News David Braben Live Chat Thread (5th June)

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Closing this thread as I've given up trying to stop questions in the chat thread :)

Michael

In that case... ;)

Thank you for taking the time to answer our questions, David!

Since there seems to be a big disinformation campaign against Elite, claiming that Elite IV (Dangerous) has been in development since 2005.

Can we get, from the horses mouth, the head honcho, the big kahoonah, exactly what has been developed, when, and for how long? My understanding is that most of the development took place after the kickstarter and it was only skunkworks up until then.

Can you end the debate, once and for all? :D
 
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Trying to answer all the questions is like drinking form a fire hose...

On the padlock view - no, I think it interferes with too many things - but that's not to say something like it couldn't be on a sub-screen (which is how we'd do a rear view anyway).


It's time to order the Oculus Rift then :D
 

David Braben

CEO & Founder
Frontier
I am very interested to hear more about the planetary landing. What is planned? How much detail will there be on the planets? Are they going to be limited in any way?

Planetary landings won't be a single thing. I think I've said before - it is what is down there that makes planetary landings compelling - and please remember all of this will be after first release of the game.

I imagine we will start with landings on airless moons. You would be able to see heavy industry, craters up close, and ultimately be able to deposit things on the surface (stash cargo or mining machines). Atmospheric worlds are a bigger challenge - whether rocky or gas giant in nature - and a key element there is the atmosphere. They should have rich cloudscapes with lightning, turbulence etc.

The biggest challenge is with what we call 'outdoor worlds'. I would want rich and varied vegetation, wildlife, and so on.
 
David, I am lucky enough to have been able to pledge at a level which gives me invites to the Launch Party, I will need several months notice however in order to book the time off work. Do you foresee that we will get a firm date with sufficient notice?

Oh and will you sign my wife's bo00bs? :p
 
Please don't do that - we have enough commander names that suck already - I'd rather not have things with sucky names that I can't put on ignore or escape from other than by playing offline!

I agree with the sentiment, but I guess the names would have to be approved by FD
 

David Braben

CEO & Founder
Frontier
He's there been any thought to having a loot system similar to Diablos, where you can salvage guns of varying stats from destroyed or abandoned ships?

So say some skilled mechanic has invested a lot of time in improving their lasers and now they have a slightly more efficient cooling system, but consequently lower range (you get the point).

It does a lot of good for increasing the longevity of a game by making the random generation slightly more significant, so I hope something like that is on the cards?

Thanks for the great game though!

Yes - we have considered that. We are trying to balance the game, and want to be careful about introducing potentially destabilising elements, and one problem is that weapons are very valuable. The current plan is that damaged (and stolen) weaponry would have a much lower resale value, but that once we had that we could introduce such things into debris from time to time.
 

David Braben

CEO & Founder
Frontier
David, I am lucky enough to have been able to pledge at a level which gives me invites to the Launch Party, I will need several months notice however in order to book the time off work. Do you foresee that we will get a firm date with sufficient notice?

Oh and will you sign my wife's bo00bs? :p

Yes - that is a good point. We will make sure that we do.
 
Yes - we have considered that. We are trying to balance the game, and want to be careful about introducing potentially destabilising elements, and one problem is that weapons are very valuable. The current plan is that damaged (and stolen) weaponry would have a much lower resale value, but that once we had that we could introduce such things into debris from time to time.

Excellent, thanks!
 
David, you once talked at the Science museum about how games at the time were in the same place as film was in the 20s/30s. All bombastic spectacle.

How much has the industry changed since, in your opinion? Are we shifting that paradigm yet? Any shining examples?
 

David Braben

CEO & Founder
Frontier
In that case... ;)

Thank you for taking the time to answer our questions, David!

Since there seems to be a big disinformation campaign against Elite, claiming that Elite IV (Dangerous) has been in development since 2005.

Can we get, from the horses mouth, the head honcho, the big kahoonah, exactly what has been developed, when, and for how long? My understanding is that most of the development took place after the kickstarter and it was only skunkworks up until then.

Can you end the debate, once and for all? :D

No problem!

I have wanted to do a sequel for a long time, and there has been 'skunk-works' development, on and off for quite some time, but full on development is mostly since (and somewhat during) the Kickstarter campaign. So you are correct.
 
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