A mining drone sounds great, so long as the mechanic is "done meets fragment and disappears and fragment materializes in hopper". I don't relish the idea of the drone coming back to my unshielded scoophole at 50mps+.
nice new toys for boys.
I wonder if these drones can be separately targeted.
and do they react to hostilities.
The Anaconda has a different damage model to the other ships. When damaged you can tear off chunks and see inside the ship. I imagine this is the reason why it takes a bit longer for them to release skins for it.
It’s not all about miners of course. Continuing from last week’s details on the new mission system there’s another change that I can tell you about. Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.
Michael
If the assassination target is in supercruise, this means it's status as wanted will show to every bounty hunter out there. Add giving the same mission to several Commanders, and PvP carnage is will ensue!
Now, excuse me, I have to stock on popcorn!
That's correct.
Michael
Hi
this sounds good...... I must admit from a "gamey" perspective the high police presence in the "low producing" RESs makes sense, but the flip side, from a logical choice in a simulation/realism sense it does sound a little counter intuitive to me. Surely the system would want to protect its higher grade resources from being stolen in preference to its lower grade ones?
I guess it would be harder to code for, simply adding a "tax" for mining at the safe zones to cover the cost of the police presence and if you do not want to pay the tax you go to a lower sec one (which may even offer slightly lower grade materials, but with no tax -> better profits.
it all sounds like steps forward however![]()
Only if you use them with "target mode". You may also use another mode to let them collect anything in the area until they have exhausted their power.If this has been asked then I apologise. But with regards to drones taking up 1 cargo space, does that mean miners will now pick up 1 x ore instead of partial amounts? Otherwise you could use alot of drones to ore ratio.
Am I reading this correctly that you need three internals just to operate the drones as a miner, the drone thing, the prospector launcher and the scooper launcher? Add a refinery and basically and that's 4 internals gone. Since you want a shield, we're now at 5.
Honestly these drones better be worth it, since they basically require a clipper or bigger...
From what i could understand, one module for prospecting, one module for both hatch breaking and collecting, then some cargo space to store the drones. And yes, for scalability, a bigger ship will do all these things much easily due to more internal slots (and class, since i expect better drone controller module to manage more drones at a time).Am I reading this correctly that you need three internals just to operate the drones as a miner, the drone thing, the prospector launcher and the scooper launcher? Add a refinery and basically and that's 4 internals gone. Since you want a shield, we're now at 5.
Honestly these drones better be worth it, since they basically require a clipper or bigger...