"Development Level >>"? Figuring out what all these numbers do.

I would say it’s a combination of station and planet but possibly also economy. Not totally sure on economy side but one refinery system of mine has around 4 million pop at this point with a Coriolis and T1 planetary (regular non-atmospheric HMC with geologicals) while another on an also non-terraformable world with organics, giving it agriculture (and terraforming) on top of extraction and refinery has a population of 10+ million. Someone mentioned agriculture might have higher populations anyway.

Saying that the second refinery was also built post-update 3, which may play into things.

Meanwhile my pre-U3 Orbis primary around a (terraformable) water world is either approaching or just about crossed 800 million with relatively little else in the system yet. One space farm, and some installations(relay station + either 2 satellites or 1 satellite and 1 comms). I’ve yet to put anything on the terraformable high-metal contents to ascertain their value, but also not likely to happen until we have more info on the future of economies in this ‘beta’.

I have a terraformable HMC with biologicals, T1 commercial outpost, T1 civilian planetary port and 2 refineries. Pop 4.1 million. Gained about 200k last pop tick.
 
I have a terraformable HMC with biologicals, T1 commercial outpost, T1 civilian planetary port and 2 refineries. Pop 4.1 million. Gained about 200k last pop tick.
Huh. My similar setup with a Coriolis instead of an outpost around a non-terraformable airless HMC had a significantly lower population/rate of increase than that (although I don't have exact numbers, it was a while ago and I have more stuff there now).
 
If this is what you meant by a "water world bonus" then there is definitely an ELW bonus.
Yes. This is what i mean. And the same goes for ELWs. ELWs apparently have a bigger bonus.

I am not sure about the intricacies, i assume that agri economy gives a higher bonus than others.

Have researched a bit on inara, and the exact influences on population are very inconclusive. Seems to be either very random or maybe depending on planetary parameters.
 
I have a Coriolis around a water world. It's giving me around 300k pop growth per tick on its own. That's to say, I was getting 700k from a Coriolis around a HMC world and a t1 port on a HMC too. Now I'm getting a million pop growth in total every day. I assumed building around a water world would give me loads of pop, but I guess it doesn't? Doesn't seem any better than my Coriolis around the HMC.

I've seen t3 stations that don't grow a lot. Obv definitely more than a Coriolis, but nowhere near enough to reach the hundreds of millions of population.

At the same time, a squadmate has a t3 Orbis station around a terraformable water world. Finished on the 5th of this month? It's up to 400 million population by now. That station alone, on its own.

This being said, the Coriolis around a non-terraformable WW that I completed a week ago, I completed it right after the weekly maintenance. Meaning that today is the first day it is spinning. Perhaps it will start increasing in pop growth soon?
 
Base population for an outpost 40-110k depending on flavour. Most are around 40k
Base population for a coriolis seems to be aproximately 500k.
My surface outpost + 1 hub is passing 8m at the moment not sure where that'll stop but it's getting close to it's first month so I suspect about 10m
t3+ is out of my price range.
 
Base population for an outpost 40-110k depending on flavour. Most are around 40k
Base population for a coriolis seems to be aproximately 500k.
My surface outpost + 1 hub is passing 8m at the moment not sure where that'll stop but it's getting close to it's first month so I suspect about 10m
t3+ is out of my price range.
Yeah surface ports are really nice for population, the t1 ones. Can't imagine what the t3 one would be. I suspect those are there to make 'any' system a high pop one even if it has no ELW or water world, but I haven't seen one built at all. And out of my mental budget too.

To expand on my water world dillema: I've seen T3 orbitals get huge population on non-terraformable WW's. But I haven't observed that with a Coriolis at all. Found a system that had nothing but a Coriolis orbiting a water world, has not been updated on Inara since June 12th and on Inara it had 13.39 million pop. Checking on the galaxy map in-game today, it has 16.2 million pop. That's not a lot of growth for what I'd expect from a water world.

On the other hand I found a system with an Orbis orbiting a non-terraformable water world. Population is 611 million on Inara not updated since June 14th. Today in the in-game galaxy map it's 700 million.

Initially I thought my Coriolis just wasn't giving me much population (at least as much as I expected) because the WW was not terraformable. But finding that latest system I just mentioned, now I'm thinking the pop bonus only applies to T3 Orbitals. Wonder if this is intended or a bug.

For the record I never expected a billion pop out of it, it has to be lower than a T3 that's just common sense. Just not seeing any bonus at all whatsoever is what threw me off

Wondering if something is a bug or not is why I wish everything had more official documentation. I wish I hadn't wasted my time building a whole damn Coriolis not knowing it would turn out like that.
 
To expand on my water world dillema: I've seen T3 orbitals get huge population on non-terraformable WW's. But I haven't observed that with a Coriolis at all.
The coriolis still seems to be bugged. If you build one it will reset your system population and remove any WW/ELW bonuses you had before it was placed. The pop will recover but you'll never get your WW/ELW bonus pop back from ports placed before the coriolis. They're built with the bones of your citizens. Hopefully once they figure out what they bugged they'll push a full update and things will recover on their own but when and if that happens. Is unknown bugs can last weeks or years.

I'm not sure system pop matters at all. Each port seems to have it's own internal pop and that population increase doesn't seem to carry over to helping other ports in the system. It's a vanity number. Outposts are hosed. A coriolis has more stock than a single player can use and the rest of the ports have more stock than a group of players can use. There's basically no value in trying to boost it you get what you get and what you get is already more than you need. Any actual market boosts need to come from economy links not from system pop but those are mostly there to offset bad links since market volume is already ludicrous.

We've somehow progressed to a point where the markets now work but the entire pip system has almost no value. They do stuff but not really enough to be worth their weight in cargo.
 
There may just be a good chance it is the Coriolis that is the problem and not any boosts (or lack thereof) provided by economy/planet type. Being how the bug where it reduces population levels seems to still exist… (as mentioned above while I was writing) and it just doesn’t make much sense a port which is of a higher tier has less population than the smaller surface port which you can build any time so long as a planetary surface is available for it. At least from pure gameplay balance.

Certainly two separate systems where I’ve built only an outpost around terraformable and non-terraformable WW respectively have very similar population levels. Not up to date on inara but one says 3.44 mil(TF WW) on June 11 and the other says 3.2 on June 14 (it was built some time after). Neither have yet seen any development.
 
Just in case anyone is planning on making use of the apparent "outpost hub" economy shielding behaviour, a response from support that doesn't exactly confirm that it's the problem but suggests at least something will be changed in the future:
This appears to be a bug, and our dev team has been able to pinpoint the root cause.

A fix is currently in the works, and we’re aiming to address the issue as soon as possible.

While we can’t provide a definitive ETA just yet, please rest assured that we’re finalizing the details internally.
If I see a change I will of course report back.
 
Following up on my earlier tests with Standard of Living, I did the same with Wealth.
- an increase of Wealth from 12 to 17 chevrons had the same sort of effect as Standard of Living of shuffling a few prices and quantities slightly
- an increase of Wealth from 17 to 22 and a decrease of Security from 4 to 2 (this wasn't intended as a controlled experiment) had a more interesting effect

1) Similar magnitude of changes to cargo quantities, and again some in different directions in the first and second changes
2) A significant set of pricing changes: a lot of exports got cheaper, a lot of imports got more expensive

I suspect what I saw here was two separate effects.
  • Wealth causing a specialisation reroll with no major effect
  • Security dropping improving trade prices generally (whether this was the 4->2 change, or because it crossed the Medium->Low threshold I'll have to wait to see)

...but it could also have been a threshold effect caused by crossing the 20 Wealth limit and the Security change had no market effect.
 
Following up on my earlier tests with Standard of Living, I did the same with Wealth.
- an increase of Wealth from 12 to 17 chevrons had the same sort of effect as Standard of Living of shuffling a few prices and quantities slightly
- an increase of Wealth from 17 to 22 and a decrease of Security from 4 to 2 (this wasn't intended as a controlled experiment) had a more interesting effect

1) Similar magnitude of changes to cargo quantities, and again some in different directions in the first and second changes
2) A significant set of pricing changes: a lot of exports got cheaper, a lot of imports got more expensive

I suspect what I saw here was two separate effects.
  • Wealth causing a specialisation reroll with no major effect
  • Security dropping improving trade prices generally (whether this was the 4->2 change, or because it crossed the Medium->Low threshold I'll have to wait to see)

...but it could also have been a threshold effect caused by crossing the 20 Wealth limit and the Security change had no market effect.
Frontier won't tell. :(
 
@Ian Doncaster
got a rather unexpected situation here.

Build a Coriolis in Orbit of a rocky world but it gets Agri & Terraforming STRONG links
HWY.png


which from my understanding should not occur! The rocky body has a Refinery T1 Port Hestia (1 Biosignal occured after building it - that would explain the agri link) but where the bleep is the terraforming link coming from?

edit: the installations around the HMC are a government and a comms installation

edit2: I stand corrected - after checking the journal-files, I found that the bio-signal on 4 a was present during first time scanning and subsequent claim already!!!! Sorry for the mess.....
 
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Biological signals giving both Agriculture and Terraforming is IIRC not a bug, but working as intended. It was highlighted in one of the patch notes that detailed what effects what has on what, but I cannot find the specific post right now.

On that note, from my own setup right now it seems it's better to "convert" a surface scientific outpost (not influenced by planetary effects) into a mostly refinery than try to overcome the Industrial, Terraforming and Agriculture economies of an atmospheric ice planet with biosignals on a Coriolis/Orbis etc. 15% Refinery weak links to a scientific port gives me Aluminium, Steel and Titanium vs. 360% strong links to a Coriolis only get me Steel and Titanium in less quantities. I'll slap two more refinery hubs below the Coriolis when I get the tier points needed and see how that works out. Or maybe put a Scientific surface port down there and hope for the best.

Also, you'll lose H.E. Suits even at 5% Refinery influence... Luckily not much of these needed, so importing one or two Cutterloads will last for quite some time.

As always, Scorpii Sector PT-R b4-2 on Inara for details. I try to keep it always up-to-date there.
 
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