The Diamondback Scout has always been a hard fit for any job but maybe smuggling and light combat. It on the positive side it had good jump range, a decent weapons load out that combined with very good speed and maneuverability that made it fun to fly. On the down side it had very limited internals that meant you couldn't carry much cargo and were always working the load out to maximize the mission. A bit of a pain to manage but the ship was a blast to fly with plenty of power on tap to keep everything running full blast. If you got in a fight and lost your shields you could always put 4 pips to the shields, 2 to the engines and continuously boost yourself out of trouble.
Well not anymore. For some reason FD decided to nerf the power plant or distributor and the net result is not pretty. When you deploy the weapons you had better have the cargo hold and other things on low priority for starters. I got in a few matches tonight with some Harmless and Mostly Harmless NPCs and they were no problem. I got into it with 3 other times with Competent NPCs and had a bit of a workout with them. Pip management was important as I took them down. They gave a decent fight (I'm not the galaxies greatest fighter pilot) and I enjoyed it. Then came the first Master NPC... Not sure what it was as it took down my shields on the first pass and I struggled to get out of there. I didn't realize what was going on until I ran into my last opponent, who was a Master in a FdL. Both of these masters jumped me in a threat 0 Encoded Emissions USS (Threat 0) and both took my shields down on the first pass (I'm running 2 of the OA shield boosters and a 3A shield) as I was trying to get a lock on them and see what they were. The last one came close to blowing me up as I had no shield and tried to put 4 pips to them and boost like I always did. I took a lot of damage before I put 4 pips to the engines and got out of there which was a real struggle because even with 4 pips the engine capacitor takes longer to charge now. The ship just can't stand up to anything meaner than a competent NPC now that the power management is toast.
The Diamondback had no real use before and even less now. Why was this ship such a problem? So many say others are overpowered but you pick out the weakest ship and render it useless. I feel like I got ripped off as I just bought a paint package (my first for any ship) and the ship has since been rendered un-usable. I should demand my money back. I use to love the DBS but I'm tired of running from everything and having no chance in a fight. Sadly, I must sell it.
This game just gets weirder and weirder as FD goes from one bad idea to the next. Fix 2 things and break 3 more. I'm just getting disgusted with this game. I personally thought the engineers thing was a going to be a mess and ruin the balance that was in the game and I can't see how having ship board fighters and taking passengers will improve the game. Just more pew pew and broken missions if you ask me.
Well not anymore. For some reason FD decided to nerf the power plant or distributor and the net result is not pretty. When you deploy the weapons you had better have the cargo hold and other things on low priority for starters. I got in a few matches tonight with some Harmless and Mostly Harmless NPCs and they were no problem. I got into it with 3 other times with Competent NPCs and had a bit of a workout with them. Pip management was important as I took them down. They gave a decent fight (I'm not the galaxies greatest fighter pilot) and I enjoyed it. Then came the first Master NPC... Not sure what it was as it took down my shields on the first pass and I struggled to get out of there. I didn't realize what was going on until I ran into my last opponent, who was a Master in a FdL. Both of these masters jumped me in a threat 0 Encoded Emissions USS (Threat 0) and both took my shields down on the first pass (I'm running 2 of the OA shield boosters and a 3A shield) as I was trying to get a lock on them and see what they were. The last one came close to blowing me up as I had no shield and tried to put 4 pips to them and boost like I always did. I took a lot of damage before I put 4 pips to the engines and got out of there which was a real struggle because even with 4 pips the engine capacitor takes longer to charge now. The ship just can't stand up to anything meaner than a competent NPC now that the power management is toast.
The Diamondback had no real use before and even less now. Why was this ship such a problem? So many say others are overpowered but you pick out the weakest ship and render it useless. I feel like I got ripped off as I just bought a paint package (my first for any ship) and the ship has since been rendered un-usable. I should demand my money back. I use to love the DBS but I'm tired of running from everything and having no chance in a fight. Sadly, I must sell it.
This game just gets weirder and weirder as FD goes from one bad idea to the next. Fix 2 things and break 3 more. I'm just getting disgusted with this game. I personally thought the engineers thing was a going to be a mess and ruin the balance that was in the game and I can't see how having ship board fighters and taking passengers will improve the game. Just more pew pew and broken missions if you ask me.
Last edited: