"Development Level >>"? Figuring out what all these numbers do.

Well yeah, with shipyards offline, how could they sell those new ships?

There was one guy in that thread with a system that just has one sun and one planet and he still was trying to figure out how to get to Tech level 35 in case his Coriolis's shipyard disappeared. I think that's what they listened to.
 
Why do you want a higher than "High" security? To minimize response time?
We don't know what the limits are. That low/medium/high stuff is only one dimension. You also have the security slider for your factions. Its shape is definitely affected by the amount of security installations in your system.
 
We don't know what the limits are. That low/medium/high stuff is only one dimension. You also have the security slider for your factions. Its shape is definitely affected by the amount of security installations in your system.
Yes, i am just more of a "defined level of security with minimum amount of building slots" security station spam guy.
 
yep, I know.
Anyways, the system I'm colonizing is over 700LY from Sol and I thought I was quite far.
Then I realized that other players are even farther, some are building already over 1000LY from SOL.
 
Anyone else now terrified to build anything further in case everything breaks? I'm producing all the metals, tritium, conductors, polymers and more with a Tourism/Agriculture economy in high quantities from my Tier 3 station and every ship is available at the shipyard. I wanted to build another T2 station but I'm worried the additional T1 orbitals will start to mess things up.

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Why do you want a higher than "High" security? To minimize response time?
I don't know. It probably has no rational reason behind it, but I guess it would be a good buffer in case there are changes (toward increasing) the security penalties of some structures. (Not that this would save the system if refinery hubs get an additional -1) Otherwise, both security and gov installations use a T2 build point, so... no difference in that regard at least.
 
Anyone else now terrified to build anything further in case everything breaks? I'm producing all the metals, tritium, conductors, polymers and more with a Tourism/Agriculture economy in high quantities from my Tier 3 station and every ship is available at the shipyard. I wanted to build another T2 station but I'm worried the additional T1 orbitals will start to mess things up.
Hang on. What is going on here?

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Possibly/probably because of a double station placement bug. I've had this happen on a planet myself except what did occur was... it pushed the planet from 5/7 to 7/7 slots which somewhat ruined my original build intent (even if not significantly enough to stop building outright, I just haven't found any time to go back to the system yet). Still waiting for Frontier to fix the problem of having one superfluous construction site which also sits right on top of the one that I actually wanted placed/built.
 
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I opened a ticket on the tracker but it expired so might email support direct.
I already went through support on the matter. Their response was “We cannot actually remove things from the game like that, sorry, we’ve passed it on for investigation”. So I decided I’d leave things where they were, for the time being…
 
Anyone else now terrified to build anything further in case everything breaks? I'm producing all the metals, tritium, conductors, polymers and more with a Tourism/Agriculture economy in high quantities from my Tier 3 station and every ship is available at the shipyard. I wanted to build another T2 station but I'm worried the additional T1 orbitals will start to mess things up.

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I built a new industrial settlement and it worked properly, adding a weak link to both my ports, a tier 1 ground and a tier 2 coriolis. Your mileage may vary.
 
Has anyone worked out the formula for population? How do planetary bodies affect the max and initial population of the system? I've heard that ELW and WW in particular have population effects but there's nothing in the release notes to that effect
 
The main issue I'm seeing when there is a planetary port strongly linked to an orbiting station, is that the orbiting station effectively receives double the planetary economic influence - it's applied directly to both the port and the station, and then the port applies it again to the station via the strong link. None of this is indicated via the UI but can be verified by viewing the economy ratios in the journals. I'm hesitant to call it a bug so much as a very large oversight, especially when the strong links are subject to environmental boosts which can amplify the planetary influence even further.

If you previously had refinery hubs on a high-metal content body with both a port and station, this makes it practically impossible for the station to get a decent refinery economy rather than extraction regardless of how many hubs you build.
Does this apply to a planetary port under a Coriolis? Under a civilian outpost even? Or does the orbiting station need to be tier 3 to receive the strong links?
(I actually assumed planetary ports would outrank even orbiting tier 3s and thus receive all the links)

I didn't expect that a Colony type port/outpost would send the economy it gets from its body! That does sound very powerful.
I saw a ringed ELW with a lone Orbis have very high economy values and thus massive market volumes. Would a newly built Coriolis at that body multiply that even farther? Would a Civilian Outpost work just as well?

Thanks in advance, this is so exciting but I'd love to know what values to expect before I even plan my landable system!
 
Anyone else now terrified to build anything further in case everything breaks?...
That would be me.
With the reports of falling back to Colony, I can't add hubs to existing ones.
With the weak links in effect, I can scrap my design for industrial with a 5-slot icy planet.
With the weak links in effect, I can't build more military, so the number of additional ports with negative sec is limited.
What I probably could do is build a tidally locked 4-slot rocky with ammonia atmosphere and life into agriculture with a T3 orbis - more or less as originally planned.
That might work to a certain extend.
 
Yes, this update actually pushed me from my system, to go out there in the black, and keep expanding.
It's quite hard, if not impossible to build up a perfect nice, large system, producing all the materials required for colonization.
For example, if you want to produce Insulating membrane it's very hard to do this and at the same time to produce the industry commodities.
 
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