General Detection Signatures readout in Outfitting.

So, as many of you know, fighting Thargoids is quite a bit easier if you cold-orbit. That is, you keep your ship's heat below 20% and force them to fire at you manually with no projectile tracking.
I also think I've seen some discussions and some videos about how your thermal signature affects how far away you can be targeted by human vessels.

I've tried a few times to make a stealth ship, with marginal success. But I think it would be much more interesting if I could see all the real time factors about my ship's detection statistics when I'm outfitting it.

I already know that clean tuning on engines and low emissions on power plant is the best way to get those values down but I want to know how my weapons and other modules affect my ship's stealth while I'm outfitting the ship.

Thanks, love ya.
 
Those are really niche stats, you're best off using https://edsy.org/ as it has the best thermal stats.
Alright gatekeeper.

I'd like to see them in-game anyway.

We are in the suggestion thread category. It's assumed that the devs will have to put in some work to make anything here a reality.

There's a thing we say in D&D, "Verisimilitude", it means making something feel or appear real. I don't trust third party sources to be accurate and would like to see the full detail of what I'm doing in this combat ship simulator.
 
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