David Braben of Frontier @ E3: "No Mods" (PCGamer)

No question that game like JWE has quite strict agreement between Universal and FD. So they could not add modding even if they wanted to.

As for pro or against mods it really depends. Mods aren't obligatory requirement to enjoy game. Some people mention examples, but they are really mostly 5 minute shows. Good mods are hard to design and maintain and that's why there was even big discussion - are people even ready to pay for mods which basically boils down to third party paid updates?
 
They aren't going to throw their business partner under a bus for the sake of mod support.

It's not really a big deal if there's a logical reason for it. People are going to be upset regardless, they're upset now, though generally less people are upset if there is transparency and the reasoning makes sense. "We don't want to break people's mods" makes less sense than "Universal didn't want us to include tools or support that lets people compromise the authenticity of their IP." The argument can be made that people are going to do it anyway, yep, they will, just like they're going to pirate with even the strongest of DRM.
 
It's not really a big deal if there's a logical reason for it.

Seems pretty logical to me - FDev want the freedom to do code rewrites, deep ones if necessary, whenever they feel it helps their game without having to worry about stepping on people's toes. Sounds like an avoidable headache, nicely avoided to me. If people want to mod anyway that's fine but knowing FDev's postion, it's on those Modders if dev changes undermine their stuff.

I'm sure Universal would prefer it if their IP remains intact generally speaking but likely that side of it's a slightly fuzzy inter-business relationship thing as much as anything. FDev gets to show that they respect the IP and want to do it justice (definitely with rewrites, according to the article, possibly with content too) which is positive relationship wise, almost irrespective of how strongly Universal feel about mods -->

Or be like, are you saying (Frontier) that (our) Universal intellectual property is lacking somehow and needs modding support?? Gee .. thanks.
 
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You have absolutely no clue its not their decision its only Universal. Thats why you cant kill them either because they wont allow it. Frontier has to say pretty much nothing they only fullfill the contract they have zero freedom as you can see in the shallowness. (PC proves they could do much better) You could make in PC a better JW then in this JW Games. Sad isnt it.

Yeah I don't know 100%, but I am not a dummy and I can't put two and two together. Planet Coaster has no intellectual property from other companies in it and mods are allowed. JWE is the exact opposite and mods are most likely out of the question. I can safely assume that it's Universals decision and not Frontiers. It could be that Frontier doesn't want the hassle it would cause either.
 
Seems pretty logical to me - FDev want the freedom to do code rewrites, deep ones if necessary, whenever they feel it helps their game without having to worry about stepping on people's toes. Sounds like an avoidable headache, nicely avoided to me. If people want to mod anyway that's fine but knowing FDev's postion, it's on those Modders if dev changes undermine their stuff.

I'm sure Universal would prefer it if their IP remains intact generally speaking but likely that side of it's a slightly fuzzy inter-business relationship thing as much as anything. FDev gets to show that they respect the IP and want to do it justice (definitely with rewrites, according to the article, possibly with content too) which is positive relationship wise, almost irrespective of how strongly Universal feel about mods -->

Or be like, are you saying (Frontier) that (our) Universal intellectual property is lacking somehow and needs modding support?? Gee .. thanks.

Please stop. The whiners can't handle simple logic.
 
I make them on my Pc i will do whatever i want. How should it affect me explain? juts as an example. Just becauser you dont like mods and cant even run them as you said, you should get a console. Official Mods would SAVE THIS GAME FROM THE DEAD because it will be dead after a month i guarantee.When the hype train rool sof the kids even they will realize how boring it is . (The best graphics in the world cant help without gameplay)

When people find out about your mod it will get reported and you will get a DMCA complaint if you use any of Universals property. It happened to ARK modders, some players took the models from Monster Hunter and put them into ARK and they got cease and desist letters from Capcom's lawyers.
 
WOW amateurs i guarantee to you that a lot of modders are far more talented then the actual devs of their own games. how ignorant. every game with mods proved this dozen of times. Not to mention the extra content fore free.

I highly doubt that. The internet is full of garbage mods. Just look at JPOG, 95% of the mods for that game are garbage.
 
If you've been around frontiers other games, this is not an issue. Frontier only do things considering the right to monetize their games into the future. Mods actively work against that, look at bethesda with paid skyrim mods and what happened there.

I'm pretty sure they've even said that outright informally in other livestreams.

Holding the right to sell dlc doesn't sound a horrible crime having said. And yes, both other games elite dangerous and planet coaster are screaming in desperation to allow mods given the potential and completed state of both games. Its just not the way it is.

I think in exchange frontier actually do use this right even at their glacial pace, so either way the games are supported / new content.
 
I have no doubt this game will still get modded so this is kind of a non point for me. With the superior graphics, etc.. it may take awhile longer but it seems most of the behaviors aren't over the top. I'm not sure about adding new animations, etc. I mean it took modders up until just last year, late 2017 to figure out how to make new models for the old JPOG game. As I have no programming skills I have no clue about this current game. I just hope Frontier puts out plenty of updates, etc.. If a company keeps their own game fresh lack of modding is no big deal. But thus far I have not really saw a game that really can't be modded. There are some pretty smart guys out there with this stuff.
 
1) Mod support doesn’t really make it harder to update and support the game, that’s a copout reason… When you update a game, its up to the modders to upkeep their mods.
It is, but how tedious I that going to get? Each official update is going to break each and every mod, then said mod developers are going to need to update their mods to work with official updates, and then fans of said mods are going to have to download and install/extract all the mod files again - and again. It can, and does, become tedious.

PCMR4Life made a good point with GTA4, and I'd also agree with him that (for the most part) I'd rather play official content than mods (unless they're total conversions, but they're different in their own right). Mods and such (in my opinion) are better once a game has completely wrapped from the developers perspective. I used to play STA2 (Star Trek: Armada 2) and DOW (Dawn of War) and I only invested in mods once the developers were done with their patches and such.

Once Frontier are finished with their vision of the game, they may open up mod support, but until that day comes, I'm quite happy without mods - that of which would be difficult for me now anyway as I'm a console player.
 
I would rather pay Frontier a little bit of money and get working content that looks professional than some garbage from an amateur, something that someone made for fun. I don't care if people use mods, I just don't use them a lot myself.
WOW amateurs i guarantee to you that a lot of modders are far more talented then the actual devs of their own games. how ignorant. every game with mods proved this dozen of times. Not to mention the extra content fore free.
To be fair here, modders can provide some pretty neat stuff, so I certainly wouldn't think of them as amateurs; modders generally don't need to abide by game laws or dynamics - they can have a little fun. If they want a Batmobile or Spider-Man in GTA4, they're going to put that in there even if it doesn't fit, whereas no official patch is going to do that.

Likewise, as games get old, they can be polished; STA2 (Armada 2, mentioned above) was released quite basic, and I've seen some mods for that which completely revamp the game - almost to the point that it looks like something released today. Again though, these are mods and conversions of games that are no longer supported.

As far as I'm concerned, so long as Frontier continue to support this game with patches, updates and future content, mods are irrelevant.
 
I'm neither for nor against mod support, but this argument: ""it means that we can't easily update the game."" is weak as hell. Sorry, you update the game as you see fit and the onus is on the modder to update their mod to fit with it.
 

rootsrat

Volunteer Moderator
Good :D i hate mods.

Oi! :D

On topic: shame really. Modding is always good for the game, its lifetime and the gaming experience for players.

"What we don't want, though, is the game going in multiple directions and we can't touch the code—because then you would trash all the mods."

This is simply not how it works however. If it breaks the mods, then it's on modding community to fix it. Bethesda games and also Witcher 3 are the best examples of that! :D
 
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I'm neither for nor against mod support, but this argument: ""it means that we can't easily update the game."" is weak as hell. Sorry, you update the game as you see fit and the onus is on the modder to update their mod to fit with it.
Except if/when a modder can't be bothered to update their mod to work with an updated game; gamers become irritated - both with the game, and the mod.
 
Except if/when a modder can't be bothered to update their mod to work with an updated game; gamers become irritated - both with the game, and the mod.
In many cases, dead mods are sometimes picked up by someone else and continued; but it's just the nature of modding I guess.
 

rootsrat

Volunteer Moderator
Except if/when a modder can't be bothered to update their mod to work with an updated game; gamers become irritated - both with the game, and the mod.

That doesn't have anything to do with the topic though. Modders can stop updating their mods regardless of developers updating their game.
 
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