How does a Pirate make their money?
By interdicting Traders.
If interdiction is broken (as it is now) then they don't make money.
I totally disagree.
Players should think. Fly in safe places or not. Make jump to other system before he will be interdicted or not.
Interdictions are a hastle, there is no way to avoid it
For those who decide to be pirate and just steal, consequences should be as hard as they are now. Yeah, the game is made to have all of these mechanics blah, blah, blah but don't expect me or most players to have pity for anyone sitting outside of a ducking base just to steal their cargo and destroy their ships. Is just as low as low can get even for a game. That's how I see it.
Of course trading will still be on the top of the list, because most of them will be in Group or Solo play.
So how does a Pirate get money by interdicting exploration vessels refueling at the sun, that don't carry any cargo? How does it justify the high risk of blowing up with heat issues generated by the vicinity, or blowing up because the interdictee shoots back?
This game is far to imbalanced to be fully enjoyable in my opinion. Only parts of it are enjoyable.
There is a fine line between game mechanics and fun, ED is crossing that line gradually, making this game a grind, this will result in current players convincing potential players to not buy the game.
Many MMO's went down said path of ignoring their clientele, it always end the same.
Interdictions are a hastle, there is no way to avoid it and the cost of failure is expensive, especially for a trader. If you have a big and expensive ship or a ship with a power FSD then intridictions should be more difficult on the one interdicting but no.
There always have to be options because if you force everyone into the same cookie cutter scenario, it will not end well.
Personally I would like to see Intridictions nerfed on the interdicted, simply because of the value involved. When I trade I make on average 1K per ton, I am not a very talented trader but I do try to hunt for good deals. A single failed intridiction on my main ship, my ASP Cost me 60+ K.
I have yet to loose my ASP but I do agree that for a trader this game is harsh. The potential profit margins are great (I said potential because the profit margins are gradually decreasing) but at the same time the cost of being destroyed by a cheap ship is insane.
I rather like the EVE online approach. In high security sectors, if you fire on a non-combatant you risk being blown up by system security, and that is an absolute.
No, because they'll make more money per run no matter if they play open play or not.
But you can keep pushing the scaretactic that "everyone will play solo or group if pirates are allowed" all you want, because it doesn't really matter.
The game doesn't live or die by the amount of players in open play.
There are plenty of pirates and bounty hunters that don't play open play either. They're still having fun.
The point here is that if you CHOOSE to play in an Open PvP enviroment, then DON'T complain about the PvP.
So you are saying people with little interest in combat should not do exploring / rare trade runs / mining etc.?
Sorry, that's ridiculous.
Combat is only a small aspect of the overall game, it should not be constantly forced on people. Right now, it is like every time you go to the mall, go to work, meet your friends, some random stranger attacks you. More realistically would be if you go out looking for a bar fight that you are actually attacked.
The point here is that if you CHOOSE to play in an Open PvP enviroment, then DON'T complain about the PvP.
When you stop complaining about traders extending and escaping I'm sure we'll have a deal.
I'm sorry. I didn't realise FD had appointed somebody the arbiter of what can and cannot be complained about. If I or anyone else sees a problem the way, in this example, PvP is conducted then we still have the right (some would say responsibility) to post on it. Or have FD changed their mind on feed back 'good or bad as long as it is polite'?
Difference is that a Trader submitting to an interdiction is a 99% get-out-of-interdicton-free card.
"The point here is that if you CHOOSE to play in an Open PvP enviroment, then DON'T complain about the PvP."
And yet here you are crying becasue you cant shoot traders, and are DEMANDING that the Game be changed so you can shoot traders..........
....
Maybe you should just get better at it, yeah?
Only when facing the unskilled shower who call themselves pirates around here. The actual, skilled pirates do fine. It's the rewards that are the issue.
But in my experience of games with PvP devs always end up giving in to the crowd who want the game lowered to their skill level rather than those who crack on and get better.
So you're saying that someone that plays in an Open World PvP enviroment is perfectly fine in saying "why are people PvP'ing all the time, just leave me alone!"?
Because that's like a boxer going into the ring and telling the opponent that he really likes boxing and all, but he's not allowed to hit him.
The complaints aren't about HOW PvP is conducted, it's about it being conducted at all, in case you haven't noticed.
You are effectively hindering other players from playing as Pirates simply because you don't like them doing so.
Please stop putting words in my mouth, it is a very poor debating tactic. What I AM saying is that FD have asked for feed back both good and bad. People had detected a problem and are posting on it. It is not up to you or anyone else to try and prevent this debate taking place.
When did they remove NPC traders you can interdict as a Pirate?
No it's not.
It doesn't matter how much skill you have, a 7-8 second window from interdiction to jump is not enough for anyone to take out a ship of anything near equal size.