Developer Journal: Scaling

Fantastic report. I love your Developer Journals.

I have a small question, what about the personalities of the individuals? Let's say we have 2 male lions both 5 years old, will one behave a little different than the other?

They mentioned before that each animal will have their own unique personality. Obviously there might be some overlapping but we can assume that 2 lions of the same age should have two different personalities and traits.
 
One thing I always disliked in The Sims is how they grow up in "steps". Being able to see the animals grow and age more gradually makes everything so much more immersive and makes you really care for the animals and give them a good and full life.
 

Joël

Volunteer Moderator
Thank you, as always, for the awesome details about the game, this time about the scaling of animals and that you're going to make sure that their behaviour/animations will still look realistic. I can't wait to see the habitats players are going to make, and the care that they are going to have for the fantastic animals in Planet Zoo! <3
 
Wow, I can’t imagine how much work must have gone into this! Thank you! Looking forward to watching my animals grow and see who they become as adults. The gradual growth - especially a juvenile stage - is such a lifelike inclusion to the game, especially with appropriate behaviours. Awesome stuff!
 
I would like to know how much game time passes in let's say 2 hours of real time, and how does the game world clock work with animals growing up.

Because as I see it, a day and a night in-game is probably around 10-15 minutes of real world time. So if I am playing for 2 hours, I will see about 8 days of in-game time. I would have to play 90 hours of real world time for an animal to age one year at that rate. Which logically wouldn't be the case. But you can't speed an in-game day more because it would be impossible to play it.

So my conclusion would be that while there would be an in-game clock and a night and day cycle for visitors, animals would be on a separate clock where they would age a year by the time I played 5 hours or so of real world time, possibly less, and 20 days in game.

Does this sound about right?
 
As far as I know (which is neither enough nor reliable), the time was sped up in the Gamescom build in order to show more change in the short time players could try the game at the boothes or stream live.
 
I would like to know how much game time passes in let's say 2 hours of real time, and how does the game world clock work with animals growing up.

Because as I see it, a day and a night in-game is probably around 10-15 minutes of real world time. So if I am playing for 2 hours, I will see about 8 days of in-game time. I would have to play 90 hours of real world time for an animal to age one year at that rate. Which logically wouldn't be the case. But you can't speed an in-game day more because it would be impossible to play it.

So my conclusion would be that while there would be an in-game clock and a night and day cycle for visitors, animals would be on a separate clock where they would age a year by the time I played 5 hours or so of real world time, possibly less, and 20 days in game.

Does this sound about right?

I have no clue. Guess we'll find out soon. :)
 
We need an update about this. It's one of the features we paid for and its been complete radio silence about it. Is it scrapped, is it being worked on, will it be implemented?

What exactly are you missing? While I agree that with some features of the game were communicated a bit misleading and more promissing that they came out at the end, I don't see where it is with scaling. But maybe I'm overseeing something so: What do you think was promised and not implemented?
 
What exactly are you missing? While I agree that with some features of the game were communicated a bit misleading and more promissing that they came out at the end, I don't see where it is with scaling. But maybe I'm overseeing something so: What do you think was promised and not implemented?
Well scaling as the journal topic. I believe there was even videos mentioned of this to be seamless while the final result really isnt
 
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Hi GrimCamel! Scaling as described in this Developer Journal is in the game. What part are you needing an update on exactly, or what can we explain better :)? Thanks!

People need a update themselves so they have lower expectations.
 
I see it as seamless in the game. I mean, yes, not cm per cm seamless. But seamless nevertheless. Maybe @GrimCamel means the transition between juvenile and adult? That's not seamless, no. Maybe the word was misleading and should not have been used. I don't remember at the top of my head if that or "graduational" was used, but yes, there were something down the line.

Tbh, it doesn't bother me at all, though. The individualism with fur and such is / was a problem fpr me (they work on a solution), but this I guess wasn't that important to me to notice a communication problem.
 
Hi GrimCamel! Scaling as described in this Developer Journal is in the game. What part are you needing an update on exactly, or what can we explain better :)? Thanks!
So far i did not see any slow growing of Animals wile aging.
From born to near Adult there is no difference....

The only instant growing is from Born to Adult.
 
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