COMPLETED CG Defeat Pirates in Planetary Rings of Dhan (Bounty Hunting)

Most combat ships (ships designed for combat) have 8 or 6 slots. A small portion of warships have 4 slots: FAS, Vulture, etc. If a person hunts pirates on a non combat ship (Mandalay, Python1, Corsair) it is his own fault and there should be no claims.
"Combat ships" are not defined by the amount of utility slots they have. You're leaving out the Alliance mediums, and the Python is a perfectly capable combat ship, as is the new Corsair.

The ships that have 6 slots are solely the FDL and it's side-clones in the Mamba & Python mk.2. (And the Beluga, but I'll give you the benefit of the doubt in including that as a combat ship.)

The ships with 8 slots are the most expensive L-pad ships, that is, the "big 3" Anaconda + Corvette + Cutter, plus the Type 10 Defender.

All three of the "big 3" are multirole, with varying strengths and capabilities and limitations. The Type 10...exists.

None of these things line up with the reasoning that "combat ships have 8 or 6 utility slots" as a given rule.
 
KraitMk2 is not a warship, it's an all-purpose ship. The combat Chief is very weak what is the point of using it to shoot pirates?

Among medium ships it is easy to determine which is a combat ship and which is not, it should have either 6 utility slots or it should be compensated by combat slots.
That's not true. The Krait II is a Python side-grade that sacrifices some optional slot space for higher agility, better hardpoint convergence, and SLF capability...it's very much combat-oriented, whereas the Python is the all-purpose variant.

And the Chieftain is not weak at all, it's one of the best M-pad combat ships there is. (this is one of my loadouts I've enjoyed on it)
 
"Combat ships" are not defined by the amount of utility slots they have. You're leaving out the Alliance mediums, and the Python is a perfectly capable combat ship, as is the new Corsair.

The ships that have 6 slots are solely the FDL and it's side-clones in the Mamba & Python mk.2. (And the Beluga, but I'll give you the benefit of the doubt in including that as a combat ship.)

The ships with 8 slots are the most expensive L-pad ships, that is, the "big 3" Anaconda + Corvette + Cutter, plus the Type 10 Defender.

All three of the "big 3" are multirole, with varying strengths and capabilities and limitations. The Type 10...exists.

None of these things line up with the reasoning that "combat ships have 8 or 6 utility slots" as a given rule.
What about having combat slots that can't be used for anything other than combat?

For example, on the streamers clearly stated - Corsair is not a combat ship but universal, ie loses to a specialized ship.
 
That's not true. The Krait II is a Python side-grade that sacrifices some optional slot space for higher agility, better hardpoint convergence, and SLF capability...it's very much combat-oriented, whereas the Python is the all-purpose variant.

And the Chieftain is not weak at all, it's one of the best M-pad combat ships there is. (this is one of my loadouts I've enjoyed on it)
Let's try to meet up. I'll be in a Cutter or a Corvette and you'll be in a Chief? We'll see who's weaker (I'm a very bad PvP player).
 
That's weird. I don't have a Corsair yet but I can clearly see that it has a freaking C7 powerplant which means more than enough juice for Guardian shield reinforcements. Just 3 shield boosters can give phenomenal resists across the board if you know how to engineer for PVE. Plus there are Youtube guides galore on how to fix it up into a combat monster. Mechan, true to his MO, has turned it into one of best Thargoid hunters in the game.

I feel like this is probably one of the pitfalls of pre-built ships - people complain that they're pay2win and other people actually believe it, leading to frustrated encounters with the rebuy screen.
 
Re: Combat Ships:
Initially in CG tried Mandalay - ahem, cough, cough, quickly moved on to P2 - Well that sucks.

Back to my trusty K2 with heaps of HRP and MRP which I used for Titan bomber/Thargoids, but this time with a shield and WOW, with SLF distracting them in Res (High) I can stay for ages and also pick up the remains with 1B collector whilst waiting for more Wanted ships to respawn.

I haven't tried Res (Haz) as yet as I am rubbish at combat and need some security around to help (in Solo only).
 
What about having combat slots that can't be used for anything other than combat?

For example, on the streamers clearly stated - Corsair is not a combat ship but universal, ie loses to a specialized ship.
Like most streamers, they are wrong. Corsair is plenty capable for combat.

The "military slots" were added by Fdev to help keep parity (according to them) between certain ships and others with so many optional internal slots that, thanks to reinforcement packages/SCBs, turned out to be better combat ships than the "combat ships". And they also decided the "big 3" needed to have them, I guess because at Fdev "bigger needs to always be better".

There's a large number of considerations regarding range control & agility in comparing a Chieftain to a Corvette that makes using a medium ship like the Chieftain a strictly superior option in a 1-on-1 shooting match. I'm not a PvPer, because I don't care about being competitive and I also don't like the balance picture in this game one bit. This is all rather beside the point that what makes a "combat ship" is not determined by "utility slot count".

All said and done, the opportunity cost to take a KWS (at least, a C-rated one, B & A are too much power draw to roughly equate to an A-rate shield booster) is relatively small thanks to the presence of shield reinforcement packages. It's just certain ships that have few optional internal slots and an undersized powerplant that would struggle most with the trade off (Vulture, Fed Gunship, Mandalay, other S-pad ships).
 
Like most streamers, they are wrong. Corsair is plenty capable for combat.

The "military slots" were added by Fdev to help keep parity (according to them) between certain ships and others with so many optional internal slots that, thanks to reinforcement packages/SCBs, turned out to be better combat ships than the "combat ships". And they also decided the "big 3" needed to have them, I guess because at Fdev "bigger needs to always be better".

There's a large number of considerations regarding range control & agility in comparing a Chieftain to a Corvette that makes using a medium ship like the Chieftain a strictly superior option in a 1-on-1 shooting match. I'm not a PvPer, because I don't care about being competitive and I also don't like the balance picture in this game one bit. This is all rather beside the point that what makes a "combat ship" is not determined by "utility slot count".

All said and done, the opportunity cost to take a KWS (at least, a C-rated one, B & A are too much power draw to roughly equate to an A-rate shield booster) is relatively small thanks to the presence of shield reinforcement packages. It's just certain ships that have few optional internal slots and an undersized powerplant that would struggle most with the trade off (Vulture, Fed Gunship, Mandalay, other S-pad ships).
I always didn't understand why you should take a medium sized ship and strain yourself in any way, take a Corvette, you will put KWS and never lose shield and killing pirates will be very easy.
 
I always didn't understand why you should take a medium sized ship and strain yourself in any way, take a Corvette, you will put KWS and never lose shield and killing pirates will be very easy.
Sometimes it gets a little boring to fly the large ships when pirates generally don't offer a significant enough challenge to make you feel like you're working for the kill (or they're just amplified bullet sponges à la war conflict zone spec ops). Exception taken for installation/megaship scenarios where loads of them can spawn on you at once. So people fly medium or small ships into it.

... or they sometimes get tired of the relatively slower maneuverability in combat of those ships. That is generally why I only really use a Corvette for serious combat tasks. Though I have made a meme-ish T10 with just multicannons on my alt as an alternative to T9 hauling for colonization, because it sometimes is fun to ruin the day of those annoying pirates who think they don't even need to scan you for cargo.
 
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Sometimes it gets a little boring to fly the large ships when pirates generally don't offer a significant enough challenge to make you feel like you're working for the kill (or they're just amplified bullet sponges à la war conflict zone spec ops). Exception taken for installation/megaship scenarios where loads of them can spawn on you at once. So people fly medium or small ships into it.

... or they sometimes get tired of the relatively slower maneuverability in combat of those ships. That is generally why I only really use a Corvette for serious combat tasks. Though I have made a meme-ish T10 with just multicannons on my alt as an alternative to T9 hauling for colonization, because it sometimes is fun to ruin the day of those annoying pirates who think they don't even need to scan you for cargo.
I wrote earlier, I am against disarmament to increase the level of the opponent, not for that I progress in the game!

As for transporting cargo for Colonization I do it on the Cutter, both payload and speed and great firepower to instantly destroy any pirate !
 
I wrote earlier, I am against disarmament to increase the level of the opponent, not for that I progress in the game!
Oh, we agree there. I don't think downgrading yourself should be considered a "fix" for the game's lackluster low-mid level difficulty* that it only "improves" through making the enemies bullet sponges or behave in just annoying(ly artificial) ways... we all know that Eagle which does 500 different direction changes in a second and incessantly jousts you because that is oh so fun to fight against. Not. (Note I'm not saying they should just fly at you in a straight line either)

It should be on Frontier to offer a better challenge rather than on players to handicap themselves. But my point was mainly, people fly their medium and/or small ships for a reason, instead of always sticking to the "big three". Variety is one of those.

*Not including Thargoids in that statement because it is a completely different style of enemy than the regular/human NPCs and their challenge level is generally perceived as good.
 
Oh, we agree there. I don't think downgrading yourself should be considered a "fix" for the game's lackluster low-mid level difficulty* that it only "improves" through making the enemies bullet sponges or behave in just annoying(ly artificial) ways... we all know that Eagle which does 500 different direction changes in a second and incessantly jousts you because that is oh so fun to fight against. Not. (Note I'm not saying they should just fly at you in a straight line either)

It should be on Frontier to offer a better challenge rather than on players to handicap themselves. But my point was mainly, people fly their medium and/or small ships for a reason, instead of always sticking to the "big three". Variety is one of those.

*Not including Thargoids in that statement because it is a completely different style of enemy than the regular/human NPCs and their challenge level is generally perceived as good.
I completely agree with you.
Or take such a beautiful ship as T9, what's the point of it if its cargo capacity is almost the same as Cutter's? And instead of changing the 7th slot to the 8th (minimal change) and making this ship more demanded for cargo transportation, we will get some Panther Clipper that will completely kill the T9 in the game :(
 
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