Hello PP players.
Even though I have had this game since release. I have only just joined my 1st PP power. I had heard a lot of bad things about PP so I put it off. However, I decided I really wanted those prismatic shields
I have been reading the helpful guides on this forum and watching some youtube videos.
Something is troubling me. Given that the below statements are true (please tell me if I'm wrong). Why do you stick with PP. What do you get from it? Is it a way to bring PvP open players together? I would support that, but , surely the number of people using solo for transport and open for when they are in their best combat ship would mean that any player going open in a transport ship is ...... the only target..... LOL
I hope I'm missing something. So, PP players, why?
1) The only way to make a profit from PP is to earn over 5000 merits per week through combat at 30 merits per ship that's about 180 kills (takes me about 16 hours). Killing a mix of competent fighters and freighters isn't exciting play.
2) PP seems to be designed (due to radius income) so that no power can never win. So, for example there is no chance that one power can try and take another powers capital and eliminate that power. It seems that all you can do is try to keep your power at close to its maximum income potential (which is probably smaller than its maximum potential physical size) .... but .... It seems there are no rewards for doing so?
3) Other than role playing which IMO is severely limited by the fake conditions which make it impossible to ever win. What do players get for all their effort. I cant see that they get anything.
Even though I have had this game since release. I have only just joined my 1st PP power. I had heard a lot of bad things about PP so I put it off. However, I decided I really wanted those prismatic shields
I have been reading the helpful guides on this forum and watching some youtube videos.
Something is troubling me. Given that the below statements are true (please tell me if I'm wrong). Why do you stick with PP. What do you get from it? Is it a way to bring PvP open players together? I would support that, but , surely the number of people using solo for transport and open for when they are in their best combat ship would mean that any player going open in a transport ship is ...... the only target..... LOL
I hope I'm missing something. So, PP players, why?
1) The only way to make a profit from PP is to earn over 5000 merits per week through combat at 30 merits per ship that's about 180 kills (takes me about 16 hours). Killing a mix of competent fighters and freighters isn't exciting play.
2) PP seems to be designed (due to radius income) so that no power can never win. So, for example there is no chance that one power can try and take another powers capital and eliminate that power. It seems that all you can do is try to keep your power at close to its maximum income potential (which is probably smaller than its maximum potential physical size) .... but .... It seems there are no rewards for doing so?
3) Other than role playing which IMO is severely limited by the fake conditions which make it impossible to ever win. What do players get for all their effort. I cant see that they get anything.