Death: lose all exploration data but keep all encoded materials. Why?

I think we should lose all BUT only if we could store materials on stations. But since we can't store anything anywhere, I guess we keep materials because losing engineer materials would hurt a hell of a lot more than losing exploration data.


You obviously have never been more than a few thousand light years from home. I would much rather lose the engineer materials and keep my exploration data. Try losing a couple hundred million in exploration data.
 
You obviously have never been more than a few thousand light years from home. I would much rather lose the engineer materials and keep my exploration data. Try losing a couple hundred million in exploration data.

I've been quite a few thousand light years away from home many times... Exploration was the main reason I bought this game at launch, and even though exploration turned out to be a dud, I still gave it a very large ride until I finally gave up after the last patch in Beyond, when It finally became evident that exploration is never going to be much more than it was, with the occasionally added fluff.

But back to point, I can earn back a couple hundred million credits in 2 hours tops casually mining painite. Now imagine losing a couple hundred grade 5 engineers materials...

If I had to choose between infinite credits and infinite engineer materials, I'd take the infinite materials in a heartbeat.
 
You obviously have never been more than a few thousand light years from home. I would much rather lose the engineer materials and keep my exploration data. Try losing a couple hundred million in exploration data.
Personally I like the fact that Exploration does, in fact, carry some risks.
 
I don't know - I'm not really a fan of spawn killing. But if it shuts them up I'll do it.

Who said anything about spawn killing?

I'm talking about that guy that gets the gold rushed Anaconda engineered just the way he likes it and then gets smoked on arrival to Colonia.

"Don't worry! Navigare Necesse Est said everyone would like losing all their engineered modules! So we cool, right?"
 
I always thought it would be neat if a data core and escape pod would launch on ship destruction. That way we can recover data and SLF pilot. Perhaps there would be some time limit on it, or it would degrade to some degree.

This would kind of make it like WoW where you can run over to your dead body as a ghost and get your crap back. Still maintains risk of exploring deep, as the timer could run out before you get there. Also creates a fun rescue mission to get your NPC buddy.

They can get rid of stupid telepresence as well.
 
Who said anything about spawn killing?

I'm talking about that guy that gets the gold rushed Anaconda engineered just the way he likes it and then gets smoked on arrival to Colonia.

"Don't worry! Navigare Necesse Est said everyone would like losing all their engineered modules! So we cool, right?"
I dunno, sounds like emergent personalised story content to me.
 
When one is destroyed, one looses any and all cargo, which is stored in bins, any and all passenger's which are in cabins and any and all data which is stored in computer's, and apparently, cr's get direct deposited into a bank somewhere. But when one gets destroyed, one doesn't loose any materials; My question would be, just where are materials stored?
 
When one is destroyed, one looses any and all cargo, which is stored in bins, any and all passenger's which are in cabins and any and all data which is stored in computer's, and apparently, cr's get direct deposited into a bank somewhere. But when one gets destroyed, one doesn't loose any materials; My question would be, just where are materials stored?

Narnia.
 
If i died and lost all of my enginerring materials... (currently all of which are over 90% full) i would quit the game.

To much time invested getting to this point.

Why did I do it? Just stoxkpiles for future new ships etc.
 
engineering materials take more time and the acquisition of them isn't really gameplay in and of itself unlike exploration.

if you could keep all exploration data after ship destruction it would basically immediately cut all exploration travel time in half. it's already getting difficult to find anything unexplored in the bubble. there are no more short-trip exploration jaunts where u can get a system or a few things in one. it's getting to the point where you pretty much need a half hour or hour before you can find anything unexplored. and it's even worse now because as you go farther out, every system that is explored is just completely taken by one guy using the FSS. so the point is, it's to prevent burning it out to a far-flung area to snag something valuable and then just exploding your way back. this would push the explored line farther out even quicker, and would add yet more latency to any exploring.

I agree it's not perfect and losing a ton of data to some random crap definitely is an issue.
 
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