Any time a 'solution' involves the words 'task kill' it's not a great indicator that you're doing things as the dev intendedIs that really playing Elite Dangerous though?
Any time a 'solution' involves the words 'task kill' it's not a great indicator that you're doing things as the dev intendedIs that really playing Elite Dangerous though?
Would it be considerably more fun doing it in another way? Like scooping them at Davs Hope?Is that really playing Elite Dangerous though?
That is a great read!People will always find a way to turn even the most interesting games into boring grindfests...
For whatever reason, OP has set himself the problem of locating a point on a planet surface. This has potential to be an interesting and educational activity, learning things about the game (and its limitations), about maths and navigation, requiring real-time mental arithmetic. That sounds to me better gameplay than just doing the same thing and task-killing repeatedly.Would it be considerably more fun doing it in another way? Like scooping them at Davs Hope?
Indeed, that's an interesting article. I recognise myself in it to some extent, particularly about finding it hard to ignore an exploit once you know it exists.People will always find a way to turn even the most interesting games into boring grindfests...
I was going to say that I manage to mostly ignore Dav's Hope as it is tedious and the mats aren't that good (and it is a bit exploity)Indeed, that's an interesting article. I recognise myself in it to some extent, particularly about finding it hard to ignore an exploit once you know it exists.
It is indeed, and it helped me to catch and stop myself doing the same.Indeed, that's an interesting article. I recognise myself in it to some extent, particularly about finding it hard to ignore an exploit once you know it exists.
Is "really playing" grinding it out for the ridiculous powercreep? I'd rather cheat that stuff together to continue with the real game than get bogged down by this arbitrary "progression" content.Is that really playing Elite Dangerous though?
Indeed, but i still don't get it why it was patched in January and how it is different than resetting a Guardian site 100 times or Jameson' Cobra or Bug Killer Anaconda or Dav's Hope or Crashed Interceptor or the rest of the material farm sitesAny time a 'solution' involves the words 'task kill' it's not a great indicator that you're doing things as the dev intended![]()
Those are relogs, so you could argue that the devs are less bothered about it as relogs are allowed within the game. OTOH you used to be able to relog in USS, but they stopped that. To me that seems a clear signal that they don't want farming the same USS over and over. If you can't see a difference between actions enabled by the designed and those not enabledIndeed, but i still don't get it why it was patched in January and how it is different than resetting a Guardian site 100 times or Jameson' Cobra or Bug Killer Anaconda or Dav's Hope or Crashed Interceptor or the rest of the material farm sites
...you used to be able to relog in USS, but they stopped that...
Probe the planet, should show up in Nav panel.
As the astute observer said above (no doubt an elite prober), launch probes at the planet. All the POIs will be revealed.
Assuming you have yet ever been there, you have two choices. The first is old and antiquated system in which one utilize coordinates. The second is new! Utilizing the new DSS which sends probes down to the planet or moon is considerably easier and faster.
After probing a surface, wait a minute or so an check in your contents menu, you will see a listing for Dav's Hope. Target it and you'll see a vector some where down on the surface. IF it's solid, target it and start your decent process. If it is broken, it's on the other side of the planet. Stay in orbit and head for the other side. Once the dotted or broken vector is solid, start your decent.
Did it show in the FSS (i.e. did the FSS say there was a POI)? I know some places (Jameson is another) show in the FSS but than vanish at some point in the DSS until you exit glide. Not sure if they fixed that recently.Back to the OP's point - I took a clear-save new commander out there and Dav's did not show up after mapping the planet.
Obviously, going there and scanning all six comms points means you have it in the Nav screen every time you return but I don't understand why it didn't show up after mapping.
Did it show in the FSS (i.e. did the FSS say there was a POI)? I know some places (Jameson is another) show in the FSS but than vanish at some point in the DSS until you exit glide. Not sure if they fixed that recently.
Those are relogs, so you could argue that the devs are less bothered about it as relogs are allowed within the game. OTOH you used to be able to relog in USS, but they stopped that. To me that seems a clear signal that they don't want farming the same USS over and over. If you can't see a difference between actions enabled by the designed and those not enabled
From an immersion POV I wish they would give viable options for other stuff - POI don't restock immediately, so why does Jameson / Dav etc? I guess they're playing whack-a-mole with respawns, much like that linked article talked about.
Well, they did 'disable' it. You can't do it from within the gameIf they didn't want us doing it they should disable it.. I have no idea what they 'designed', so typically, if I can do it.. I will do it. Their problem not mine![]()