Damaged Stations - Rescue Missions - Is there a point? Am I missing something?

Nope, not missing anything.

Under normal conditions (e.g a station attacked by Thargoids), doing search and rescue missions is pointless; the station transitioning from Damaged->Repair is dependent on clearing out the Thargoid threat... so if nobody does the rescue missions, and everybody kills Thargoids, the station will be semi-repaired next Thursday tick.

Meanwhile historically, before those invasion meters were a thing, stations would just transition from Damaged->Repaired the next week, regardless of what happened.

As far as anyone is aware, there are no metrics which FD monitor with regard to these things that measure # missions completed, people rescued or anything like that (indeed; there are records of people rescuing more occupants of a station than there are population within a system), so with regard to any impact on the station/BGS and what-not, no, there's no impact doing these activities.

... which is a big missed opportunity... yet again...

wasn't running rescue missions supposed to reduce the quantities of materials needed for repairs?
I remember reading this somewhere, but i might as well be completely mistaken
 
Nope, not missing anything.

Under normal conditions (e.g a station attacked by Thargoids), doing search and rescue missions is pointless; the station transitioning from Damaged->Repair is dependent on clearing out the Thargoid threat... so if nobody does the rescue missions, and everybody kills Thargoids, the station will be semi-repaired next Thursday tick
This is incorrect. Canonn and Hutton Orbital proved this with an exercise called hot vacation a while ago, they killed no Thargs at all but just did rescues and cleared the Incursion without a shot fired. Rescues are also connected to the Incursion state and clear one faster than fighting in AX Conflict Zones, with only the wait for the boards to refresh making it slower than it could be. There are also normally more people fighting than rescuing which gives the false impression people have of the process. Plus in January this year, as with January last year, we had stations burning for up to 3 weeks with people killing aliens every day, so isn't correct that they only burn for a week either or are guaranteed to be "semi-repaired", whatever that actually means.

Rescues, and delivering medicines to the rescue ships, also used to reduce the commodities needed to repair the station afterwards. There is no clear info here but it is generally believed that this has become bugged and may not work anymore. Update - A ticket was submitted for it and it appears to have been fixed now, so I guess we will wait and see.

You are correct that how long a station burns for in a Thargoid attack is directly linked to the Incursion state. If the system is cleared of Incursion before the next Thursday the station goes into repair. If it is still in Incursion by the next Thursday the station continues to burn until the Incursion is defeated and goes into repair on the next Thursday tick. We saw this with the attacks at New Year, and last year, with some stations going into repair while others continued to burn.

With terrorist attacks we have only had multiple stations burning once before and they all stopped at the same time, leading us to believe that these are scripted to stop when fdev have decided people have done enough or after a certain time has passed. Reaching a threshold of rescues was mentioned on the livestream last week but no figures were given, so we have nothing more to go on in such cases so far.
 
Last edited:
Oh well, i'm working on Eotienses - mostly because it's the only system that has 3 empire and 1 fed faction - although i never seem to run of empire missions, the only fed faction kinda dries out fast
 
In Odyssey, will we have to run about the station saving people during these events?! Only time will tell.
There are some new messages when you land now saying things like please have your haz suit ready so that would appear to be a hint that we will, if not on launch then at some point.
 
This is incorrect. Canonn and Hutton Orbital proved this with an exercise called hot vacation a while ago, they killed no Thargs at all but just did rescues and cleared the Incursion without a shot fired. Rescues are also connected to the Incursion state and clear one faster than fighting in AX Conflict Zones, with only the wait for the boards to refresh making it slower than it could be. There are also normally more people fighting than rescuing which gives the false impression people have of the process.
How did they account for all player activity? That statement seems fairly contradictory (i.e "normally more people fighting" goes against the idea they somehow accounted for 100% of player activity).

I'd be keen to see exactly how that conclusion was reached.
 
Over the years I have focused on PvE, PvP and AX combat.
After the latest Thargoid attacks I decided to build a dedicated rescue ship to try out damaged station rescue missions.

Fly into station.
Hang around for a few mins while limpets do their business.
Dock.
Load up on refugees.
Get out of dodge quick.
Dock with rescue ship.
Rinse and repeat.

While the scooped engineering mats are useful the pay out for rescue missions and scooped salvage items is utterly diabolical.
After a few hours I earned 1m...a whole 1m :(

Am I missing something here?
Is this gameplay "pointless" or am I affecting the BGS when doing rescue missions?

Just for reference if anyone is interested, this is my engineered rescue Python (I only play in open so this ship build may be a little overkill for people who play in solo):
Massive bonus for a new player like me.

I was lucky enough to catch a D2EA YouTube vid that informed me of the opportunity for advancement up the ranks! I started at Imperial Outsider 3 days ago and am now a Baron.

Another bonus was that some people were suggesting a passenger transport scenario for the next CG, so I had started to put together the Python I was making for the Rubigo run mission - so I'm using that. (y)
 
How did they account for all player activity? That statement seems fairly contradictory (i.e "normally more people fighting" goes against the idea they somehow accounted for 100% of player activity).

I'd be keen to see exactly how that conclusion was reached.
I said that more people fight the aliens than do rescues in answer to your claim that rescues do nothing. That is not true, rescues affect the Incursion as well, but I can see how people would think otherwise because fewer people generally do them.

How they made sure absolutely nobody was fighting in the AX zones when they conducted their experiment I don't know but the sheer number of those doing rescues was probably enough to make the ones fighting aliens statistically irrelevant, or perhaps they worked it out with AX groups beforehand. You would have to ask them. Regardless, the point stands that your statements that rescues do nothing and stations are semi repaired in a week are both false.
 
Apart from Fed/Imp rank and reputation grind, doing these missions in Lave will in turn lower the required station repair efforts later, making an important commodity to unlock a specific engineer available quicker.
 
I said that more people fight the aliens than do rescues in answer to your claim that rescues do nothing. That is not true, rescues affect the Incursion as well, but I can see how people would think otherwise because fewer people generally do them.

How they made sure absolutely nobody was fighting in the AX zones when they conducted their experiment I don't know but the sheer number of those doing rescues was probably enough to make the ones fighting aliens statistically irrelevant, or perhaps they worked it out with AX groups beforehand. You would have to ask them. Regardless, the point stands that your statements that rescues do nothing and stations are semi repaired in a week are both false.
I don't see how the point stands when there's no actual evidence presented...

I'm happy to be proven wrong, but just telling me I am isn't going to cut it.
 
This is incorrect. Canonn and Hutton Orbital proved this with an exercise called hot vacation a while ago, they killed no Thargs at all but just did rescues and cleared the Incursion without a shot fired. Rescues are also connected to the Incursion state and clear one faster than fighting in AX Conflict Zones, with only the wait for the boards to refresh making it slower than it could be. There are also normally more people fighting than rescuing which gives the false impression people have of the process. Plus in January this year, as with January last year, we had stations burning for up to 3 weeks with people killing aliens every day, so isn't correct that they only burn for a week either or are guaranteed to be "semi-repaired", whatever that actually means.

Rescues, and delivering medicines to the rescue ships, also used to reduce the commodities needed to repair the station afterwards. There is no clear info here but it is generally believed that this has become bugged and may not work anymore. Update - A ticket was submitted for it and it appears to have been fixed now, so I guess we will wait and see.

You are correct that how long a station burns for in a Thargoid attack is directly linked to the Incursion state. If the system is cleared of Incursion before the next Thursday the station goes into repair. If it is still in Incursion by the next Thursday the station continues to burn until the Incursion is defeated and goes into repair on the next Thursday tick. We saw this with the attacks at New Year, and last year, with some stations going into repair while others continued to burn.

With terrorist attacks we have only had multiple stations burning once before and they all stopped at the same time, leading us to believe that these are scripted to stop when fdev have decided people have done enough or after a certain time has passed. Reaching a threshold of rescues was mentioned on the livestream last week but no figures were given, so we have nothing more to go on in such cases so far.
I'd like to see the findings for those solutions, is there a thread or a reddit on this?
Because it goes contrary to all we (I) know about the mechanics.
Also... 👇
How did they account for all player activity? That statement seems fairly contradictory (i.e "normally more people fighting" goes against the idea they somehow accounted for 100% of player activity).

I'd be keen to see exactly how that conclusion was reached.
This. How did those results account player activity? AX and Hutton are very different groups and considering how starved the AX community was, I
find it hard to believe valid results could've been acquired...

Just curious, if you have those numbers somewhere, please share!
 
I don't see how the point stands when there's no actual evidence presented...

I'm happy to be proven wrong, but just telling me I am isn't going to cut it.

Similarly, just telling people things do nothing doesn't make it so. You have presented no evidence for them, whereas evidence exists to throw them into doubt at least.

Your statement that rescues do nothing is incorrect. You can look up the Hot Vacation experiment yourself and decide, or contact those involved and ask. I have spoken to one of the people involved on Discord and have no reason to disbelieve them, although I did not cross examine them about the process. You are free to do so if you wish. Ask for the person I spoke to about it, Atrus5060.

Your statement that stations are semi repaired in a week is, however, demonstrably false by the fact that on two occasions, last January and this January we had stations burning for 3 weeks.
 
I'd like to see the findings for those solutions, is there a thread or a reddit on this?
Because it goes contrary to all we (I) know about the mechanics.
Also... 👇

This. How did those results account player activity? AX and Hutton are very different groups and considering how starved the AX community was, I
find it hard to believe valid results could've been acquired...

Just curious, if you have those numbers somewhere, please share!
Some of the data is not on site anymore but there are a couple of links I was given by Atrus5060.

Source: https://www.reddit.com/r/EliteDangerous/comments/bmzi59/are_you_ready_for_a_hot_vacation_aka_what_would/?utm_medium=android_app&utm_source=share



It was the same exercise where they evacuated more than the actual population of the system.

You an argue about the results I suppose, but to claim that rescues do nothing is simply not true either way. Especially if they really have fixed their reduction of repair commodities afterwards.
 
Last edited:
Some of the data is not on site anymore but there are a couple of links I was given by Atrus5060.

Source: https://www.reddit.com/r/EliteDangerous/comments/bmzi59/are_you_ready_for_a_hot_vacation_aka_what_would/?utm_medium=android_app&utm_source=share



It was the same exercise where they evacuation more than the actual population of the system.

You an argue about the results I suppose, but to claim that rescues do nothing is simply not true either way.
Nothing you posted is evidence the starport repairs are affected by rescue operations.
The evacuation of more people than the number of inhabitants has no visible effect,
it's unfortunate there is no real counter or target.

Don't get me wrong, I'd love to have such an effect.

But as one of the originial Operation Ida CMDRs we always had different repair goals for different starports, and
we never had (to my knowledge) any substantial evidence rescue operations made a change.

Some of the still active Ida people may correct me if I'm wrong on this, and I think it's sad there is no correlation.
But I love hard numbers and hard numbers are not easy to get in this game,
with many modes and different platforms and unaccountable numbers of players.
 
Your statement that stations are semi repaired in a week is, however, demonstrably false by the fact that on two occasions, last January and this January we had stations burning for 3 weeks.
I don't know what statement you're talking about there. I never unconditionally said stations are semi-repaired in a week. If Thargoids aren't repelled from a system, then stations will continue to burn. That was the case for both those months.

As for those links, none of those contain any actual evidence, just a bunch of people talking about how many people they shipped around the place.

As for my own claims, I've already stated my claim (twice now), so to reiterate: Only destroying Thargoids will stop the station burning, as demonstrated by the Galnet articles which show the level of Thargoid presence remaining (e.g Massive Thargoid Presence). If doing rescue missions is meant to reduce that, I've seen no evidence of that, nor is it even an intuitive assertion to make.

Once that presence is reduced to "No Presence", the next Thursday tick the station goes into the repair state, otherwise it returns to Massive, and the station continues burning.
 
Last edited:
Nothing you posted is evidence the starport repairs are affected by rescue operations.
The evacuation of more people than the number of inhabitants has no visible effect,
it's unfortunate there is no real counter or target.

Don't get me wrong, I'd love to have such an effect.

But as one of the originial Operation Ida CMDRs we always had different repair goals for different starports, and
we never had (to my knowledge) any substantial evidence rescue operations made a change.

Some of the still active Ida people may correct me if I'm wrong on this, and I think it's sad there is no correlation.
But I love hard numbers and hard numbers are not easy to get in this game,
with many modes and different platforms and unaccountable numbers of players.
I did not claim they reduced the commodities afterwards, I said this was believed to be the case. I also know that Ida were unable to get any clear info on whether they reduced the commodities needed to repair the stations afterwards was the case or not, one of Ida posted some data a while ago which they themselves admitted was inconclusive on that issue. Personally I have never known for sure but as the ticket exist saying they used to and a bug stopped it working and it has been answered by fdev saying it has been fixed, perhaps it will work now. As I said, we can only wait and see.

What I said was that rescues help to defeat Incursions, in response to the claim they do nothing at all.

All I can suggest is you contact one of those involved and ask them about it. I will merely point out, once again, that simply saying "is not" proves nothing either.

And since this is not a Thargoid attack where you can only do rescues anyway, it is a moot point in this situation. If you believe it does nothing, don't do them. On last week's livesteam Bruce said something vague about a threshold of rescues being reached to stop the stations burning, which I have no reason to believe he invented, but as I said he gave no ball park numbers to be any more sure than that.
 
I don't know what statement you're talking about there. I never unconditionally said stations are semi-repaired in a week. If Thargoids aren't repelled from a system, then stations will continue to burn. That was the case for both those months.

As for those links, none of those contain any actual evidence, just a bunch of people talking about how many people they shipped around the place.

As for my own claims, I've already stated my claim (twice now), so to reiterate: Only destroying Thargoids will stop the station burning, as demonstrated by the Galnet articles which show the level of Thargoid presence remaining (e.g Massive Thargoid Presence). If doing rescue missions is meant to reduce that, I've seen no evidence of that, nor is it even an intuitive assertion to make.

Once that presence is reduced to "No Presence", the next Thursday tick the station goes into the repair state, otherwise it returns to Massive, and the station continues burning.

This is an assumption only. It does not mean only destroying Thargoids has an effect. I also said not all of the data from that experiment is still online, sadly, and told you that you could ask some of those involved themselves. I am sure they will be happy to answer your questions. They told me rescues help defeat incursions and I did not interrogate them for all the details but it seems undeniable with the amount of rescues they did that they did affect the Incursion, even if there were others fighting as well, which I admit I do not know but then nor does anyone else at this point.

Plus saying "so if nobody does the rescue missions, and everybody kills Thargoids, the station will be semi-repaired next Thursday tick" sounds pretty much like saying it always happens, so if it wasn't unconditional perhaps you could have clarified that rather than stating it as if it was an inarguable declarative. Since Incursions have happened that took longer to defeat than a week it clearly isn't always the case, after all.
 
Last edited:
Back
Top Bottom