1. Ask yourself this: "Why, exactly, should combat be any less profitable than trading? Is that some law cast in stone?"
2. In the larger scope of the game, NO player is restricted from trading. Or combat. Or exploration. ALL players have EQUAL access to monetary income.
3. Why should someone who simply dislikes trading be _entitled_ to a much greater chance of both initiating and winning a PvP encounter with a player who enjoys trading?
PvP should be consensual. If you want to entice ALL players to consent to PvP, you need to make it worth everyone's while. EQUALLY WORTH.
Right now, this is not the case.
You cannot use the scope of one entirely different imbalance (the fact that trading makes far more money at present) as a defense against the more narrow scope of the imbalance for the proposed interdiction changes. Doing so is a strawman fallacy.
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1. Logically, if a trading ship can carry hundreds of tons of cargo, and a pirate ship can only carry a few dozen tons at most, piracy cannot possibly be as lucrative as trading is... especially since stolen goods are sold at 50% of their true worth at a black market. And since pirate ships are cheaper than trading ships, it makes sense for them to make less money... if piracy paid as well as trading does, very few people would trade.
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2. I don't see what difference that makes... it's like you said earlier in the thread, traders can play as pirates too. So what? NOBODY will play as a pirate if piracy is next-to impossible... anyone can, but nobody will. And trading will be boring if you cannot lose... you need some excitement, and being dragged out of supercruise is how that happens. In the original Elite, virtually the entire game was (a) buy stuff, (b) get attacked by pirates, (c) sell stuff (if you survive). That's what Elite is all about, and always has been!
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3. Traders have so many options for avoiding PVP already.
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(a) Play in Solo
(b) Play in a PvE group
(c) Play in Open, but stay in 'safe' systems (more could be done to make these safer, but I assume it will be as development continues)
(d) Fly a multi-purpose ship, one that can defend itself if attacked, instead of a dedicated trade ship with no teeth
(e) Play the interdiction mini-game, win, and leave the pirate in the dust
(f) Submit to the interdiction, give the pirate a few tons of cargo, and then fly away without any PvP taking place
(g) Stall for time while their FSD recovers, then put four pips in shields and run for it!
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What options does a pirate have?
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(a) Interdict someone, and then blast them as quick as possible in the vain hope that maybe you will do some damage before they inevitably escape; then interdict them again, and again, until you win or they reach the station.
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The traders have so many options, the pirates have basically none. I don't like non-consensual PvP being forced on players, but traders who want to avoid it CAN.