I don't know if it helps but witnessing how you build all this stuff kinda inspires me...... and to get a working refinery with no obstructing industrial interference (I made sure the system I selected had no volcanic activity on the planet with the primary port) again, I have to build another Coriolis port. Then the supporting infrastructure. Woohoo. So excited. (Not really)
Personally I'm waiting with any T3 stuff until the Panther Clipper comes out. Not sure I want to build a third Coriolis either before the PC is here.... and to get a working refinery with no obstructing industrial interference (I made sure the system I selected had no volcanic activity on the planet with the primary port) again, I have to build another Coriolis port. Then the supporting infrastructure. Woohoo. So excited. (Not really)
Are you sure volcanic adds industrial econ influence? I think this is not the case.... and to get a working refinery with no obstructing industrial interference (I made sure the system I selected had no volcanic activity on the planet with the primary port) again, I have to build another Coriolis port. Then the supporting infrastructure. Woohoo. So excited. (Not really)
My reply would basically be what Ned says. It technically is "has geologicals", I've just been simplifying it to volcanism because if a landable planet has that, it has geo signals. Otherwise there would be a lot more unusable planets forced into industrial because they have volcanic activity on a non-landable surface. But you're unlikely to specialize a non-landable into refinery because it is simply not possible unless a space-based refinery structure is added (and I don't expect there to be because none exist in the game, to my knowledge).Are you sure volcanic adds industrial econ influence? I think this is not the case.
Colony overrides for industrial are - according to patch notes - Gas Giant, Rocky Ice, Icy and "has geologicals".
The only thing "volcanism" does is boosting the extraction primary link.
Imho volcanism = industrial was the erroneus patch. Which is a good thing, because the less industrial, the better.
I don't know if I would call it inspiring considering the amount of mental suffering it involves as a non-hauler. I'm equally uncertain whether I'd buy the PC instead of having Frontier add some non-hauling ways to contribute to build projects like blasting pirates sky-high (or into the void, if you will). Plus I currently have a lot more free time than I would ordinarily have.but witnessing how you build all this stuff kinda inspires me
Céramic composites lost.Second refinery built, checked the Coriolis market and ......
View attachment 428533
View attachment 428535
there is insulating membrane and a lot of steel.
They're showing an orbital port, not the previous surface port.Céramic composites lost.
We would do better with McDonald's franchises.I made a T1 colony-economy surface port on the other HMC planet in my refinery system, next to a T2 high-tech settlement. The market turns out to be a mishmash of everything, further confirming that mixed economies don't do many things well. Yes, will have to keep high-tech and industry in separate solar systems in order to get muon imagers and the like.
Surface port's influence overview:
The surface port's market: