"Development Level >>"? Figuring out what all these numbers do.

Someone should probably test if having both geologicals and biologicals on one body provides a double boost for high tech, the theory says it should (since extraction is often double boosted) but who knows...
 
Someone should probably test if having both geologicals and biologicals on one body provides a double boost for high tech, the theory says it should (since extraction is often double boosted) but who knows...
I don't see why it wouldn't, the issue is if it's even useful lol... HT doesn't mix well with other ecos, especially not industrial.
 
Best bet is just throwing a Coriolis over an Ammonia World. If that's not available, Coriolis over an HMC with a good amount of research settlements/HT hubs, maybe with an extra HT outpost in the same orbit for the bonus 0.4 from that. Avoid Geo/Bio signals if at all possible.

I'm building out an HT system at Pru Euq HQ-E c25-9 if you want to see how I'm doing it.
Does anyone know what a Coriolis over an Earthlike is likely to become, or does it simply adopt the economies of strong links elsewhere in the system?
 
Does anyone know what a Coriolis over an Earthlike is likely to become, or does it simply adopt the economies of strong links elsewhere in the system?
  • Agriculture
  • Hightech
  • Military
  • Tourism
It will gain weak links from elsewhere in the system as is normal. I'm unsure about how the economy proportions are distributed, though.
 
Does anyone know what a Coriolis over an Earthlike is likely to become, or does it simply adopt the economies of strong links elsewhere in the system?
Mix of four. Agriculture, High Tech, Military, Tourism. Or otherwise known as “Probably produces little to nothing as default and you’re likely better off just not building a Colony structure there with the expectation of getting a functional economy”.

At least, not until (if) they allow for some way to either override or direct planetary economies, instead of always being active [for Colony ports] no matter the dedicated structures built on/around a planet. Of course it’ll still pick up weak links and strong links where applicable.

(I was typing this up as the above reply was made)
 
It's just so frustrating there are so many thing that can boost HT but they all also bring awful econs to the mix!

We spend a lot of time telling Frontier to listen to feedback. I think the real question is, where do they get their feedback from? I think a 10 minute chat with our eternal lord and savior Ian Doncaster would've resulted in a system 100x better than this one
 
Just finished an industrial planetary port (tier 1) and the outcome is not quite what I expected.
The planetary body: a High Metal Content with geologicals and pristine reserves. One refinery hub is already present.
The economy mix of the finished station:
Refinery 1.25: this checks out, 0.8+0.4 from the local refinery and 0.05 from a remote refinery.
Industrial 0.9: <- this is the "what" value
Agriculture 0.15: 3x weak links
Extraction 0.05: 1x weak link
HighTech 0.05: 1x weak link

What I would have expected for Industrial is 1.0 (from the outpost type) + 0.4 boost from the pristine reserves. But it seems like maybe the industrial planetary outpost only gets 0.5 base instead of 1.0? Or there's some strange dampening being applied?
 
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Just finished an industrial planetary port (tier 1) and the outcome is not quite what I expected.
The planetary body: a High Metal Content with geologicals and pristine reserves. One refinery hub is already present.
The economy mix of the finished station:
Refinery 1.25: this checks out, 0.8+0.4 from the local refinery and 0.05 from a remote refinery.
Industrial 0.9: <- this is the "what" value
Agriculture 0.15: 3x weak links
Extraction 0.05: 1x weak link
HighTech 0.05: 1x weak link

What I would have expected for Industrial is 1.0 (from the outpost type) + 0.4 boost from the geologicals. But it seems like maybe the industrial planetary outpost only gets 0.5 base instead of 1.0? Or there's some strange dampening being applied?
Geologicals give industrial pressure by default. Read this changelog!
 
It's actually not a bad result to be honest; it's generating CMMs, aluminium, steel, titanium along with building fabricators, crop harvesters, computer components, medical diagnostic equipment and muon imagers. Too bad the stats from this outpost type are lousy (-1 security, +2 wealth).
 
I think that surface outpost type might just have a baseline level of 0.9 (the pristine reserves boost won't apply because it's not linking to the planet at all) in the same way that some of the others (like the orbital industrial) don't start at 1.0 either.
 
That's not the case for orbital outposts, e.g. building a high tech outpost above a body with geos or bios results in 1.4 rather than 1.0. I would have expected the same rules to apply to surface outposts.
Are you sure that's not just the intrinsic size of the orbital outpost? The industrial orbital started as 1.15 in the original and I think increased to 1.4 with the rest of the changes (at least, mine is orbiting a gas giant which shouldn't have any effect, and also has 1.4)
 
Are you sure that's not just the intrinsic size of the orbital outpost? The industrial orbital started as 1.15 in the original and I think increased to 1.4 with the rest of the changes (at least, mine is orbiting a gas giant which shouldn't have any effect, and also has 1.4)
Pretty sure, a high tech outpost built around a star only gives 1.0.
An industrial outpost would be affected by the system's reserve level i.e. pristine unless you find one the few free systems that are low or depleted, a gas giant wouldn't have an effect either way.
 
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