Damaged Stations - Rescue Missions - Is there a point? Am I missing something?

Another 50mins salvaging... inside stations... engineered so that heat is a none issue... Whats a heat sink ;)
Skipped through your vid to see what I was missing...MISSIONS on the rescue ship!!! DOH! That's one thing I've missed!
That's one cool running clipper!
My rescue python is A rated (link in 1st post) so the odd heatsink is required while scooping. I'm assuming the cutter has smaller class modules...? Or is the Clipper just a good heatsink in it's own right?
 
Skipped through your vid to see what I was missing...MISSIONS on the rescue ship!!! DOH! That's one thing I've missed!
That's one cool running clipper!
My rescue python is A rated (link in 1st post) so the odd heatsink is required while scooping. I'm assuming the cutter has smaller class modules...? Or is the Clipper just a good heatsink in it's own right?
Cutter with g5 low emission power plant... temp is only 15 outside station.. So does not overheat inside station.. https://inara.cz/cmdr-fleet/102523/2242962/
My clipper is barely used so no idea…
 
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As it is I use them to get my rep up with the local factions, because apparently only allies can be trusted to defend them from imminent doom by alien attack 🥴
Fully agree that there could/should be a more lasting effect. Maybe lower the subsequent amount of commodities required for the repair state?
 
Okay so I'm working on my Federal rank for the Corvette and, this is just my opinion, these Damaged Station missions aren't that great or efficient.

If you are trying to get Sirius Corp or Federation rep/rank, in my opinion you can't beat the Ceos > Sothis loop. Passenger missions and courier mission back and forth, a lot being the REP++++++++ ones. 5 stations with large pads between the two systems, so you can use your biggest best ship the whole way. Often there will be Boom Time deliveries too with the high Rep gain.

I just love it. Every SINGLE stop you are turning in for REP and picking up more missions for more REP back to the other system. Rinse and repeat. All in a single jump! Leave the fuel scoop at home.

UPDATE

Soooo yeah, starting to sour on this approach. The more cargo missions you pick up for the higher REP+++++ ones, the more NPC interdictions and pirates you have to deal with. NCP interdiction is pretty easy to avoid but it still kills my efficiency because they often come at really bad times like when I'm close to a station. Which takes me past the station and wastes my time.

The second issue being, often I'll get a Federal Navy rank up mission to collect some rare artwork in real space. Okay easy enough, except the second you stop to grab the artwork you're swarmed by pirates. Again, more time wasted. And potential death if one were doing this in a smaller ship and not an Anaconda. One time I swear my radar showed 6 NPC's all attacking me at once!

I see now why damaged stations are the meta because they are simply more efficient in gains overall even though on paper the Rep gains look less. This is a grind and efficiency is king. I learned that lesson now.

Side note, are there even any Damaged stations aligned with the Federation right now? I'm not seeing any: https://inara.cz/galaxy-stations-damaged/
 
My NPC pilot (almost at Dangerous now) considers this a feature...

Yeah the first few times I popped a "My what big cargo you have..." trash-talking NPC it was fun. Now it's just annoying. Plus if you are mixing in passenger missions (some have HUGE rep rewards) they absolutely do not want you to be scanned or get in a fight. So it's just...not effiecient.
 
are there even any Damaged stations aligned with the Federation right now? I'm not seeing any: https://inara.cz/galaxy-stations-damaged/
There are no fed controlled stations burning
You can do missions from the 3 feds factions at a burning stations and still get rank grind in WHN...

theres an extra one faction in this system...

but this will be slower than the old days...
 
I think you missed my point. I was trying to find out if there's a purpose...everything has a purpose, otherwise people don't do it. Just because you can stand on one leg all day doesn't mean there's a point to it...which is probably why people don't stand on one leg all day even though they easily could.
If by rescuing people it changed the BGS, or had another effect in ED, then there's a point to it.
From what I've read the only point to this, from a gaming perspective, in role playing...and I'm absolutely fine with this.
It would seem that I did, indeed, miss your point. My bad. And good question, by the way. :)
 
Two stations stop burning and enter repair mode... they are both in coal sack...
ErH7scNXUAAKH7l

Those are no longer burning... and rescue ship missions have ended in those systems...
 
So is there any reason why (as a rescue ship) we should be getting fines inside the busted station because it's nearly impossible to land while being thrown around by debris? Granted it's not all the time but you get a fine for loitering over a pad when trying to land, how is that? at least increase the time limit a bit so we have time to correct our ships after being hit. I've been grinding this for hours to get my rep up and the fines are stupid and a waste of time imo.
 
There are no fed controlled stations burning
You can do missions from the 3 feds factions at a burning stations and still get rank grind in WHN...

theres an extra one faction in this system...

but this will be slower than the old days...
Go to SOL, there are 5 fed fractions
 
Nope, not missing anything.

Under normal conditions (e.g a station attacked by Thargoids), doing search and rescue missions is pointless; the station transitioning from Damaged->Repair is dependent on clearing out the Thargoid threat... so if nobody does the rescue missions, and everybody kills Thargoids, the station will be semi-repaired next Thursday tick.

Meanwhile historically, before those invasion meters were a thing, stations would just transition from Damaged->Repaired the next week, regardless of what happened.

As far as anyone is aware, there are no metrics which FD monitor with regard to these things that measure # missions completed, people rescued or anything like that (indeed; there are records of people rescuing more occupants of a station than there are population within a system), so with regard to any impact on the station/BGS and what-not, no, there's no impact doing these activities.

... which is a big missed opportunity... yet again...
 
Go to SOL, there are 5 fed fractions
Learn to read dates on topics bumped...



Jan 6, 2021


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#48

I don't think so, but there are Fed factions present in some of the Witch Head damaged stations.

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Jan 6, 2021

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#49

Starshot_Jigawatts said:
are there even any Damaged stations aligned with the Federation right now? I'm not seeing any: https://inara.cz/galaxy-stations-damaged/

There are no fed controlled stations burning
You can do missions from the 3 feds factions at a burning stations and still get rank grind in WHN...
inara.cz
Star system - Evangelis [INARA]
The companion site for Elite:Dangerous. Market data, CMDR's logs, squadrons, logbooks, galleries, powerplay, engineers, blueprints, crafting, galaxy info, news and more...
inara.cz inara.cz

theres an extra one faction in this system...
 
Over the years I have focused on PvE, PvP and AX combat.
After the latest Thargoid attacks I decided to build a dedicated rescue ship to try out damaged station rescue missions.

Fly into station.
Hang around for a few mins while limpets do their business.
Dock.
Load up on refugees.
Get out of dodge quick.
Dock with rescue ship.
Rinse and repeat.

While the scooped engineering mats are useful the pay out for rescue missions and scooped salvage items is utterly diabolical.
After a few hours I earned 1m...a whole 1m :(

Am I missing something here?
Is this gameplay "pointless" or am I affecting the BGS when doing rescue missions?

Just for reference if anyone is interested, this is my engineered rescue Python (I only play in open so this ship build may be a little overkill for people who play in solo):
Ignoring income balance, you're seeing a three year old gameplay assett which reflects too much of the development that has taken place for ED, a simplistic bolt on. There's been little joined up layers of mechanics which can form more involved, varied, deep and engaging gameplay.

As an example, if CQC had instead been added as fighter based mechanics in the core game, consider how that might have been leveraged over the years since? Missions allowing you to holo-me into a mission to defend or attack a location. Powerplay could have orchestrated it to allow PvP to fight for the outcome of region etc. And right now, with Thargoids we could have been taking part in missions or community goals to escort convoys through asteroid fields under attack from Thargoid Scouts...

But 7yrs on, we still have precious little gameplay assets that can be utilised to create an engaging involved experience in the game. Instead we seem to have to bounce from simple mechanic A to simple mechanic B.
 
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