I believe for water worlds, if there is a boost associated to them, it's from a terraformable quality, rather than atmosphere or the implied presence of life. At least I remember there being mentions to terraforming, otherwise it requires biological signals (and as such a landable planet).
That makes sense, but it's not terraformable...
https://spansh.co.uk/body/180151254193153465
It would also say in the system map and doesn't, even after I detail surface scanned it.
There's a thick argon atmosphere, major water geysers, not terraformable, tide locked, and mentions of life.
So how is the primary outpost gaining 0.40 agriculture and 0.80 tourism from the construction of the second outpost... I still don't know the underlying mechanics. Not only am I guessing at the modifiers, I don't know what they're
modifying.
I guess nobody else knows either and we're all doing original research, and that's exciting
A much simpler situation is I added a T2 Medical Installation. I've read that T2 installations add 0.8 base, this added 1.2 High Tech.
I guess the geologicals boosted it from 0.8 to 1.2, adding 0.4.
I sorta expected a x2 boost for 1.6, but that's why we try things, eh? Particularly in a test system I don't care about like this. (and then we share the data...)
If the mentions of life counted like organics than we'd expect 2 boosts to high tech instead of 1, so I don't think the mentions of life boosted the agriculture either. I'm accepting they don't do anything at all.
But people keep suggesting that atmosphere boosts agriculture links (contrary to the patch notes), so I think that the presence of atmosphere canceled out the tide-locking.
Of course that assumes that the secondary outpost was sending a base of 0.4 agriculture before modifiers. I'm guessing it works that way, I don't know.
Maybe it also sent a base of 0.4 Tourism before modifiers, which became 0.8 due to the geologicals. Either 0.4+0.4 or 0.4*2. Based on the Medical Station giving 1.2, I bet it's 0.4+0.4.
Unrelated, I'm still recording all my market data whenever I build anything. Here are the results from building a government station and a security station (measured from a secondary outpost so it received NO economy links to disrupt the test, though I measured every other station and their exports for completeness sake). I think the security station was before the government station. That would be +9 Sec +3 SoL +3 Dev, then +2 Sec +7 SoL +3 Dev. A total change from 4 Dev to 10 Dev.
I've already observed Dev having a very direct improvement on trade volumes, as I shared here:
https://forums.frontier.co.uk/threa...hat-all-these-numbers-do.634214/post-10626144
But notice that most prices went up (bad). Some went down. Some went up
and down.