...I do not agree with the principle of allowing players to decide the level of rewards other players receive.
I realise it could be "abused" but I think it's probably the simplest way to do it.
I mean, if I'm doing a wing mission in my T9 with, say, a newbie in a Hauler and a PvP god in a FdL, who saves us from destruction multiple times during the mission, I don't
really want the hauler jockey getting an equal cut simply based on a "reward=total/number of wing members" basis and nor do I want the FdL jockey getting screwed based on a "reward=total*percentage of cargo delivered" basis either.
Sure, it would allow somebody to do wing missions with a newbie and then give them most of the reward to boost their balance but, meh.
If somebody wants to give credits to a newbie, they're going to find a way to do it regardless.
It might prove interesting (in a sadistic "social experiment" sort of way) if, perhaps, a dialogue box popped up on every wing-member's screen and you could set the distribution of pay and
every wing member had to agree to it before the payment was made.
That could make for some fun times.
Must admit, I'm not
that fussed about how the payments would work.
Fundamentally, the first thing they need to sort out is the payments for wing missions so they're comparable with what somebody gets for shifting cargo in a solo mission.
If a mission to shift 400t of cargo pays Cr4m then a mission to shift 4000t of the same cargo should pay Cr40m.
If a player chooses to do that mission alone, they should pocket Cr40m, and NOT Cr10m because the game has arbitrarily decided on a pay-rate based on a 4-player wing.
After that, if they wanted to divide the payments up equally between every wing-member, or allow it to be adjusted manually, I'd be fine with either.
Main point is, there's really no need to have "Wing Missions" at all.
Just make 'em "Missions" and allow people to decide whether to do them alone or in a wing, dynamically, based on how tough the mission might be.