Update Dev Update - 16.04.2015

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About the Prospector drones. What difference does it make in comparison to simply zapping the asteroid with the mining laser and scanning the rock?

Will these Drones be able to scan the asteroids faster and farther than this current method? Through the information provided, it seem like I could mostly use them when there are more than one asteroid in a small distance.
 
Am I reading this correctly that you need three internals just to operate the drones as a miner, the drone thing, the prospector launcher and the scooper launcher? Add a refinery and basically and that's 4 internals gone. Since you want a shield, we're now at 5.
Drones are stored in your cargo racks. They don't take one additional internal. But yes, prospector launcher, scooper launcher, refinery, shield and cargo racks, still 5.
 
The low ones still would produce more on average than they currently do in game.

Michael

Wouldn't it make sense to simply make them each have the same number of police, but with high activity RES have more pirates. In effect a higher pirate to police ration being the cause for the lower relative security?

Maybe have the less competent guys at the high activity (better guys get the choice ones).
 
Am I reading this correctly that you need three internals just to operate the drones as a miner, the drone thing, the prospector launcher and the scooper launcher? Add a refinery and basically and that's 4 internals gone. Since you want a shield, we're now at 5.
Hey, the Federal Dropship will get some love I believe. Tough enough to strike back pirate (and get some extra bounty vouchers!) while mining in a high intensity RES:
http://edshipyard.com/#/L=604,3wo0_q0_q0_qH9WH9W5TP5Rr5Rr,2-A0A08S8SA06u6k,7Um08c08c0720aGA5UA2M
(you can even increase the modules rating if you do some power management!)
I cannot wait to try that! :)
 
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Dont forget cargo space for the mined minerals

yes, which is why I said clipper and bigger. Assuming we could put all these things into small compartments, Clipper would still have 210 cargo space. Asp would only have 96t with this, probably still worth it, but Cobra mining you can forget. But then again, Cobra can still scoop. So who knows.

I don't see myself using a large compartment to for prospector drones when I could just shoot the asteroid and see what's in there.
 
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Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.

Awesome. When I ran my first assassination mission I started out thinking that supercruise was how you found those guys and was a little disappointed it was just USSs. I like the hunting down in supercruise method much more. :)
 
Cobra mining you can forget.
Guys, please stop complaining..."scalability" was mentioned by Michael straight away.
Using Cobra as a mining ship at a RES is only to begin with. Then you switch to an Asp, then Fed dropship...then whatever big bird you can afford.
I personally do enjoy progressive scalability and would be afraid to get bored if I could afford directly the best configuration to collect rocks and pew pew whoever bothers me.
 
Wouldn't it make sense to simply make them each have the same number of police, but with high activity RES have more pirates. In effect a higher pirate to police ration being the cause for the lower relative security?

Maybe have the less competent guys at the high activity (better guys get the choice ones).

I would prefer FD's choice.

they have recognised the fact that the police ships make it too easy to make credits at RES's, I think these are good changes.

Bounty hunters will have to work a little for their money now.
 
I haven't read the whole thread, but as far as the assassination targets not being in USS's (grocers' plural FTW!)--doe that include small time ones like "kill 3 pirates in the XYZ system" or is it just the big targets like Anaconda pilots?
 
Steam keys?? You seem to have gone silent on this, a sceptical person would think you are hoping the question goes away.
Why do you want steam key, what can you do that you can't do already ? I take that you backed the game, but does that entitle you to get a lets say 38 dollar steam key? What do you want with two games? You can only play one at a time anyway, or do you want to give or sell it? I have backed the game too on kickstarter, hoping for a console port some day, i dont even have a pc i have not even played the game yet. now the game is coming to xbox, should i demand FD to give me a free xbox version worth 59 dollars, how about a free Mac version? How about they just give Us all ports and versions for free Now that we backed the game.. Lets see how long FD can support the game if they have no income what so ever thanks to our greed. Continue to plague.
 
About the Prospector drones. What difference does it make in comparison to simply zapping the asteroid with the mining laser and scanning the rock?

Will these Drones be able to scan the asteroids faster and farther than this current method? Through the information provided, it seem like I could mostly use them when there are more than one asteroid in a small distance.

I was going to ask this also. If they can only do one roid then expire they are useless beyond useless even as they are taking up space and costing money. If however you can program them to find painite or whatever and the off and do so in say a bubble 5km out then great that's going to be worth it especially if we can program it to find particular yields also.

I suspect it's not any of that though.
 
Do you need the hourly updates for this? You were already told in the last dev update that this is something to be sorted between both FD and Steam and as soon as this is sorted out you will be provided with updated information.

Pretty sure it's been a week, not an hour, since the last Dev update - and there has been nothing but silence regarding steam keys. Game has been out 2+ weeks on Steam, there is NO WAY it takes this long to generate keys, and send them to original customers/attach them to their accounts. Clearly FD has put it's backers and original customers on the back burner. Last game I will EVER buy from this company, and I say that being fairly happy with the game even though I paid ~$200 for it to support them. A good business (that wants to stay in business...) will go out of their way to take care of its current customers - not ignoring them, and pushing them aside for their new customers - and it has been shown through FD's business practices that they just don't care about much except turning as much profit as possible (pulled out offline modes, minimal content at launch, no co-op system in place for 3+ months, assassination missions STILL broken after 5+ patches, and now the Steam Key fiasco) - so I will not support this company any more, and I hope others will vote with their wallet as well when the time comes.
 
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Pretty sure it's been a week, not an hour, since the last Dev update - and there has been nothing but silence regarding steam keys.

Michael provided an answer at the first page of the post (and I remember from a previous post that he explained it is actually not that easy and some things to deal with are out of their control):

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Originally Posted by rtho782
Steam keys?? You seem to have gone silent on this, a sceptical person would think you are hoping the question goes away.

The situation hasn't changed since last week, it's being looked into and is likely to take a few weeks to sort out.

Michael
 
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Michael provided an answer at the first page of the post (and I remember from a previous post that he explained it is actually not that easy and some things to deal with are out of their control):

https://forums.frontier.co.uk/images.elite/misc/quote_icon.png Originally Posted by rtho782 https://forums.frontier.co.uk/images.elite/buttons/viewpost-right.png
Steam keys?? You seem to have gone silent on this, a sceptical person would think you are hoping the question goes away.

The situation hasn't changed since last week, it's being looked into and is likely to take a few weeks to sort out.

Michael

The original question, to which the Mod Aleksej replied (and I quoted), was asked prior to Michael's response. I have read the thread.

Point stands.

It is easy to generate keys - Valve will give them as many as they want. For free. This info is easily verified. Only FD, not Valve, have claimed it is "not easy," but haven't even said why. Sounds to me like an excuse, but for what purpose? Who knows. Maybe they think we will forget, or they are deciding how much to additionally charge us for free keys. Your guess is as good as mine.
 
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I want to be really excited about 1.3, really I do. Maybe once bitten twice shy?

I can't help but feel from what I'm reading here about Mining is a huge missed opportunity. As far as I understand a Miner looses efficiency by 'blazing his own trail' through the galaxy in search of that undiscovered resource site. By which I mean, the established/signposted high and low RES sites will provide more reward to them. Shame really.
 
efficiency by 'blazing his own trail' through the galaxy in search of that undiscovered resource site
Hey, they have not excluded the possibility of finding a great resource site (cluster belt, giant with rings) full of painite / osmium in some unoccupied systems...but then you'll have to do the trip back and forth, reducing your profit per hours.
Or maybe another community goals to detail scan the systems around, aiming at building a new extraction system...
 
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