Dark side of planets still not dark

Hi I did notice the lighting on dark side of Planet and feel that this post is very credible and Frontier should give players that setting I hope they read this post its good to know my settings weren't off and disappointed there's no setting to getting true darkness on this even it's clunky and noticeable thanks
 
That basically sums up every FD announcement regarding changes to stuff that was fine before.
  • They are aware of it
  • They are working on it/don't have the resources
  • No timeframe yet
  • Low priority

Headlights are another story and have been discussed in the suggestion forum ad nauseam.
Having headlights that illuminate barely up to 100m in the anaconda, which is capable of going beyond 300m/s is just ludicrous.
Headlights in ED should illuminate at the very least 2x the stopping distance at maximum speed.

Can we all pause to talk about how true (and sad) this is?
 
The darkness appears to vary, depending on where you are in the galaxy. I've been to planets and moons that were quite dark on the night side. Perhaps it needs to be darkened somewhat on some planets, but certainly not all.

As to headlights, my understanding is that it's a performance issue. Lighting calculations are quite costly. I don't want a 2x increase in headlight beam distance, if it drops my framerate below 30 fps.
 
Hopefully, sometime in the not too distant future, Frontier will implement a better navigation system that will allow us to "Fly Blind". A situation where the dark side of a planet it dark enough to make us rely purely on our navigation systems.

Afterall, the game is still being developed and here I am hoping that one day the above description will be implemented.


Would love to do Instrument only landings. Would really add realism and some potential white knuckles moments, especially once atmosphere landings finally happen. Kind of do "instrument" landings at starports using only the "dot" as a guide.
 
I think, they should just disable starfield lighting, for now. Except maybe inside nebula....? Although I'm not fond of that lighting either.


It makes planets look weird, because it casts no shadows.
 
Aah but I didn't say the game had to use actual science. I meant that if "we" use actual science, then we can apply those things into the game and it isn't a magic trick.

As for being on the edge of the galaxy - why does everyone think there's no space dust/gas for light to reflect back onto planets and not only that, light from other galaxies (which would probably be insignificant now I googled it lol)?

and then there's this...



NASA are tracking this as it shortly left the orbit of it's own solar systems almost moments after they viewed it through a telescope and it's now heading towards our solar system - how creepy is that!

Scarier still, it's 750 years closer to us than it appears!! Maybe it's already here!
 
How dark is the dark side of earth. Not very.
Try walking home from a few miles out in the paddocks when the tractor breaks down. (Stuff like that)
There are stars giving a tiny bit of light. (And if you are lucky, the moon is up when the tractor breaks down)
 
on top of starlight - which is bright enough for there to be night vision goggles using it - you can also have aurorae in polar regions. there are surprising amount of light sources preventing the dark side of planets being totally dark. obviously a planet with no atmosphere may not have an aurora but its an example of why there is nowhere without any light. and being a pilot of a space craft that travels in deep space, you will be inside cockpit glass which tints and enhances low light levels, or wearing a helmet that does the same thing, as a standard safety feature probably required by ship and srv construction regulations by all govts.
 
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Have we landed on the dark side of any airless planet in reality to see how dark it is? Even here on Earth, with clear skies the starlight can make the landscape lit.

Hence in dense areas such as in the core it never gets really dark, only if you find a night side that is facing away from the core. This image was taken at the rim, in the foreground there are iron magma fumaroles, and I'm dismissing the ship. And yes, it is pitch dark.

mmz5T7j.jpg
 
Have we landed on the dark side of any airless planet in reality to see how dark it is? Even here on Earth, with clear skies the starlight can make the landscape lit.

Hence in dense areas such as in the core it never gets really dark, only if you find a night side that is facing away from the core. This image was taken at the rim, in the foreground there are iron magma fumaroles, and I'm dismissing the ship. And yes, it is pitch dark.

http://i.imgur.com/mmz5T7j.jpg

Yes, i did the same a few posts up. But the star light should not be as bright as a nearby sun.
 
Well with atmospheric planet landings with weather storms at night rain and lightling
Two things should be resolved by Frontier and the CMDR'S
1. More appealing longitude/Latitude and Cumpass after that is done.
2. A setting for the lighting ether in game settings or on the panel with orbit lines.
 
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Can confirm it's a render bug or post processing glitch. When you load into the game the very first second or half a second you actually see the intended darkness but then something happens and the ambient lighting overexposes the scene when it shouldn't. Stars are very faint and shouldn't be able to illuminate the entire dark side of a planet, especially airless worlds without any of the atmospheric scattering effects.
 
Can confirm it's a render bug or post processing glitch. When you load into the game the very first second or half a second you actually see the intended darkness but then something happens and the ambient lighting overexposes the scene when it shouldn't. Stars are very faint and shouldn't be able to illuminate the entire dark side of a planet, especially airless worlds without any of the atmospheric scattering effects.

It's not a glitch. It's intended. All to please the "convenience player" crowd, or else there'll be screaming about how dark it is and that they can't see anything, and can't do anything, omg!
Notice how few games actually deploy full dark nights, or interiors, almost none. That's because people are whiney little es, that can't figure out how to use a simple lightsource. As an example. Every dungeon in Skyrim is lit by torches and ambient light so everything is clear to see. Carrying a torch is meaningless. There's no way to experience a creepy dungeon crawl where all you see are the tiny area around you lit up by your flickering torch.

It's a real shame cause darkness really changes how you do things and makes for a richer game experience. It would be really interesting landing on the dark side of a planet having to use your altimeter, sensor and headlights to figure out a landing spot. Then using your SRV lights to see anything infront as you drive on the unknown surface. Would really add to the atmosphere of the game.

Or reduce Milkyway brightness in config file.

Will that reduce ambient light on planets?
 
meh, there are entire games that revolve around being in the dark or needing to light your way using some tiny light source.

The question is, would it make sense in this game. In a thousand years, would we be dependent on flashlights to see?

I dont think so. But i also dont think we'd just get visual scenes that behave like we have cat eyes and integrated sun-glasses when it suits us.

If FDev wants to say it's intentional and part of the game, then make it part of the technology of the canopy. When the light is too bright, show the canopy becoming opaque, with holographic tech outlining objects around you to so you can still "see" them. If it's too dark, turn on "night vision" where the view through the canopy switches to infrared + holographic augmented view. Then give the player the ability to override those ...at their own risk and provide a true light view if they want...

It's not difficult to make this kind of behavior part of the lore and immersive.
 
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