What most of you seem to be missing here is if you can easily escape every interdiction then interdictions become meaningless, and the entire facet of piracy becomes pointless and obsolete. If everyone can easily run away, you can't make money in piracy and therefore piracy has been eliminated among the player base. This in turn creates more trolls, quitters, and folks forced into trading for lack of anything else to do (all other jobs are basically broken or unbalance).
It's kind of funny how when the game was introduced as multiplayer, you all got so excited and yet here it is and most of you want nothing to do with it. Which leads to one inevitable conclusion, the game's overall design is flawed as it doesn't create a community for all. Players have chosen to either isolate themselves, troll and harass well meaning players due to boredom, or give up playing altogether.
I read this really awesome forum post from a game designer at RIOT regarding game design theory. I wish I could find it and send it to FD because they sorely need lessons in the fundamentals.
No, what it means is that FD are trying to do what most developers do in mmorpgs and try to cater to multiple demographics that are at opposite ends of the spectrum. What FD need to do is decide whether they want this game to be for hardcore or casual players and balance the game around that singular demographic, because right now they are trying to cater for both and ing off both groups.
Game developers need to learn that if you try to please everyone you will please nobody. It's like a film that tries to be both a romantic comedy and a horror flick at the same time. IT DOES NOT WORK! Choose your demographic, make it clear who you are focusing the game on and stick to it.
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