Depressing Disingenuous Criticism of ED

This thread somehow sends a glimmer of hope to the back of my primitive brain. The fact that people here are finally understanding what makes ED such an near-hit means that maybe more and more players will understand the problems.

For example, IMO the game was ruined before it was even released thanks to the exclusive VIP members only DDF section of the forum, who in their infinite wisdom bestowed us with the glaring timesink that is SuperCruise. Because Realism®

Those very same members (I don't know them all personally, but it seems clear to me that anyone defending the choices made back then are very likely to be part of this gentlemen's club) then attack anyone who dares question the state of the game as it stands.

Completely aside from the fact it is 100% impossible to achieve realism in a fictional world based a thousand years in the future, the main cause of imurshun complaints revolves around gunnery - which apparently will ruin PvP for ever. Now, quite apart from the fact my own personal opinion on PvP is well known, it's the attitude of these people who disagree with anything that ruins their original vision for the game.

Personally, I like change and updates, and things to improve the majority of gamer's experiences. Unfortunately, the loudest voices on the forums tend to be those who do not want to see change, unless it benefits their own particular playstyle - which tends to be either PvP based, or exactly as the game was 2 years ago.

And the phrase 'sandbox' makes my toenails itch. Sandboxes tend to have tools to create and interact with the world around them. Elite Dangerous has nothing, save guns. And guns are not very good at interaction.

Oh and I have the absolute right to criticise this game, as I chose to spend a fair amount of money in purchases and in the vain hope of development.

And why on earth should I 'uninstall and walk away' from something I bought on the premise of things that were never delivered? I backed this game via Kickstarter, and it has failed to deliver on the promises it made. So I have the absolute right to criticise this as well, and I will do whatever I can to make mine, and the MAJORITY of those who share a similar viewpoint to myself, that this game needs to be taken in a different direction, or it is simply going to be renamed Elite: Battlezone.
 
Keep in mind (pun intended) that IF and only IF the opinion(s) of another triggers one you already hold and have or similar be it in surface or subsurface levels of consciousness will
a statement will not only trigger an emotional response but behavioral change aligned to the agreement.

If someone instead of saying ED is boring (which is a generalized statement capable of touching on many topics) they instead said they hate the greeniness on those green trees in tourism stations, that probably would bring no emotional or behavioral response from you except, oh ok, and next.

I would humbly suggest to look within and examine what aspect you might have hid away regarding as aspect of ED that's boring that was triggered, otherwise instead of ontologically eradicating it in the moment of placing the flame of your attention upon it, it will stay lurking awaiting nourishment from the emotional energetics from another trigger and continue to ...grow.
 
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And why on earth should I 'uninstall and walk away' from something I bought on the premise of things that were never delivered? I backed this game via Kickstarter, and it has failed to deliver on the promises it made. So I have the absolute right to criticise this as well, and I will do whatever I can to make mine, and the MAJORITY of those who share a similar viewpoint to myself, that this game needs to be taken in a different direction, or it is simply going to be renamed Elite: Battlezone.

I'm a kickstart backer too and I certainly wouldn't at this stage be inclined to state that ED has fail-ed (past tense) at anything, because it's developing in very fundamental places eg. when it comes to nesting floating module modifiers in ships (engineers), ships in ships (fighters), FPS in ships (2.3). These updates have playable aspect to them but are still bottom floor, foundation level, development wise. ("Horizons")

For what it's worth I also don't think the DDF is influencing development at this stage. At the time it was a brainstorming session with people steeped in science fiction, the DDF archive (which I wasn't member of) is a great read, but now it's over to devs to develop in a logical order (technologically speaking).

The problem I have with voices like Punished Mobius' is that there's a sense of taking a pride, in child-beating on that (game during foundation building) side of it or, in a different metaphor, thinking that if you take a cake out of the oven and pour sprinkles over it, that somehow innoculates against the fact that you have a mess of uncooked eggs and flour, cake not cooked?

Reason being that when it comes to adding mechanics, we all want more content to feed in, but shoot'em ups with superficial content are ten a penny so I don't personally think ED has anything to gain by relying on authored content. "Dynamic" content is where it's at for me because it sets the galaxy off with a life of it's own, that allows players to 'discover' content that can't be predicted. Like the Ghost in the Machine maybe, those kind of stories end up being entirely unique, and keep on delivering in a way that a team of writers could never keep satisfied.
 
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I'm a kickstart backer too and I certainly wouldn't at this stage be inclined to state that ED has fail-ed (past tense) at anything, because it's developing in very fundamental places (eg. when it comes to nesting of, floating module modifiers in ships (engineers), ships in ships (fighters), FPS in ships (2.3). These updates have playable aspects to them but are still bottom floor, foundational development wise. For what it's worth I also don't think the DDF is in any way influencing development at this stage. At the time it was a brainstorming session with people steeped in science fiction, the DDF archive is a great read, but now it's over to devs to develop in a logical order (technologically speaking).

Just for the record, I brought up this point about DDF being done not that long ago. I had a reply from a mod confirming that not only are the DDF still around, but are being actively used.

DDF was instrumental in bringing in SuperCruise - this is an established fact, as Frontier were not going to use it at all. And as for failing? There a thread right now with Mr Braben outlining the game design during the Kickstarter campaign. And it clearly isn't the game we have now.
 
Actually I like that the game is a bit boring. It's great for after-work chill out, to just cruise around, do some easy missions or fly around looking for USS or driving around scooping materials...

And the game can also give some really good action-packed multiplayer entertainment when going for organiced wing-pvp fights or such. Then the game turns 180° and starts to be thrilling and challenging.

Of course there are still a lot of issues one can have with the game and many building-lots. But I have the feeling that Frontier is actually working on some of those.
 
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Just for the record, I brought up this point about DDF being done not that long ago. I had a reply from a mod confirming that not only are the DDF still around, but are being actively used.

DDF was instrumental in bringing in SuperCruise - this is an established fact, as Frontier were not going to use it at all. And as for failing? There a thread right now with Mr Braben outlining the game design during the Kickstarter campaign. And it clearly isn't the game we have now.

Agree it's not the game we have now but can't we see 'that game' in it? (Between the lines? I sure can).

Personally I like supercruise, I'm not sure what people want instead, apart from space unicorn instant everything. For me it works in the same way as when your ship gets destroyed, because it took some earning, that means something? Or you know if someone is triple elite they achieved something, so did fuel rats rescuing someone, so did Distant Worlds, so do Buckyballs or SRV base jumpers. While they are arguably embracing fun (rather than having a clown jump up and down in front of them and then deciding, or having it decided for them, 'not fun'?) I don't think supercrusie or hyperspace can realistically be argued to ruin anything. If you don't like jumps, don't jump; I've got an imperial eagle that never leaves the system (stays off traffic reports, interceptor) but if you want to find one, you've never more than a couple of hops to a combat area?

Where was I? Oh yeah, apparently there is some DDF activity (and I'm not party) but I bet you that's developing Colonia/Fomaldine/Galnet type story, rather than anything in the dev studio. Or even saying 'right then' about these ship transfers delay times, shall we make them instant or not (that was Frontier and I bet you ANYTHING the DDF didn't design that!)? If anyone got outvoted in the public poll after though, while that's bad luck, 70% of 'the playerbase' (however those polls were sent out to any accounts) is a fair margin of victory. They do say democracy is the worst way to decide things, with the exception of all the other ways to decide things?

Rock on Cmdr o7

I reckon this too +1 ....

Actually I like that the game is a bit boring. It's great for after-work chill out, to just cruise around, do some easy missions or fly around looking for USS or driving around scooping materials...

And the game can also give some really good action-packed multiplayer entertainment when going for organiced wing-pvp fights or such. Then the game turns 180° and starts to be thrilling and challenging.

Of course there are still a lot of issues one can have with the game and many building-lots. But I have the feeling that Frontier is actually working on some of those.
 
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Get off the Forums Grandpa.

Calling people with FAR MORE life experience and wisdom than you a Grandpa is precisely why you are likely to remain the same self righteous, DOLT you come across in your posts. ;)

Just a bit of constructive criticism from one such Grandpa.
 
I recently asked the question regarding getting friends into playing Elite Dangerous and their experiences of whether they took to the game or what put them off, and it attracted quite a lot of response and criticism. But what struck me was the criticism of Elite Dangerous being boring. You know, I found myself not even wanting to play the game after reading the replies as I found them depressing. But yesterday I watched a recorded version of the Live Steam of the 2.3 update and it instantly lifted my spirits. Last night I fired ED back up to get back into doing some bounty hunting. When I launched from the space station I cease to gaze at the fine detail and all the love that's gone into creating those amazing structures and the sounds are just simply amazing. I then find myself outside the letterbox, but with a seemingly endless list of possibilities and things to do. The amount of choice you have in all aspects of the game is simply astounding. You can go almost anywhere you want, be whatever you want and do almost anything you want. How is this game boring I asked myself?

Having watched most of the Live Streams you can see how passionate the Devs are and how they're constantly brainstorming to come up with more ideas on how to make the game and gaming experience better, and let's not forget, these are intelligent educated people who studied hard to be in the positions they're currently in today. So when things are nerfed or buffed in the game, regardless if we find it a bummer and inconvenient for our personal gaming experience, it'll be for a very good reason, and despite the belief that it's Cmdrs' moaning that prompts these changes, rest assured that the Devs look a lot lot more deeper into just reading people's grievances. We all like to think we know what's best and what would make the game better, but I can only imagine how much of a fine balancing act it must be to create 'balance' within the game when it's such a complex game mechanic.

But what I come to realise from the responses of that post I created is Elite Dangerous is indeed Marmite and niche, but also many of us who do like it also believe we can make it better by in some cases making fundamental changes to the game's mechanic. As I've mentioned before, we now live in a society that wants everything in an instant with instant gratification, but I've come to learn that Elite Dangerous really isn't like that, but it's a slower paced game where things aren't just simply handed to us on a silver plate - we have to earn things and the Devs have given us a seemingly endless list of things to do in order to do this. Again, how is this boring?

At the end of the day people who find Elite Dangerous boring means the game likely isn't for them. Or may be it is, but they just don't like some aspects of the game - like having to wait a while - and hope that moaning and begging the Devs on the forum will change the game to make it more towards their personal taste. I really am sick of this 'want it now' mentality, and the day FD cave in to pressure by these 'twitch' gamers by making the game easier is the day I quite playing Elite Dangerous.

So it's going to take me a few days to afford a military grade bulkhead for my FDL, who cares! IMO it'll be making ED easier and more arcade that will kill the game, and those who complain the game's too long winded aren't likely to stick around regardless if it's made easier from them anyway. There's no two ways about it, you either love Elite Dangerous for all its glory and its les, or you should move on to something else, because if you don't like it now you never will.

Ahh its that infiltrator dude again, calling folks noobs with big ships...here he is again saying he cares about not caring for people who care not to care for ED.

You appear to care alot *again sigh* about caring what others care about...yawn!!

Before you judge me *again*, I luv ED its not perfect but its mine! Remember im one of those noobs with Billions you seem to want to care about and control my credits.

*Double facepalm*

PS: How long have you been playing really, would you consider yourself still in the honeymoon phase with your tunnel vision?
 
Morrowind had fast travel and the Boots of Blinding Speed, teleportation, and hundreds of side quests scattered around the wilderness with handcrafted towns, ruins, dungeons, etc...

You're saying the fact they both had open world travel makes them hugely similar? WTH are you smoking, dude?

Fast travel? What you mean is the Silt striders you had to PAY for? No money and you walk. And the boots of blinding speed you had to FIND or pay for that blinded you? Teleportation which you had to buy, have the spell ability to use or PAY for- when you found it? You mean that kind of Fast travel, did you even play the game???

In Elite, you can adventure on planets, become a bounty hunter, a merchant, a pirate , a taxi-tour runner, fight for your chosen faction, explore uncharted worlds or check the dozens of signals and find a range of situations from lost life pods to a guy run of fuel needing help or even ambushes, plus more.

All incredibly similar - only difference is one is space faring game (with the obvious differences of a space game) and another is an alternate world medieval fantasy.


WTH ARE YOU SMOKING, PAL?


And if you`re asking for magic and Orcs you`re in the wrong game.
 
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Just stop with the "instant gratification" strawman. Loving slow and repetitive gameplay doesn't make you a better person, and just because some people think elite is boring doesn't mean they want instant gratification.

i don't think i mentioned 'instant gratification' nor the words 'slow' or 'repetitive' or that either makes someone a better, or worse person.

speed of play, in game terms, is very much relative to the individual and what they are doing, and a games level of repetitiveness is based on the individuals choice of activity, length of play, tolerance, and is something that forms part of any game.

to me, games like call of duty, or any other number of fps type games, are fun in short bursts, but become boring very quickly, yet hundreds of thousands of people play them endlessly.

after a 2 or 3 hour linear story line, fps games like cod are the definition of repetitive.. queue for match.. join match.. win/lose match.. repeat. incremental gains for doing the exact same thing over and over.. in a small number of small maps.

now i have owned a few of them, cool seeing the graphics develop, and what there is of a story line is fun to blast out once in a while, but i am under no illusion of what the core of those games are.. they provide consistent rapid rounds of activity, with reward in the form of instant gratification for a win. that is simply how they work.

Elite Dangerous, is what it is! outside of organised pvp (which is small part of the game) there is no instant gratification to be had in the same way an fps does it, you need to go and find it, that's a good thing!!

i can always find something enjoyable to do in game, because i'm never shoe horned into doing anything, and that to me, is what makes Elite Dangerous the unique game it is, lol, some days i just login and drift around systems for a few hours and 'zone out' enjoying the ability to better appreciate the scale of our galaxy, by flying around Elites copy of it.

why would anyone in their right mind want to change Elite Dangerous from what it is trying to be, or even to radically change the direction Frontier are trying to take it? if it isn't the type of game people thought it was, or the type game they want, why cant they just leave it be, and go find the game that suits them better?
 
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Fast travel? What you mean is the Silt striders you had to PAY for? No money and you walk. And the boots of blinding speed you had to FIND or pay for that blinded you? Teleportation which you had to buy, have the spell ability to use or PAY for?

Yes, those. At least, we had the opportunity to use them ^^


All incredibly similar - only difference is one is space faring game (with the obvious differences of a space game) and another is an alternate world medieval fantasy.


Similar only in the fact that they are open world. But the Elder Scrolls games are far richer in content ! That's what he meant.
 
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You need to get up earlier, m8. When I speak I know what the hell I`m talking about.

Yeah but you first said:

You had to run for ages to get anywhere and hopefully not die, just like you had to hyperspace around for ages

My point is, Morrowind offered the possibility to avoid those travels if you got bored of them. Elite doesn't.

Fast travel? What you mean is the Silt striders you had to PAY for? No money and you walk. And the boots of blinding speed you had to FIND or pay for that blinded you? Teleportation which you had to buy, have the spell ability to use or PAY for- when you found it? You mean that kind of Fast travel, did you even play the game???

You sound like you're questionning the "fast travel" therm just because the game offered possibilities that fit in the lore to do it.
 
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Similar only in the fact that they are open world. But the Elder Scrolls games are far richer in content and possibilities !

WAY simpler game mechanics though, even now, still very much developing in ED. When you did you last see a cannister rolling down a hill, scoop in your SRV, load on your ship, meet your wing, transfer it in space, then protect your wingman from security scans, while he delivers it to a CG (example) ... in elder scrolls?
 
This game is the same category of tractor simulator. It is fancy and it´s in space and not quite a sim, but is niche. Even with it´s load screens it does not bore me and I am quite content with what I can and cannot do.
I think that forcing either yourself or the game to suit your expectations is a mistake and a waste of time. IMO.
 
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Fast travel? What you mean is the Silt striders you had to PAY for? No money and you walk. And the boots of blinding speed you had to FIND or pay for that blinded you? Teleportation which you had to buy, have the spell ability to use or PAY for- when you found it? You mean that kind of Fast travel, did you even play the game???

Yeah, all things that constitute fast travel and that actually caused a change in time as well. Not something Elite can do easily.

If Elite and Morrowind are so similar, tell me how ED handles travel similarly. Because I certainly don't remember having to manually walk everywhere in the game (and neither do I want that for Elite). Morrowind wasn't exactly the walking simulator many made it out to be, either, but that was during a time when open world RPGs weren't as common.

So again, back up your original point. How are they so "yuugely similar".
 
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