Industry
Orbital large pad Icy body. Outpost any body
Surface Any body.
Refinery without links.
Orbital/refinery Rocky body 0 signals.
Refinery with links
Rocky body, HMC, MC body 0 signals.
Hight tech.
Orbital.. No good large options. Outpost any body
Surface Any Body. Biology boosts
Extraction.
Orbital HMC, MC, Rings, Asteroid belts.
Surface HMC, MC.
Agriculture no great options.
Orbital WW not tidally locked + space farms.
Surface Not tidally locked + farm settlements.
Military
Large port, Star no asteroid belts, outpost anywhere.
Surface. No good options.
Contraband
Orbital Anywhere.
Surface no options.
For a small resource system for 1 player.
Rocky body, Coriolis in orbit, civilian outpost on the surface.
Landable body 2 any type geology + volcanism are a bonus. Surface industry outpost.
Landable body 3 biology is a bonus. Surface high tech outpost.
Body 4 Military outpost.
Body 5 optional criminal outpost.
Then system 2 WW or landable body coriolis + as many farms as the body can handle.
If you need to support many players and big markets then you break the small system down into 4 different systems 1 per economy and then reinforce the builds with links.
Then go build a theme system where you ignore the market links and just build stuff that seems cool to have together. You can also upgrade to founding with t3 stations for increased supply but for most players a the surface outposts are more than enough market.
Orbital large pad Icy body. Outpost any body
Surface Any body.
Refinery without links.
Orbital/refinery Rocky body 0 signals.
Refinery with links
Rocky body, HMC, MC body 0 signals.
Hight tech.
Orbital.. No good large options. Outpost any body
Surface Any Body. Biology boosts
Extraction.
Orbital HMC, MC, Rings, Asteroid belts.
Surface HMC, MC.
Agriculture no great options.
Orbital WW not tidally locked + space farms.
Surface Not tidally locked + farm settlements.
Military
Large port, Star no asteroid belts, outpost anywhere.
Surface. No good options.
Contraband
Orbital Anywhere.
Surface no options.
For a small resource system for 1 player.
Rocky body, Coriolis in orbit, civilian outpost on the surface.
Landable body 2 any type geology + volcanism are a bonus. Surface industry outpost.
Landable body 3 biology is a bonus. Surface high tech outpost.
Body 4 Military outpost.
Body 5 optional criminal outpost.
Then system 2 WW or landable body coriolis + as many farms as the body can handle.
If you need to support many players and big markets then you break the small system down into 4 different systems 1 per economy and then reinforce the builds with links.
Then go build a theme system where you ignore the market links and just build stuff that seems cool to have together. You can also upgrade to founding with t3 stations for increased supply but for most players a the surface outposts are more than enough market.