Hello David.
I have been wondering about the capabilities of procedural generation in the Cobra engine.
Now the creation of a 1:1 galaxy is a huge achievement, but a galaxy is a macroscopic entity that can be approximated by use of relatively simple rules. I'm not saying it's easy, just saying that it's not necessarily complex.
( Feel free to tell me i'm wrong
)
The question is, how will procedural generation manage to create a 1:1 Earth, populated by billions of people and animals, with huge urban cities in many different styles, and all this meanwhile being believable, immersive and high quality?
There seem to be an enormous amounts of variables that come into play here that need to be tweaked.
In many ways, i would find such a 1:1 seamless recreation of Earth where we can walk around an even bigger achievement than a 1:1 galaxy.