I'd be fine with this approach to the game design, but that's not the current nor intended design. You can be interdicted by NPCs or players in _any_ system. If, for example, only Anarchy systems or systems in a certain "war" state or whatever, then indeed players who weren't interested in fighting could simply avoid such systems. But that's not the case right now.
But what FD has been hinting at is an upcoming change whereby (as I interpret their comments), players will essentially be _forced_ into interdictions and their FSD will be forcibly disabled for much longer than it is now. This is VERY bad, IMO. I don't care whether we're talking about player pirates or NPC pirates: there are too many ship-ship matchups where the interdicting ship has a strong and unfair advantage against the interdicted ship. In many such matchups, the interdicted ship might be able to get away, but with a certain amount of hull damage which is far too costly. If you do not give the interdicted ship a chance to decide for themselves that the matchup is not in their favor, and you do not give them the tools to effectively run from such an imbalanced fight, then you are _doing design wrong_.
It's that simple.
Against a Cobra or Sidewinder, they stand no chance and I rarely take any hull damage. But an Asp or larger? I'll take a minimum of 12% hull damage before the fight is over. That's a 200K loss. Too high.
I agree that a player should always have the option to run - but not always have the option to avoid the fight if they choose. To avoid the fight you have to run faster than the person who is attacking you...
I just posted this in another thread discussing pirate interdictions but I think it belongs here to.
This is what it boils down to. Most traders are not PvP savvy, heck I bet most of them don't particularly want to be, but even so they have to have an option in a PvP encounter where they can come out on top (ie, get away with their cargo intact).
I think it was in fact Sandro who said that traders have the option of beefing their ships up with armour, weapons, countermeasures and making a show against the pirate. Fine in theory but he is thinking with the mind of a combat pilot. Even with all the best armour, all the countermeasures and the biggest guns it can carry a type 6 or a hauler is NOT going to have a chance, especially if the trader just isn't into PvP anyway.
The only practical solution for most traders is to escape. So, ok, fix this submit/boost/FSD exploit but if you don't replace it with something that gives the trader a chance to escape instead of fighting a battle they cannot win then all the little space trucks and vans will be tottering off to Solo and Private Groups and the pirates will be left playing with themselves.
It has been said many times before. If traders are wanted in Open Play then they have to have a chance of surviving there.
Well if that is how it's going to be then allow players to recruit NPC mercenaries or escorts for trading ships like Type 6/9. If your going to force someone to fight at least offer an option for escort so the unarmed ship is not by itself.
For those of you talking about needing a difference between safe and unsafe systems, is it a case of the safe zones needing to be safer, or the unsafe zones needing to be more unsafe but have a lot higher rewards? Where would you tip the balance?
For those of you talking about needing a difference between safe and unsafe systems, is it a case of the safe zones needing to be safer, or the unsafe zones needing to be more unsafe but have a lot higher rewards? Where would you tip the balance?
Look, the thing is the whole point OP is trying to make, more so the way he/she is trying to make it is a complete falacy and very misleading i should say.I kind of agree with OP here.
Why do we have to go play in solo to trade? Why not go play in solo or a pvp group to fight, that kind of mentality is whats wrong here, I don't want to do that so you can go play somewhere else. Elite is NOT a space combat sim, it has other elements too and interaction with others is part of it.
Why do we have to go play in solo to trade? Why not go play in solo or a pvp group to fight, that kind of mentality is whats wrong here, I don't want to do that so you can go play somewhere else. Elite is NOT a space combat sim, it has other elements too and interaction with others is part of it.