Dedicated Mining vessel

Seeing as mining is a big part of a lot of peoples game, surely one of the shipmakers would have released a ship that is focused on mining activity. With enough small to medium module slots to fit enough collector controllers and all the required mining equipment without having to sacrifice shields or cargo space. 3 variants should be released based on cargo capacity.
It's a good point. It would be nice if there were a large bespoke miner available, perhaps a medium one as well. Having said that, the Python and Cutter are extremely good at what they do, and the Cutter in particular can get you across the Bubble to market quickly and safely. Whatever ship they came up with, it would need to be very agile for mining, with a huge capacity and decent shields, but also have good jump range and scoop, and that might 'over balance' it as far as FDev is concerned.
 
We have dedicated Passenger Liners, yet best passenger ships are Pythons and Anacondas
We have dedicated Combat ships (Alliance, Feds), yet the best combat ships are FDL, Mamba and the Kraits.

This is exactly right, and it's why there are no dedicated ships, only some more well-suited to specific activities than others. The decision by F Dev to make everything unrestricted means it's all modular and any ship can do any thing, within reason. Take military slots for example, they are not an advantage, but a restriction. There's nothing you can put in a military slot that you can't put in a non-military slot.

I think the devs missed the boat with this. For example the passenger ships could have been the only ships capable of installing a passenger cabin. A military slot should be a unique advantage, and the ships with these could have been the only ones to mount MRPs, HRPs, SCBs, and specific combat optional slot modules. Instead it's a free-for-all and we have passenger Pythons and exploration Anacondas. Elite ships are great and the devs hit the nail on many of the concepts in my view, but I would have liked to see more specialization and singularity in each ship than what we have. The only exception I can think of is luxury cabins, and I think before I started playing Elite the passenger cabin restriction did exist, but was later removed? Not sure. Regardless, I'd rather the ships had more exclusive module availability than they do.
 
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I mean, there's a reason why most of the videos you see of mining wings are all Cutters. I'm not sure any dedicated miner could beat that ship out for the job.
 
We have dedicated Passenger Liners, yet best passenger ships are Pythons and Anacondas
We have dedicated Combat ships (Alliance, Feds), yet the best combat ships are FDL, Mamba and the Kraits.

There is no rhyme or reason as to why the ships are what they are... They were literally just slapped together randomly.

Basically, you only need 3 ships to "win" elite dangerous... The FDL for combat, the Python for mining and access to medium facilities, the anaconda for hauling, exploration and cargo.

That's what happens when the lead designers lose focus on the game.

The entire "physics" of ED has been dumbed down to the point of ... well... pointlessness.

The Vulture weighs about 60% the weight of the Anaconda.

I let this annoy me far more than I should. Every time I think about it, it makes me want to quit for good. LOL.

The anaconda has a volume of roughly 100,000 m^3 (if we assume it is roughly conical in shape). Yet it weighs 400T...
The anaconda SHOULD have been at least 900T and had a class 7 FSD.
If you remember from science class that air @ STP has a density of 1.2kg per cubic meter, we realise that the air alone in the ship should weigh 120T!
That puts how light this ship is into perspective.

Logic in ED is like generosity in a politician... It rarely exists.

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This is exactly right, and it's why there are no dedicated ships, only some more well-suited to specific activities than others. The decision by F Dev to make everything unrestricted means it's all modular and any ship can do any thing, within reason. Take military slots for example, they are not an advantage, but a restriction. There's nothing you can put in a military slot that you can't put in a non-military slot.

I think the devs missed the boat with this. For example the passenger ships could have been the only ships capable of installing a passenger cabin. A military slot should be a unique advantage, and the ships with these could have been the only ones to mount MRPs, HRPs, SCBs, and specific combat optional slot modules. Instead it's a free-for-all and we have passenger Pythons and exploration Anacondas. Elite ships are great and the devs hit the nail on many of the concepts in my view, but I would have liked to see more specialization and singularity in each ship than what we have. The only exception I can think of is luxury cabins, and I think before I started playing Elite the passenger cabin restriction did exist, but was later removed? Not sure. Regardless, I'd rather the ships had more exclusive module availability than they do.

They tried that with Luxury cabins only available for the beluga etc. but the missions were complete pants and it was utterly pointless.

As for MRPs etc, they could have limited them to one per ship wrt regular slots, that way there is still some flexibility, but a maxed build needs to be a military ship.

The freighters are some of the biggest disappointments in the game, IMO...

The T7 is an unmitigated disaster, being 50cm too tall for a medium pad, but FDEV were too lazy to even fix that.
And the T9 It is the biggest ship by enclosed volume in the game but it had less internal space than the ladies-lockdown-passtime shaped Cutter...

They could have made all the freighter type ships (hauler, t6, t7, t9) be able to fit High Density cargo racks which allow them to double their cargo load.. .But not the refitted Keelback/T10 which (should) have bonus military slots instead.

There are so many alternative things they they could have done...
 
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As for MRPs etc, they could have limited them to one per ship wrt regular slots, that way there is still some flexibility, but a maxed build needs to be a military ship.

Well, Pilot Federation members are not military
And the ships they're flying should not be military grade ships. Hence they should really limit the military equipment to military slots only - since in ED that's the only separation between a combat (militaty) ships and a non combat focused one.

Fill a Krait with HRP, MRP and SCB and its a military monster - better than Gunships and Challengers - yet it has no military slots... If you deny hrp/mrp/scb from a krait it suddenly becomes a well armed ship, but with really low chances to win vs a combat ship.
 
Currently using a Python and an Anaconda, lost my Anaconda twice yesterday to pirates at 36 Mil rebuy a pop.
Mine where there are no pirates. Problem solved. Log in and out at will and take time to sniff out interesting things.

This trip I found two iceballs that were the right color/brightness, the right shape, no visible fissures but more that usual visible surface deposits. Popped a couple off and lo and behold, LTD's. Sent a prospector and besides the two surface deposits already, there were a 1-2 more and 2-3 Sub-Surface deposits. 8-10 fragments from each one.

COL 359 SECTOR QM-A B2-1
COL 356 SECTOR QM-A B2-7
 
Bah, arm your mining boat and tank it up.

Cutter again excels at this. Armed and tanked well enough to eat the face off most pirates, fast enough to bail when outgunned.
 
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