Horizons DBS is now worthless

The scout is a.....scout ship. Does a great job sneaking about and exploring. I personally see nothing wrong with her even though I have no real use for one myself. Great little ship, but in direct combat? no thanks. Bring a knife to a gun fight if you want, but don't cry foul when you get shot.
 
That's a good combat build but I'm not normally doing combat. Last night I pick and choose my targets while investigating USS. Normally I don't do combat in a DBS, that is what my FAS is for. I took on a couple of Haulers hoping to get some mechanical componets. I took on a few others for the fun of it. I had a combat DBS before but once I fell in love with the Vulture I sold the DBS. I would still be in the Vulture if it wasn't for terrible views out the front. If I could get a Vulture with views like the DBS I'd be all over it!
Not that big a fan of Vulture at all really, I have one now but only because I'm RES-grinding for a bigger ship. Don't have access to Empire or Federation ships yet and to be honest, I don't like how slow everything is when it comes to rep, I prefer things like "You gained 500 reputation" with a "500/1000" marker so I know how I'm doing. :p

For the DBS I switched out some of the hull packages for some cargo for a few small boom deliveries. Worked okay.

As far as an upgraded power supply it's just another numbers game to grind. I'm tired of trying to figure out the what all the crap means... Plus this, minus that. Spend hours looking for unobtainum and then try to figure out what the rolls mean. Menusha like that is just what I hate. I want to play a game that is engaging and not spend time engaging the game. I already have a job, I don't need a second career in game mechanics.
I also don't like that, so I've stayed away from Engineers. I'd much prefer, for example, having additional modules which can be "attached" to larger modules that cause increases and decreases.
Use a poor car analogy, I'd much rather fit a turbo than fiddle with the mapping.
 
I also don't like that, so I've stayed away from Engineers. I'd much prefer, for example, having additional modules which can be "attached" to larger modules that cause increases and decreases.
Use a poor car analogy, I'd much rather fit a turbo than fiddle with the mapping.

Stuff like "integrity"... A -5% integrity, what does that mean? In the case of a power plant or FSD does it mean I can take less hits? Does it mean the FSD can be mass locked easier (which seems to be the case)? No explanations on anything. Mostly just useless sales pitches, "Oh I wish I had one of these when I was out there in the black" or some such nonsense. Tell me what it does, both pluses and minuses in a dialog that a reasonable person can understand. I shouldn't have to go to a bunch of different sites to figure this out. But then, that does seem to be the usual approach for FD... "Don't worry about documentation, some dumb slug will come along and design a nice website with all information in it and best of all we won't have to pay him a dime!"
 
Stuff like "integrity"... A -5% integrity, what does that mean? In the case of a power plant or FSD does it mean I can take less hits? Does it mean the FSD can be mass locked easier (which seems to be the case)? No explanations on anything. Mostly just useless sales pitches, "Oh I wish I had one of these when I was out there in the black" or some such nonsense. Tell me what it does, both pluses and minuses in a dialog that a reasonable person can understand. I shouldn't have to go to a bunch of different sites to figure this out. But then, that does seem to be the usual approach for FD... "Don't worry about documentation, some dumb slug will come along and design a nice website with all information in it and best of all we won't have to pay him a dime!"

Dad: There you go son, I built you a swimming pool.
5 year old son: But dad, I don't know how to swim.
Dad: Why you ungrateful little...
*throws son into pool*
Son: HELP!
Friend from across the street: KICK WITH YOUR LEGS, CHRIS! YOUR LEGS! DON'T SWIM INTO THE WA.... Oef.
 
Stuff like "integrity"... A -5% integrity, what does that mean? In the case of a power plant or FSD does it mean I can take less hits?
Yes, integrity has always been the hit point value for modules. The values on the modification screen show you exactly what you need to know - and you can always review things (actual vs stock values) in outfitting.

Mass locking is only related to ships mass lock factors afaik and those aren't modified by engineers, because they only do modules..

Going far off topic with that rant here :p
 
^This. My DBs were bought primarily for their range. I have the same complaint for different reasons, since I gave my Vulture a 20LY jump range there doesn't seem to be much point getting in my DBS.
Mod the DBS then? You should be able to get >25LY in a non-armoured combat build, with > 500m/s boost speed and some wicked, wicked loadouts onto it.
 
I'd call this a decent armed survey ship if you aren't headed out into the extreme periphery:

https://coriolis.io/outfit/diamondback/0p5taFal8das8f31b1b18180300--2t402i2f.AwRj4yKA.Aw1-kA==

25.22 LY Laden and 4 pulse lasers w/ 3A shields. Only draw backs are a 3 max hop range on the fuel tank and lack of AFMU.

I've got more than that with the Grade 3 FSD upgrade and plenty of fuel. I never use the AFMU and the build you did was similar to a recent exploration build I did.
 
That way, the Scouts have the range to... scout

To Scout WHAT?

What is the "scouting" task in this game? Fly to the system next door, look around for... something.... and fly back?

There's no "scouting" in Elite. It's just the name they gave the ship. And like all nice toys, eventually FD realizes people like it too much, and slap it down to mediocrity.
 
To Scout WHAT?

What is the "scouting" task in this game? Fly to the system next door, look around for... something.... and fly back?

There's no "scouting" in Elite. It's just the name they gave the ship. And like all nice toys, eventually FD realizes people like it too much, and slap it down to mediocrity.

I scout for mining locations.

Others scout planets for materials or racing events.

Vent that rage else where.
 
I scout for mining locations. Others scout planets for materials or racing events.

Which can be done in most any other ship. In fact, you can even mine, or race, in the other ship you arrived in.

If they had been called Dimondback Mk1 and Mk2 this wouldn't even be a discussion.
 
Which can be done in most any other ship. In fact, you can even mine, or race, in the other ship you arrived in.

If they had been called Dimondback Mk1 and Mk2 this wouldn't even be a discussion.

I wasn't arguing that the scout is the only option for scouting. Just that there are scouting tasks you can do and answering your question for them.

In fact you can do everything in any ship. I personally love mining in both the Hauler and the Vulture. Don't care about them being optimal for it or not.

The scouts are both named for being small long range vessels and having a bigger exploration variant. Take it up with Lakon for not ripping of the Faulcon DeLacy nomenclature of ship series.
 
I have always tended to avoid buying any ship that I have found too easy to destroy in combat. The Diamond Back S has always been one of those ships on my list. I know a lot of folks like using it, but I just couldn't get past how easy they are to kill with Beam Lasers. Low performance shields?
 
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I was never a fan of them, but I was able to fly "better" ships, lacking a better term, since these ships were released.
 
Regarding the "it's a scout, not a combat ship!":

"The Diamondback Scout is Lakon Spaceway's specialist combat explorer vessel. "

Combat ship.

I have always tended to avoid buying any ship that I have found too easy to destroy in combat. The Diamond Back S has always been one of those ships on my list. I know a lot of folks like using it, but I just couldn't get past how easy they are to kill with Beam Lasers. Low performance shields?

Undersized shields and an inexplicably heavy base hull, combined with highly pip dependent speeds (boost speed decrease if you don't use max ENG pips, unlike all other ships).
 
Yeah, is there a problem with that?

well, you were complaining about DBS shield strenght - bi-weave + 2 booster result in 25-30% less shieldstrenght compared to 3A + 2 boosters. and it is more about the "critical" shieldstrenght you want to have, if you take on bigger ships.

beside that - i can understand why to run bi-weave + booster on ships with fairly great shieldbase value - i run this on my FDL for exampel, because it reduces recharge/revive time greatly (!), when you turn off the boosters. on a shield weak ship like DBS i would either run no boosters with a bi-weave (so your shield comes back on fast), or a-class shield + boosters (because once shields are down, they are down anyways...)
 
Undersized shields and an inexplicably heavy base hull, combined with highly pip dependent speeds (boost speed decrease if you don't use max ENG pips, unlike all other ships).

This thing is a small bus. Unlike most other small ships it has quite a high volume because it's not flat in one dimension. That makes it heavier and drift more, which gets compensated by the low heat output (lower detection/targeting radius), rather good turn speeds and excellent hard point placements.

All these unique aspects fit it perfectly well.
 
well, you were complaining about DBS shield strenght - bi-weave + 2 booster result in 25-30% less shieldstrenght compared to 3A + 2 boosters. and it is more about the "critical" shieldstrenght you want to have, if you take on bigger ships.

beside that - i can understand why to run bi-weave + booster on ships with fairly great shieldbase value - i run this on my FDL for exampel, because it reduces recharge/revive time greatly (!), when you turn off the boosters. on a shield weak ship like DBS i would either run no boosters with a bi-weave (so your shield comes back on fast), or a-class shield + boosters (because once shields are down, they are down anyways...)

I didn't realize that the recharge time of the bi-weave was affected by the boosters. Anyway, my main complaint is the nerfing of what was a fun ship to fly that has now been ruined to the point that I have no desire to fly anymore. After spending money for a paint pack and all the time I put into acquiring the mods for the DBS I'm feeling a bit used by FD. Not happy at all.
 
I didn't realize that the recharge time of the bi-weave was affected by the boosters. Anyway, my main complaint is the nerfing of what was a fun ship to fly that has now been ruined to the point that I have no desire to fly anymore. After spending money for a paint pack and all the time I put into acquiring the mods for the DBS I'm feeling a bit used by FD. Not happy at all.
It recharges at the same rate, it's just that with boosters there's more to recharge which means it will take longer for the shields to get back online once they're down because they need to reach a certain percentage of the total before that happens. This is nothing new. Cheers
 
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