"Development Level >>"? Figuring out what all these numbers do.

Sorry for yet another question! When it comes to facilities affecting a station's economy... does it count only the one particular celestial body or does it count bodies that orbit it?

For example if I have a planet with 3 moons, will the station in the main planet be affected by facilities on the ground in the moons?
 
Ideal. If you want a Coriolis, place it at the body with the most possible building slots on planet and in Orbit. 3 are good 5 or more are better. Plus system entry distance should also be good. Like below 50k Ls.
The only drawback is the ideal planet (tech) already has a science outpost (tech - original system facilty) above it, and for an outpost it is producing very well. Will this confuse the test?
 
The only drawback is the ideal planet (tech) already has a science outpost (tech - original system facilty) above it, and for an outpost it is producing very well. Will this confuse the test?
Point is, we have no idea how to produce the best possible station. If you have a science outpost there, you will go for High Tech. How many building slots do you have on planet and in orbit around planet?
 
I would like to ask the architects who have managed to get the economy of a T2 or T3 port to break out of 100% colony, when did the change occur? Daily tick or after server maintenance?
I saw some systems that changed the economy of a starport orbiting the main star, so I tried to copy that, but so far I have not seen any change in the economy.
In my case: I put Scientific Installation into orbit around the main star.
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スクリーンショット 2025-03-15 080218.png

Here are some examples of success:
 
I would like to ask the architects who have managed to get the economy of a T2 or T3 port to break out of 100% colony, when did the change occur? Daily tick or after server maintenance?
I saw some systems that changed the economy of a starport orbiting the main star, so I tried to copy that, but so far I have not seen any change in the economy.
In my case: I put Scientific Installation into orbit around the main star.
my Asteroid Base changed at daily tick - got it finished Thursday after maintenance....
 
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Selfishly I'd say D orbiting the sun since that's where I placed my Coriolis but I don't have as many other facilities yet (only 4 installations). Then I could know what to expect or how to go about building other facilities. 😁

In reality I think any of them would be a good place from a purely informational standpoint. Maybe a little less for A since quite a few people have done something like that I think. Adding more data, especially how a heavy facility built system changes a new station, I think is valuable and helps add to the picture of what the interactions do and how they affect each other.
I placed my Coriolis to orbit the sun.

Interestingly it did not put it where I placed it. Instead it created an additional new location in my system. It placed it in the asteroid field.
 
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I placed my Coriolis to orbit the sun.

Interestingly it did not put it where I placed it. Instead it created an additional new location in my system. It placed it in the asteroid field.

Edit: hmmm, I definitely chose Coriolis, because I 100% know I asked for no truss. But there is no way for me to confirm if this is actually going to become a Coriolis or Asteroid base. Except the little icon in the system map is the Coriolis icon. If asteroid base is chosen is the little icon different? (I know it should be, but is it?)
I've seen quite a few mention a similar situation - they asked to place a construction around the star but it instead moved it to the asteroid field right next to their target. I haven't seen anybody post a follow-up message saying if it was a display bug or if it stayed there after construction was finished. It could be they are still building so they don't know though.

I don't remember fully but I want to say when I build my installations the icon in the map showed the installation icon. I suspect what it started for you is actually a Coriolis and hopefully it will be moved to the placed you asked for either with some bug fix or upon completion. When you land at the construction station and go to the screen to offload materials on the right side there's a rename option. You can try that, without finishing the rename, and see what icon it show. Somebody previously pointed out that trick for the installation bug displaying the wrong name, like comms for a relay, but I don't know if that applies to other types and would allow you to confirm this is a Coriolis vs asteroid base.

I noticed from your screen snip it will be near an outpost around a planet as well. If that outpost isn't a Colony economy it will be interesting to see what the Coriolis picks up from both the system economy and possibly that outpost too. When I played tonight I took a look at my system to see the current state of things. Both the system and the starter outpost are still a Colony economy and nothing else. The outpost I didn't expect to change since the other installations are both in space and around other planets. I thought the system might move partially since I do have various installations of other economy types. They don't seem to be affecting the system though and the journal entry lists the second system economy as None. I might be that you need some surface constructions or something in space other than an installation (another outpost or startport) to change things for the system overall.

I also flew around the local area I operate in to a distance of 150 Ly or so. I was surprised to see many systems with no claims. A good portion were just stars so I can see people not wanting to spend time on those. At least half of the openings I looked at though had many space and planet construction options. The stars were non-scoopable, the space slots were 5-25, and the planets were rocky ice or just ice with 5-40+ slots. Some had far distances of 180k Ls but probably 3/4 maxed out at 4k Ls. Maybe because of the star type or just the lack of fancy planets (high metal or gas giants and the like) people have passed them by. This means there are many options to see how the planet to space interactions work without long hauling trips to remote edge areas. I'm tempted to grab one of those systems and add more information through experiments with surface to orbit combinations.
 
According to Nowski's tool, hubs only influence system economy, not local economy. We don't know yet how that works with actual economy.

Just to clarify on this, I put "influence" where the interface shows "system economy influence":

sc_tartarus_hub.jpg



and "economy" where the interface shows "facility economy":


sc_planetary_outpost.jpg



For the latter maybe I should instead put "market" because I guess that's what it means.

So Hubs wouldn't have "facility economy" because they aren't dockable and don't have a market UI.

IMO it's likely that the facility economy type still has an influence on the system economy and nearby facility market economies.
 
Just to clarify on this, I put "influence" where the interface shows "system economy influence":

View attachment 421300


and "economy" where the interface shows "facility economy":


View attachment 421301


For the latter maybe I should instead put "market" because I guess that's what it means.

So Hubs wouldn't have "facility economy" because they aren't dockable and don't have a market UI.

IMO it's likely that the facility economy type still has an influence on the system economy and nearby facility market economies.
I'm doing a test now - took screenshots of my Coriolis' market as well as a T2 industrial settlement's market, then putting up 2 refinery hubs, will take new screenshots tomorrow and see how/if the markets have changed.
 
Hey,

i managed to flip economy of ORBIS from colony to refinery by building 2 REFINERY SURFACE HUB on its orbiting planet 3B
on this planet there is also 1 MILITARY SETTLEMENT
thats why the economy of the ORBIS is MILITARY / REFINERY

There is now alot of metal supply at ORBIS.

then, i built a SPACE FARM orbiting on 3A (near) and nothing changed. (This AGRICULTURAL economy didn't influence the ORBIS, so no link between and it was ok)

i build NO ECONOMY ORBITAL INSTALLATIONS far from build slots bodies to keep free slots to ba able to influence future constructions.

Here are screenshots of SYSTEM HIP 54657 and developement plan.

Orbis in HIP 54657.png

HIP 54657 Colonisation development plan.JPG
 
So Hubs wouldn't have "facility economy" because they aren't dockable and don't have a market UI.

IMO it's likely that the facility economy type still has an influence on the system economy and nearby facility market economies.
I put a Scientific Hub in a colony system but not near the market on the Commercial Outpost. The system became colony/high tech despite the only market remaining 100% colony. Next, I will put a Hub on a moon to see if it influences the station orbiting the planet at all.
 
Here some feedback for my system, I started with a Criminal Outpost (Contraband but displayed as Service in the System economy) and it has been selling a variety of goods that can be illegal somewhere.
I then focused on the Agricultural settlements (L x2, M x1) and Space Farm (x2) to increase the Standard Of Living and a Satellite. With this, my stats were:
Security: -2
Tech level: 0
Wealth: 3
Standard Of Living: 37
Development Level: 3


With this, it looks like the SoL mainly influenced my economy slider, while the negative security had an influence on the security slider:

economy_security1.jpeg


My Criminal Outpost (Service economy), was offering this:

Screenshot_0006.jpeg


Meanwhile, my Agricultural market was offering almost nothing:

Screenshot_0011.jpeg



So I thought maybe it was because of my Development Level or Wealth so I build a Large Industrial Settlement (Total Wealth: 5 (+3), Development Level 11 (+8)).
But my Agricultural market did not change so I built a Medium Extraction settlement (Total Wealth: 10 (+5)), but I may have to wait until the tick to see changes.

However, it looks like the increased of Development Level and Wealth changed my economy slider. The None part is a bit wider and my Bust/Boom are shorter.
Security: -2
Tech level: 0
Wealth: 10
Standard Of Living: 37
Development Level: 11

economy_security2.jpeg


Now I'm thinking maybe it's all because of my Tech Level (0), maybe my system do not have the technology to grow fruits and vegetables...
About the Standard Of Living, someone mentioned than a negative one caused an Outbreak state, because Agricultural settlements are increasing this I suppose it's also a way to counter the Outbreak when they receive the biowaste. And it looks like the polluting facilities (increasing wealth) are often decreasing this value.

All my agricultural settlement are in the same planet and the Criminal Outpost is orbiting it, its economy is Service. And the economy of my system is Service/Agricultural. It is in Low Security and a regular Nav Beacon (I'm trying to get the anarchy faction in control, I wonder if it may spawn a compromised nav beacon instead).

For my next steps, I will focus on Tech Level and see if my markets change.
And I was wondering something about the Surface Hub (Scientific) and the Surface Hub (High Tech). Both have a similar cost in resources and with +10 Tech Level. However the Surface Hub (High Tech) is also giving Security -2 and Wealth -2. I wonder why we would pick the second one? In case we want to decrease our security maybe, but what about the wealth? What would happen with a negative wealth...
 
Negative security ratings seem to have extreme effects on both the economy and security sliders.

That's an interesting one for the Service economy on the criminal outpost - that's not the normal output of a Service economy at all, so it looks like Frontier have quietly introduced a new "background" Contraband economy which shows up as Service when influencing a station but has a very different goods selection.
 
Anyone got an orbis or coriolis in orbit of an earthlike ? with a space farm?
From what people posted it doesnt really matter what the planet is besides its slots size.
 
And do we know what system economy influence even does ?
It changes the type of stations with a Colony economy towards its influence.

Exactly which stations it changes and how far is still a bit unclear - and it may take a little while for the influence to take effect - but it seems likely that any Colony station on/around the same body will be affected, and more distant stations might not be.

It doesn't seem to affect stations which have some other sort of intrinsic economy.

"System Economy Influence" probably isn't a great translation into English of what it does; the economy shown for the system is just the two largest components of the weighted sum of all the station economies.
 
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