COMPLETED CG Defend Torval Mining Ltd Interests (Combat)

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But regarding the asymmetry, I´m sure both sides would have had Odyssey commanders in their ranks if they just had a place to fight against each other.
For me, the asymmetry that I hate is not between the two sides in the CG. It's between the Elite: Dangerous players (flying spaceships) and Elite:Shonky-Call-of-Duty-Knockoff players (running around in ground CZs earning 5x the bonds for the same effort) :p

It's especially ironic when the CG rewards are spaceship paint jobs.

I know none of this is the on-foot players' fault, it's FDev's fault for not balancing things. Doesn't stop it being extremely aggravating :mad:
 
Well, "if" being the operative word. That would mean that each CG would have to have high intensity ground CZs for both factions for the same amount of time, or CZs of both factions against each other, and I doubt FDev want/can exercise that kind of control.
Even then, it would basically render the space CZs obsolete, which really can't be the solution.
Don't get me wrong, if people want to fight on the ground they should be able to, but it needs to be rebalanced to have the same payouts (at least in terms of contribution) as the space CZs.
The ground combat zones should absolutely be both factions against each other, thats what I tried to say in the first place. Because that gives equal opportunity for both sides in both pve and pvp, on foot and in space.
So we are left with the payout imbalance between foot and space, and that seems to be easily fixable.
They need to change how (combat)Odyssey content interacts with the main game cg´s. But it needs to be more integrated, not less.

For me, the asymmetry that I hate is not between the two sides in the CG. It's between the Elite: Dangerous players (flying spaceships) and Elite:Shonky-Call-of-Duty-Knockoff players (running around in ground CZs earning 5x the bonds for the same effort) :p

It's especially ironic when the CG rewards are spaceship paint jobs.

I know none of this is the on-foot players' fault, it's FDev's fault for not balancing things. Doesn't stop it being extremely aggravating :mad:
Like I said in my initial comment, it´s pointless to argue about taste. De gustibus non disputandum est.
Personally I would love to see you hunt dropships and avoid air defense while I try to clear the command room.
 
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This was my second time participating in a Community Goal, and first time experiencing conflict zones. I don't have Odyssey as of yet; so, I had to go about it the "old-fashioned" way and it was pretty white knuckle in a Vulture in the medium and high CZ's. Drake's Fury and I have some new character marks now.

But I'm kicking myself for not participating in a couple of more battles as I fell just 760,000 credits short of being in the top 50%.

2023-04-13 Fight for Torval Mining CG results.jpg
 
Buff space CZ payouts.

They are still far too low compared to bounties, considering their difficulty and the time it takes. They are also too low compared to the equivalent on the ground.

From a credits perspective, the combat cz can be augmented with massacre missions, which at allied level, pay 50 millions
Get a wing and share missions, and you can easily get 300-400 millions credits per hour - much much better than a ground high cz
 
Buff space CZ payouts.

They are still far too low compared to bounties, considering their difficulty and the time it takes. They are also too low compared to the equivalent on the ground.
Butt space CZs
Nerf space bounties
Massively nerf ground CZs
This 3 steps could create space CZs which are more profitable than killing pirate weaklings without making next broken loop.
 
What I also find a pity is that the storyline seems to be too dependent on the CG results. I mean, it seems like if Blue Life won then yes there was an Imperial assassin but if Torval won then there wasn't. I'd have found it more compelling if there was a firm storyline behind it that does not change depending on the results, only what we know changes, like if Blue Life won, they searched the Falcon but the person they were looking for left to another system that might be a continuation but if Torval won, the trail goes cold. This is more compelling, as, if the person they were looking for is not caught, then the accusations that Cassy was looking for an excuse to sabotage Torval still remains valid and now there is more impetus for bad blood between them rather than "Oh yes Torval did it and now they can't complain.".
 
Buff space CZ payouts.

They are still far too low compared to bounties, considering their difficulty and the time it takes. They are also too low compared to the equivalent on the ground.

From a credits perspective, the combat cz can be augmented with massacre missions, which at allied level, pay 50 millions
Get a wing and share missions, and you can easily get 300-400 millions credits per hour - much much better than a ground high cz

True, and although I did it solo, I did take the massacre missions to make extra credits, but I think only the combat bonds counted towards the CG; although, I could be wrong about that. Going by off what I got credit for in the CG versus what I made in credits with combat bonds plus the mission rewards from the massacre missions.

But it would be nice if we saw a buff in combat bond payouts considering their difficulty level versus bounty hunting pirates.

What I also find a pity is that the storyline seems to be too dependent on the CG results. I mean, it seems like if Blue Life won then yes there was an Imperial assassin but if Torval won then there wasn't. I'd have found it more compelling if there was a firm storyline behind it that does not change depending on the results, only what we know changes, like if Blue Life won, they searched the Falcon but the person they were looking for left to another system that might be a continuation but if Torval won, the trail goes cold. This is more compelling, as, if the person they were looking for is not caught, then the accusations that Cassy was looking for an excuse to sabotage Torval still remains valid and now there is more impetus for bad blood between them rather than "Oh yes Torval did it and now they can't complain.".

Just pontificating here, what if the Alliance assasinated Johann Fleischer to create tension between The Empire and The Federation and set off the war between the Torval Mining Ltd and the Tavgi Blue Life Inc?
 
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I mean, it seems like if Blue Life won then yes there was an Imperial assassin but if Torval won then there wasn't
No, not really.

Blue Life win, so Federal Intelligence capture the assassin and (later, they haven't yet) claim they were Imperial.
If Torval had won, Imperial Intelligence capture the assassin and (later, they'd just have been investigating at this stage) claim they weren't Imperial.

Whether the assassin really was or wasn't imperial isn't affected by which intelligence agency may or may not be lying about them, and both Federal and Imperial sides can continue to believe that it's the other side which is lying.

Remember: Galnet accurately reports what happened. But almost all of what Galnet reports is "person A said B happened", so if person A is lying, B didn't happen. And in this case basically everyone has a motivation to lie.
 
Buff space CZ payouts.

They are still far too low compared to bounties, considering their difficulty and the time it takes. They are also too low compared to the equivalent on the ground.
Or just make space CZ NPCs less of a bullet-sponge with infinite chaff reloads so it doesn't take 5 minutes to take down a measly 20K Vulture, that might already even things out a bit while making space combat a bit less of an g grind...
 
It couldn’t have been the Alliance, it was an Imperial weapon found at the scene.
Right, like I don't know how to use an AK. Does that mean I'm from Russia? And not to mention "Imperial ECM" too, like Imperial Intelligence somehow or other forgot how to use cutouts and deniable weapons and equipment, AND ran straight back into an Imperial system and ship too. The only thing the guy did not do is wrap himself up in the Imperial flag and attach a sign to himself saying "I IZ IMPY AZZAZZIN!!!" before dancing on live TV after shooting.
Remember: Galnet accurately reports what happened. But almost all of what Galnet reports is "person A said B happened", so if person A is lying, B didn't happen. And in this case basically everyone has a motivation to lie.
That was a point I never quite considered, that the reports are "he said, she said". You have a point there. My suspicions were more along the lines that the current "acting CEO" of Caine-Massey did the hit to get the job then shoved the blame off to Torval. Reasons being the point above, it was outright too blatant and my suspicions were that the so-called assassin was someone they fingered to give trouble to Torval in a 2 for 1 deal.
 
Or just make space CZ NPCs less of a bullet-sponge with infinite chaff reloads so it doesn't take 5 minutes to take down a measly 20K Vulture, that might already even things out a bit while making space combat a bit less of an g grind...
We play in totally different games, because in my game even in 0 engi med ship CZ ships arent such tanky.
 
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