

GS480.jpg
 
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I bet he meant we need like a timer for part of a station exploding, taking a 1/4th from board of rescuable passengers with it.

Maybe not that drastic, but something that make us feel like actual NPC lives are at stake, and that the clock is ticking fast. These are the foundations for what makes a "rescue": someone in danger, that needs saving sooner rather than later or there won't be anyone alive to rescue at all... Currently we have to pretend very hard those infinite passengers are in any danger, and that it makes any difference if I fly there as fast as I can, or leave it to a few days from now. :)

These scenarios would actually work great in CG-like format. With a finite amount of passengers to "rescue", and a finite amount of time after which the remaining passengers on the station would perish. Them we would need different outcomes (money / rep rewards, faction influence, story events, whatever ) according to amount of passengers saved or killed.
 
Op your ship build is good. Rescue missions are about increasing your military rating with the Federation as they are always in Federation space. Do enough of them then you can purchase a Corvette. If you are looking for credits go elsewhere. If you already own a Corvette then something new to try while awaiting Odyssey.

In Imperial space we don't have this problem. We know what we are doing! :)
Thanks. I always go for dedicated ship builds as they perform much better than a jack of all trades build. That build allows you to collect all objects in the station with limpets while only using 3 heatsinks in total. Don't need to use one when undocking and making a quick exit.
I own a corvette and don't need credits...so that leaves "something new to try while awaiting Odyssey" :)
What's missing in rescue missions is some kind of sense of urgency to the whole thing, to make it feel like any of those infinite people leaving the station are actually in danger.
Agree with this. Yesterday I docked, then popped downstairs for 30 mins while my passengers were going nuts in their budget airline cabins!
Did slightly take the immersion out of it.
PASSENGER IMPATIENT!
I just went back into cattle class and gave them a slap and said if I heard one more peep out of them I'll sell them to the Imps. Oddly, they all shut up after that.
Heck, the mission boards can't keep up with me anyway.:LOL:
Do you not use collection limpets? Doing that seems to give the mission board time to refresh.
Yes, the smile on little jonnys face as you rescue him and his pet dog biscuit.
The smile turned to tears when I threated to sell Jonny to the Imps and eat his dog.
Brutus takes care of any pets or evil refugees coming on board. He loves me but being a guard dog per his nature he doesn't like holdies!
My spaniel is useless, she'd just lick and wiggle at them!
Maybe not that drastic, but something that make us feel like actual NPC lives are at stake, and that the clock is ticking fast. These are the foundations for what makes a "rescue": someone in danger, that needs saving sooner rather than later or there won't be anyone alive to rescue at all... Currently we have to pretend very hard those infinite passengers are in any danger, and that it makes any difference if I fly there as fast as I can, or leave it to a few days from now. :)

These scenarios would actually work great in CG-like format. With a finite amount of passengers to "rescue", and a finite amount of time after which the remaining passengers on the station would perish. Them we would need different outcomes (money / rep rewards, faction influence, story events, whatever ) according to amount of passengers saved or killed.
FD....this ^
I had this exact same thought last night! Makes perfect sense.
I'd also like your ship to still heat up when docked, but maybe not as fast as it does when flying in the station.
This could be run side by side with a "repair station" mini "CG"
 
Yes CG´s for saving passenger from stations would be cool, but I guess there should be 1 for every station attacked, as long as attacks go on.

Not sure if it would be technically possible or balancing have reasonable achievable CG goals (Tiers) per each station (guess it also depends how many systems FD will allow Thargoids to attack eventually, half the bubble?), but would welcome it especially as there is no other CG´s going on right now (so why not FD?).
 
Yes CG´s for saving passenger from stations would be cool, but I guess there should be 1 for every station attacked, as long as attacks go on.

Not sure if it would be technically possible or balancing have reasonable achievable CG goals (Tiers) per each station (guess it also depends how many systems FD will allow Thargoids to attack eventually, half the bubble?), but would welcome it especially as there is no other CG´s going on right now (so why not FD?).
Just spit balling here...each CG tier could be a station saved/evacuated. Save 5 stations, hit tier 5. Save 50% of people from each station then tier 2.5 reached.
 
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