Dear Mr Braben - I will spend $100 more if you add a functional external view.

The "ignorant mindset" started when you thought making a thread "I will spend $100 more if <demands>" would be taken seriously by FD.

If FD want to make the camera better they will; nothing against it and making your voice heard so they know others want it is a great thing to do but everything about your approach / attitude is wrong.

Hence my first post and repeated for everything you said since in this thread:





Your opinion is that my approach and "attitude" is wrong. So what you are saying is that you have some sort of authority as a human being to tell another one how they should express themselves verbally?

43051169c7a7b8517db99fba709b618506ced2b1fdca827c2ef3b49916592071.jpg
 
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Your opinion is that my approach and "attitude" is wrong. So what you are saying is that you have some sort of authority as a human being to tell another one how they should express themselves verbally?

The only response that really sums up how I feel about your intelligent answer:

facepalm.jpg


EDIT:

You see, I feel you would have gathered a much better response had you gone with "I would like FD to devote some time to developing the camera for <reasons>" instead of the childish semi-blackmail "I would spend more you know .. love to spend more on you FD but ya know, I have a lifetime pass and therefore that makes me entitled .. here are my demands" :rolleyes:
 
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Uhh... in what way exactly is it more realistic to have a third person view of the vehicle you're using in combat? I'm imagining a tank in a battle with a couple of camera guys running around outside dodging shells.
Well you should be imagining a 31st century spaceship with clear data about the things around it (which we've established ED ships have) creating a simulation of the environment.

An improved debug camera, sure... but a 3rd person camera you can use while fighting? No way.
The only reason it would not be realistic is if it's not advantageous.

kobayashi_0_brighter.gif
 
building on ship launched fighters to create a camera drone would be an ok way to go. Otherwise, expanded third person above and beyond the debug camera doesn't make much sense and I agree with the devs.
Sense from what perspective?

It's perfectly valid technology (far more valid than windows are).
It's clearly wanted by some portion of the customer base.

So it's invalid because the guy that runs the show has decided against it? That doesn't seem to be a good definition of "valid".
 
Well you should be imagining a 31st century spaceship with clear data about the things around it (which we've established ED ships have) creating a simulation of the environment.

FD have mentioned having camera drones that orbit your ship .. perhaps the foundation is being lain via the fighters thing of 2.2
 
Watching replays of fights / races are fun too.

I've never even thought about that, but okay yeah, I'll throw down $100 to be able to save a replay. Have you ever seen this video (or others like it)?

[video=youtube;HQ96mdq-a88]https://www.youtube.com/watch?v=HQ96mdq-a88[/video]



There are so many cool animations in the game that are totally hidden from us. How many people are even aware that the flaps on the engine of a Cobra actually move to vector the thrust?
 
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Replay is asking a lot. Unless ED was designed with this from the start it could be anywhere from near impossible to a massive pain to add in now. An proper set of external cameras though would be child's play so I'd stick to that objective if I were you.
With NPC pilots soon to be a thing I'd really like to be able to hire a copilot in any 2+ seater and sit back with the external camera taking in the views while they fly me around :)
 
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Well you should be imagining a 31st century spaceship with clear data about the things around it (which we've established ED ships have) creating a simulation of the environment.


The only reason it would not be realistic is if it's not advantageous.

http://www.sci-fi-o-rama.com/wp-content/uploads/2008/12/kobayashi_0_brighter.gif

You already have that - it's called your scanner.

Let me draw this parallel: In the real world I fly radio controlled airplanes - big, expensive, and very fast ones. I also have flown light aircraft (real ones) a few times. On occasions we have real, qualified pilots turn up at the club wanting to try out the models and scoffing at the idea of needing lessons, feeling that they'll be much simpler to fly than real ones. Every time it happens they are brutally surprised (usually at the cost of the immediate destruction of their expensive plane) by the fact that flying in third person is completely different to flying in first person and is in fact much harder to do (especially when it's coming toward you and left means right).

In a REAL situation like the one ED tries to simulate the pilots would fly in first person because it's the easiest and the most accurate. They would have a third person reference (the scanner and/or rear/lateral views) as does a modern aircraft but the primary mode would be first person. That is the REALISTIC way to fly. That is why submarines are SO much more difficult to operate than ships because there is zero first person view and EVERYTHING is a calculated third person view.

What you want is something that they put into games to try to make up for an extremely limited field of view, the inability to easily look around, and the lack of other sensory input (motion, directional sound, wind in your face, etc). In short, the game does not offer enough realism so they give you the "crutch" of a third person view to "cheat" it. This is also why VR games ARE in first person, because suddenly you have a lot more realism and you don't need the crutch.

I'm not trying to judge what you want, or say you should or shouldn't have it. I'm not saying it would be good or bad. I'm just saying that what you are asking for is LESS realism, not more.

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Replay is asking a lot. Unless ED was designed with this from the start it could be anywhere from near impossible to a massive pain to add in now. An proper set of external cameras though would be child's play so I'd stick to that objective if I were you.
With NPC pilots soon to be a thing I'd really like to be able to hire a copilot in any 2+ seater and sit back with the external camera taking in the views while they fly me around :)

I disagree... as the original suggestion pointed out all you need to do is record the basic data from your instance for a short (maybe 60 seconds) period that your computer uses to generate the view. I think the problem with adding it at this point would be more one of security - recording that information on your computer would make it more accessible and might lead to new methods to cheat or hack the game - and even if it didn't they'd still have to test like crazy for it to make sure that it couldn't be used as a hack, wasn't going to unbalance something, and worked as intended. That'd be a bunch of their coding time diverted from their predetermined roadmap, in order to placate a percentage of players, for a feature than makes no gameplay difference, and which they've already stated very plainly that they simply don't want.

While I can see the current camera maybe getting some refinements at some point, I'm not holding my breath for anything significantly more than we've already got.
 
You already have that - it's called your scanner.
Thank you for conceding the point. It's unrealistic to call 3rd person impossible in-game.

In a REAL situation like the one ED tries to simulate the pilots would fly in first person because it's the easiest and the most accurate. They would have a third person reference (the scanner and/or rear/lateral views) as does a modern aircraft but the primary mode would be first person. That is the REALISTIC way to fly. That is why submarines are SO much more difficult to operate than ships because there is zero first person view and EVERYTHING is a calculated third person view.
Now you've moved to some magical "wouldn't".

It's really weird... all these people complaining that 3rd person would give you an advantage and you claiming it would be a handicap.

Are you sure they would never go to third person for, say, docking (which BTW has a third-person hologram pop up in the game)

You understand that you are saying people wouldn't want what people are on here saying they want?

What you want is something that they put into games to try to make up for an extremely limited field of view, the inability to easily look around, and the lack of other sensory input (motion, directional sound, wind in your face, etc). In short, the game does not offer enough realism so they give you the "crutch" of a third person view to "cheat" it. This is also why VR games ARE in first person, because suddenly you have a lot more realism and you don't need the crutch.
Ender's game. Star Trek. These movies felt that third person was useful because of their limited FoV?

I guess what I'm saying is "citation needed".
 
Sense from what perspective?

It's perfectly valid technology (far more valid than windows are).
It's clearly wanted by some portion of the customer base.

So it's invalid because the guy that runs the show has decided against it? That doesn't seem to be a good definition of "valid".

Hehehe if anything that's the MOST valid reason. As I've already pointed out before, "some portion" of the userbase can want it all they like, but the only opinions that matter are those of those of the owner and senior devs. The fact that "some portion" wants it is just as irrelevant as the fact that "some portion" doesn't - it's not a democracy and we don't get to vote. It's a benevolent dictatorship, and we get the choice of voicing our opinions, and then playing the game THEY want to make, or not playing it.
 
Thank you for conceding the point. It's unrealistic to call 3rd person impossible in-game.

I'm pretty sure I never called it impossible. It's entirely possible.Very simple actually, technically speaking. I said it was unrealistic, not impossible.

Now you've moved to some magical "wouldn't".

Well that would be at the same time as you "magically" knew what they "would" do in the 31st century. At least my analogy was based on real world evidence, while yours is nothing more than supposition.

It's really weird... all these people complaining that 3rd person would give you an advantage and you claiming it would be a handicap.

It's really wierd... you only reading half of what I wrote then completely misunderstanding it.

Are you sure they would never go to third person for, say, docking (which BTW has a third-person hologram pop up in the game)

You are (deliberately I suspect) confusing having a 3rd person reference (the hologram) with entirely replacing the first person view with a third person one. Oh and yes it would actually be MUCH easier to land it in first person than the view from the tower that you suggested - that nose on view would reverse all the lateral controls (roll, yaw, and lateral thrust), JUST as it does in RC planes.

Ender's game. Star Trek. These movies felt that third person was useful because of their limited FoV?

First, are you seriously suggesting that Enders Game or Star Trek are in any way realistic?

Secondly, did you miss my explanation of lack of sensory input, limited FOV, etc? Or are you of the opinion that these don't happen on a movie screen in a cinema?

Third, Ender's Game was fleet warfare, not a single ship. Star Trek has always been a first person view on their screen, other than tactical which is planned in 3rd person then enacted in first. Battlestar Galactica took it one step further with almost no view and battles perfromed submarine fashion, which is why there were so many exterior views. Oh and the Viper vs Raider fights in BSG (the closest movie analogy to ED) were ALL in first person. Then what about Star Wars... about the ONLY third person views in the entire series were those funky ones of the Death Star the rebels had, everything else was first person EVEN aboard Vader's Star Destroyer! Luke even turned off his targetting computer and relied on his Mark 1 Eyeballs and his magical space wizard powers when blasting womp rats... err... I mean torpedoing the exhaust vent.

I guess what I'm saying is "citation needed".

So, YOU don't need a citation for what they "would" do in the 31st century - we just have to take your word for that... but all my real world examples AND shooting down your NON REALISTIC movie ones isn't counted as citation? Do you even know what a citation IS?
 
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Wish Granted

External camera is ship lunched fighter, with NPC Pilot running your ship?......

You'll be able to get a first person view from an AI controlled ship launched fighter? I doubt that - I suspect it'll be the same as sending away/recalling your ship from an SRV... you'll helplessly watch it do it's own thing. If you have solid info to the contrary we'd all love a link though. (Even if you could, if it's AI controlled the most you'd see is what the AI was looking at which you'd hope would be the bad guys and NOT you.)
 
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You'll be able to get a first person view from an AI controlled ship launched fighter? I doubt that - I suspect it'll be the same as sending away/recalling your ship from an SRV... you'll helplessly watch it do it's own thing. If you have solid info to the contrary we'd all love a link though.

You'll be able to change the AI pilots profile that's flying the ship so you can make it do nothing or you can make it attack everything.
 
You'll be able to change the AI pilots profile that's flying the ship so you can make it do nothing or you can make it attack everything.

Yeah... that's likely gonna be a menu item in your ship, or maybe a comms item or something like a wings command. It's not gonna be a 3rd person view out his windscreen. (Opinion only, I have no source other than previous experience.) You basically already do that with the turrent firing mode.

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and you want to pay 100dollars only for a damn 3rd person view? the people of the 2016 have no more the sense of the value of the money.

I think his intent was to bribe a multi-million dollar company with a few hundred bucks worth of extra sales, rather than looking for value for money. ;)
 
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You'll be able to get a first person view from an AI controlled ship launched fighter? I doubt that - I suspect it'll be the same as sending away/recalling your ship from an SRV... you'll helplessly watch it do it's own thing. If you have solid info to the contrary we'd all love a link though. (Even if you could, if it's AI controlled the most you'd see is what the AI was looking at which you'd hope would be the bad guys and NOT you.)

Well I was making a joke but okay, commands to NPC Pilot apply be they piloting the Fighter or the main ship
So if you have a NPC Pilot and YOU take the Fighter out, they will Pilot your Ship and you can issue them orders as per the role panel.
Obviously it still have a lot of place holders as the F63 below is not an SRV



from

https://youtu.be/bcTZNO7v3_c?t=127
 
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