I don't see why it wouldn't, the issue is if it's even useful lol... HT doesn't mix well with other ecos, especially not industrial.Someone should probably test if having both geologicals and biologicals on one body provides a double boost for high tech, the theory says it should (since extraction is often double boosted) but who knows...
It doesn't have to be a colony-type port to benefit from boosts though.I don't see why it wouldn't, the issue is if it's even useful lol... HT doesn't mix well with other ecos, especially not industrial.
I'm not seeing anything that fits the criteria out where I am... I'll keep an eye out, though!It doesn't have to be a colony-type port to benefit from boosts though.
Does anyone know what a Coriolis over an Earthlike is likely to become, or does it simply adopt the economies of strong links elsewhere in the system?Best bet is just throwing a Coriolis over an Ammonia World. If that's not available, Coriolis over an HMC with a good amount of research settlements/HT hubs, maybe with an extra HT outpost in the same orbit for the bonus 0.4 from that. Avoid Geo/Bio signals if at all possible.
I'm building out an HT system at Pru Euq HQ-E c25-9 if you want to see how I'm doing it.
Does anyone know what a Coriolis over an Earthlike is likely to become, or does it simply adopt the economies of strong links elsewhere in the system?
Mix of four. Agriculture, High Tech, Military, Tourism. Or otherwise known as “Probably produces little to nothing as default and you’re likely better off just not building a Colony structure there with the expectation of getting a functional economy”.Does anyone know what a Coriolis over an Earthlike is likely to become, or does it simply adopt the economies of strong links elsewhere in the system?
A horrible mix of agriculture/high-tech/military/tourism, with boosts on everything except military.Does anyone know what a Coriolis over an Earthlike is likely to become, or does it simply adopt the economies of strong links elsewhere in the system?
It's just so frustrating there are so many thing that can boost HT but they all also bring awful econs to the mix!
One dares not defy The Wizard Of Odds...We spend a lot of time telling Frontier to listen to feedback. I think the real question is, where do they get their feedback from? I think a 10 minute chat with our eternal lord and savior Ian Doncaster would've resulted in a system 100x better than this one
Geologicals give industrial pressure by default. Read this changelog!Just finished an industrial planetary port (tier 1) and the outcome is not quite what I expected.
The planetary body: a High Metal Content with geologicals and pristine reserves. One refinery hub is already present.
The economy mix of the finished station:
Refinery 1.25: this checks out, 0.8+0.4 from the local refinery and 0.05 from a remote refinery.
Industrial 0.9: <- this is the "what" value
Agriculture 0.15: 3x weak links
Extraction 0.05: 1x weak link
HighTech 0.05: 1x weak link
What I would have expected for Industrial is 1.0 (from the outpost type) + 0.4 boost from the geologicals. But it seems like maybe the industrial planetary outpost only gets 0.5 base instead of 1.0? Or there's some strange dampening being applied?
I think you've missed that this was an industrial planetary port. It doesn't pick up economies from the body. It should start with at least 1.0 industrial.Geologicals give industrial pressure by default. Read this changelog!
Yes, my orbital industrial outpost in the exact same scenario has 1.4 industrial.I think you've missed that this was an industrial planetary port. It doesn't pick up economies from the body. It should start with at least 1.0 industrial.
That's not the case for orbital outposts, e.g. building a high tech outpost above a body with geos or bios results in 1.4 rather than 1.0. I would have expected the same rules to apply to surface outposts.(the pristine reserves boost won't apply because it's not linking to the planet at all)
Are you sure that's not just the intrinsic size of the orbital outpost? The industrial orbital started as 1.15 in the original and I think increased to 1.4 with the rest of the changes (at least, mine is orbiting a gas giant which shouldn't have any effect, and also has 1.4)That's not the case for orbital outposts, e.g. building a high tech outpost above a body with geos or bios results in 1.4 rather than 1.0. I would have expected the same rules to apply to surface outposts.
Pretty sure, a high tech outpost built around a star only gives 1.0.Are you sure that's not just the intrinsic size of the orbital outpost? The industrial orbital started as 1.15 in the original and I think increased to 1.4 with the rest of the changes (at least, mine is orbiting a gas giant which shouldn't have any effect, and also has 1.4)