I haven't read your entire post, but one I have an idea for this. So many people think that once you have been interdicted, it's all over. I think the interdiction mini-game needs to beefed up, or you should be able to buy a module to help you escape, and THAT is your chance to get away. If he fails to escape the interdiction, he's at a disadvantage to the other player/NPC, and will most likely lose, and in this, I see no problem. The victim has a chance to get away, and his attacker needs skill to capture him. One last problem - those insanely expensive FSD interdiction drives. I've seen the improvement of the 33k over the 12k, and to think there are 178k+ modules is simply mad. the 33k should be the top-of-the-line model.
I didn't think this all the way through, so point out what I missed if you will.
I didn't think this all the way through, so point out what I missed if you will.