Mr. Braben,
Initially there was some talk about having an external view in-gmae simply for showcase purposes. Do you think this can be implimented without having to become a sort of gameplay advantage?
On a similar note, I noticed the game is missing some of the HUD elements often found in other simulation games, such as an off-screen target indicator (to tell you which closest to turn to) and some of the on screen speed guages have been removed. From what I understand, these are to to better accomodate the experience using VR devices like the Oculust Rift, but wouldn't that mean those who don't have VR headsets are at a disadvantage of those who do? (I also miss the hud elements that were pesent in the Cap ship trailer/Alpha 1.1. Always though when the game came out, we should be able to replicat the trailer scene per scene, just to compare)
And lastsly, while the finalized hyperspace effect sequence reflect the star systems you would be passing by?
Thanks once again for taking the time to answer these questions! I think the engine itself in an achievement, and wishing you guys the best of luck!