It really was long overdue that mining got some love, it needed it on a major scale as it was without question an aspect of the game in ED that was pushed aside by anyone playing the game as something that was
a) too time consuming when you considered the return for effort put in
b) far too fiddly with regards chipping bits off asteroids to determine the content before proceeding to mine
c) Fiddly for recovery of the bits you chip off and not enough chipped off resulting mostly in point a)
Not sure if FD have opted to help in one or two other areas, but i wonder if any thought has been put towards the possibility of:
i) Allow for the hud to register the last 10 asteroids you've been to and allow you to mark them as either 'empty/dead', or 'of no interest'
ii) Missions for mining which result in higher returns for those people who return the items mined from asteroids
iii) Fossils (of high scientific value), high value random finds.
a) too time consuming when you considered the return for effort put in
b) far too fiddly with regards chipping bits off asteroids to determine the content before proceeding to mine
c) Fiddly for recovery of the bits you chip off and not enough chipped off resulting mostly in point a)
Not sure if FD have opted to help in one or two other areas, but i wonder if any thought has been put towards the possibility of:
i) Allow for the hud to register the last 10 asteroids you've been to and allow you to mark them as either 'empty/dead', or 'of no interest'
ii) Missions for mining which result in higher returns for those people who return the items mined from asteroids
iii) Fossils (of high scientific value), high value random finds.