Dear Frontier: Sell Elite: Dangerous to another development team

It's been abundantly clear for years that you don't really care about Elite: Dangerous or it's players. The development has been painstakingly slow and the results have been underwhelming at best. It astonishes me how often indie developers can outperform huge teams of supposedly professional developers and deliver stellar products.

Elite: Dangerous isn't just another Planet Coaster or, God forbid, Kinectimals; it is a huge, complex, world that means a lot to it's players. It is clear that you either can't or won't help Elite: Dangerous reach it's full potential. The "gameplay" we have is, for the most part, grinding, which isn't very engaging and certainly not interesting. Where is the real gameplay? Where are the ship interiors? Where is the world building? Where are the unique missions?

I see Elite: Dangerous as more of a template than a full game. We have the huge galaxy, the billions of star systems, the flight mechanics, the ship customization, and some things to do, but beyond that, there isn't much to make the world feel alive, engaging, and awe-inspiring. I've seen developers with a real passion for the game(s) that they make and I've seen what that kind of passion can produce. I don't see that passion from you, Frontier. Not in the slightest. I'm sure a number of your developers really love the work that they do, but Frontier Developments is a corporation, not a close knit group of developers working on something they all love.

So, here's my suggestion: relieve yourself of the burden of further developing Elite: Dangerous. Give another development team the chance to make it truly extraordinary. Everyone will be better off for it.

Sincerely,

CMDR Pepaigea
 
Or give it proper resources, it looks like it's still some sort of famous old flagship which they keep running on minimal resources.
I thought Odyssey would have finally changed that, but it doesn't seem the case.
 
If you think about it, it seems Frontier has created a universe that by a series of (un)fortunate events turned out to be rather unique and nice, and which universe has attracted quite some players (probably unexpectedly again) putting a 'burden' on Frontier to actually make something of it. Apparently they are trying to make us all leave instead of stay, but the intentional 'grind-fest' is still not tedious enough to dwindle the userbase beyond repair. By now it looks that everything, including gameplay, the user interface, storyline, etc. is designed to make the users think twice before logging in again.
 
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Selling would be fraught with consequences, nobody could foresee, and may do more damage than good in the long run, far better for FD to really focus time and more resources to improve it to a point where everyone not currently a player goes WOW! this is for me and are scrambling to get a copy.
 
Careful what you wish for TenCent have just bought Sumo:


" ... Tencent first bought shares in Sumo in November 2019. .... "

Remember:


 
Seriously, selling the game won't do any good to it, if they can't make it better, nobody can, because they are supposed to know their own engine, and we are even beginning to question that, anybody else could only do worse.
So, it's either they take ED seriously again (and they prove it to us), or they let it die.
 
Dear OP, I use this only rarely, but well, now is for it the right moment ... (and considering a fact that is is first post on forums it must be just purposely made trolling) ...

Double_facepalm.jpg
 
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Let us hope the roadmap they (you?) come up with shows us the plan for 'Finishing' ED.
It has been 6 years now that I have been waiting to fly through clouds and land on a planet with flora, fauna and atmosphere all that time. Odyssey is a step along the way but WHEN will it reach the 'Go anywhere' stage??
I realise it may never be 'finished', in the true sense of the word but at some stage is has to be 'complete', that 'Go anywhere', ('do anything'?) stage.
Honestly I thought, I hoped, that Odyssey would be more of a "Giant leap" rather than a "step" but it still feels a long way from what I would call "Complete".
 
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