Update Dev Update - 16.04.2015

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Awesome, mining is going to be fun and profitable. Can't freaking wait to see the haul I get with my type 7.
 
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A mining drone sounds great, so long as the mechanic is "done meets fragment and disappears and fragment materializes in hopper". I don't relish the idea of the drone coming back to my unshielded scoophole at 50mps+.

"Unshielded scoophole" makes me laugh for some reason. +1 just for that.
 
nice new toys for boys.
I wonder if these drones can be separately targeted.
and do they react to hostilities.

Oo nice point. (Limpets can be locked onto / taken out can't they?)

Would be great if drones returning resources could be snagged via cargo scoop. It'd be really difficult, as I imagine they're pretty fast, but could add a cool extra dynamic to the RES zones. Smaller ships nipping round trying to intercept tasty morsels etc. It'd be skill based (predicting the route it's going to take to the mother ship), and so long as the drone isn't destroyed by failed attempts it shouldn't be tooooo aggravating for the big miners. (Plus I could see dummy explosive drones as an added wrinkle down the line ;))

Anyways, back to reality... additions look great :) (Looking forward to PP announcement even more now :))
 
So far all the little "side" upgrades are pretty darned welcome. I'll definitely give mining another go, might even integrate it into my next exploration trip! I can't wait for the big show (at least announcement wise) next week!
 
The Anaconda has a different damage model to the other ships. When damaged you can tear off chunks and see inside the ship. I imagine this is the reason why it takes a bit longer for them to release skins for it.

Thanks for answering me (sometimes I'm feeling like a ghost).
Everyone said this. But the damage model is currently exactly the same for a ship with a paintjob or not. Paint jobs are just textures.

And the Anaconda damage model seems less complicated than the T9.
 
It’s not all about miners of course. Continuing from last week’s details on the new mission system there’s another change that I can tell you about. Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.

Michael


If the assassination target is in supercruise, this means it's status as wanted will show to every bounty hunter out there. Add giving the same mission to several Commanders, and PvP carnage is will ensue!

Now, excuse me, I have to stock on popcorn!
 
"We're only one week away from the Powerplay announcement" --- Great ! Well, the next week, risk of being epic ! There will be a lot of animations. Thanks Frontier !
 
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If the assassination target is in supercruise, this means it's status as wanted will show to every bounty hunter out there. Add giving the same mission to several Commanders, and PvP carnage is will ensue!

Now, excuse me, I have to stock on popcorn!

I don't think so. Someone correct me if I'm wrong, but not every NPC in a system is in the same instance - some are open to anyone in the same instance as you while others are specific to you and you alone.

If I'm wrong, and you could potentially have someone scoop your target before you can interdict them, then that will indeed be interesting.

Maybe they'd work it that they aren't wanted in the system they're in an must be scanned first?
 

Viajero

Volunteer Moderator
That's correct.

Michael

Was that decision based on allowing players to optimize and maximize use out of individual drones (i.e. to prevent the limitation of specific drones not being usable for other tasks)? Or rather because of a development cost constraint to create diferent graphical models and animations for each?
 
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Hi

this sounds good...... I must admit from a "gamey" perspective the high police presence in the "low producing" RESs makes sense, but the flip side, from a logical choice in a simulation/realism sense it does sound a little counter intuitive to me. Surely the system would want to protect its higher grade resources from being stolen in preference to its lower grade ones?

I guess it would be harder to code for, simply adding a "tax" for mining at the safe zones to cover the cost of the police presence and if you do not want to pay the tax you go to a lower sec one (which may even offer slightly lower grade materials, but with no tax -> better profits.

it all sounds like steps forward however :)

I tend to agree but another way to look at could be that there is less pirate interest at the lower yielding sites. Therefore the police presence just feels higher. Or fewer pirates means fewer dead police. It's just presented the wrong way that's all I think.
 

Javert

Volunteer Moderator
I am looking forward to see that is in Powerplay 1.3 as the big announcement.

If I had to place my bets today based on the clues so far, I would say that it has something to do with the way NPC ships often appear as allied to a minor faction, and players cannot do that. I'm pretty sure they wouldn't put that is with the intention that it's something only NPCs can ever do.

Therefore my theory is that at least part of it will be the ability for players to somehow become allied to, or part of, a minor faction (an existing minor faction in the game and not a faction that they can create themselves), and that there will be major changes to the background simulation based partly on this change, and possibly changes to rules of engagement when there are wars going on and players are allied to factions involved.

That's my theory - I'm hoping that if I'm completely wrong this post will be long lost by the time next week comes around. :)
 
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If this has been asked then I apologise. But with regards to drones taking up 1 cargo space, does that mean miners will now pick up 1 x ore instead of partial amounts? Otherwise you could use alot of drones to ore ratio.
 
Am I reading this correctly that you need three internals just to operate the drones as a miner, the drone thing, the prospector launcher and the scooper launcher? Add a refinery and basically and that's 4 internals gone. Since you want a shield, we're now at 5.

Honestly these drones better be worth it, since they basically require a clipper or bigger...
 
If this has been asked then I apologise. But with regards to drones taking up 1 cargo space, does that mean miners will now pick up 1 x ore instead of partial amounts? Otherwise you could use alot of drones to ore ratio.
Only if you use them with "target mode". You may also use another mode to let them collect anything in the area until they have exhausted their power.
 

Frankfort

F
Am I reading this correctly that you need three internals just to operate the drones as a miner, the drone thing, the prospector launcher and the scooper launcher? Add a refinery and basically and that's 4 internals gone. Since you want a shield, we're now at 5.

Honestly these drones better be worth it, since they basically require a clipper or bigger...

Dont forget cargo space for the mined minerals
 
Am I reading this correctly that you need three internals just to operate the drones as a miner, the drone thing, the prospector launcher and the scooper launcher? Add a refinery and basically and that's 4 internals gone. Since you want a shield, we're now at 5.

Honestly these drones better be worth it, since they basically require a clipper or bigger...
From what i could understand, one module for prospecting, one module for both hatch breaking and collecting, then some cargo space to store the drones. And yes, for scalability, a bigger ship will do all these things much easily due to more internal slots (and class, since i expect better drone controller module to manage more drones at a time).
 
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