"Development Level >>"? Figuring out what all these numbers do.

What other facilities do you have in the system?

(for the detail stats)

Security: -6
Tech level: 19
Wealth: 20
Standard Of Living: 36
Development Level: 27

  • Orbital Criminal Outpost
  • Orbital Installation Space Farm x2
  • Orbital Installation Satellite
  • Orbital Science Outpost
  • Surface Settlement Agricultural Large x2
  • Surface Settlement Agricultural Medium x1
  • Surface Settlement Extraction Medium x1
  • Surface Settlement Research Bio Large x1
  • Surface Settlement Industrial Large x1
  • Surface Hub Refinery x2
  • Surface - Planetary Port - Outpost Civilian (Refinery)
 
Minor data point:
- my T1 Planetary Port (converted to Agri) was selling H-Fuel, Tea and Leather yesterday
- there's now an Outbreak on for that faction
- it now sells nothing

I'd expect reduced volumes, but it was selling enough H-Fuel before that it really should have at least a few tens of tonnes in stock still. My orbital Industrial outpost's production is substantially down, of course - the usual 80-90% losses seen in Outbreaks on some commodities - but still generally positive.
 
It must be intentional since it's an unusual economic setup (NPC Odyssey settlements have a similarly random/limited selection of exports, but still generally more than 3)

Why, I'm not sure - perhaps to stop it being too easy to build large pad markets to supply further colonisation
(T1 ground port + T2 large settlement would otherwise get you all your industrial, high-tech and agricultural needs for further construction, add an extraction one to that and you can use the refinery contact at the industrial settlement to get a lot of your bulk metals too, which might be rather too little work for self-sufficiency)


Hubs seem to be the weakest influence, so large settlements would probably be better.

You can't get a Refinery economy with settlements but you could get some other useful ones. Or you could use the hubs and end up with a Colony/Refinery economy type, which since Colony doesn't consume most of the Refinery products needed for colonisation could still be fairly effective at producing local supplies.
I believe it's a bug, friend's T3 Surface Port also only had 3 commodities in the market. It may be an issue of waiting for the ports to be properly deployed as well.
 
Minor data point:
- my T1 Planetary Port (converted to Agri) was selling H-Fuel, Tea and Leather yesterday
- there's now an Outbreak on for that faction
- it now sells nothing

I'd expect reduced volumes, but it was selling enough H-Fuel before that it really should have at least a few tens of tonnes in stock still. My orbital Industrial outpost's production is substantially down, of course - the usual 80-90% losses seen in Outbreaks on some commodities - but still generally positive.
Note that food becomes illegal during outbreak.
 
Minor data point:
- my T1 Planetary Port (converted to Agri) was selling H-Fuel, Tea and Leather yesterday
- there's now an Outbreak on for that faction
- it now sells nothing

I'd expect reduced volumes, but it was selling enough H-Fuel before that it really should have at least a few tens of tonnes in stock still. My orbital Industrial outpost's production is substantially down, of course - the usual 80-90% losses seen in Outbreaks on some commodities - but still generally positive.
What is your Standard of Living? Someone mentioned on that thread that with a low value (or even negative) they went into Outbreak on the next day? I was suspecting that Standard of Living (increasing with agricultural) was a way to counter the biowaste consumed by the agricultural market.
For the disappearing of commodities, could it be that Outbreak decreases a stat (maybe Standard of Living again?) and this value may have an influence on the market for export? (I though it had an influence on import as with higher standard the population is more demanding?).
Because initially, my criminal market was also selling only different 3-5 commodities maybe (it was my first facility) and it improved after building more facilities (which improved the stats+pop).

And I visited the T1 planetary industrial outpost of a neighbour and it was also selling only 3 different commodities. So It may be that the systems needs more facilities/stats/population. I was thinking that it was to prevent people to just rush T3 ports without developing their system but I'm already at 14 facilities.
Or the population needs to be higher, I'm at 49500. And the planetary outpost refinery from a previously established system of 300k pop has a full market (so that type of port should be able to produce like this).
 
What is your Standard of Living?
+14 (the highest system variable by a long way, next highest is +6)

The Outbreak was caused by all the combat bonds handed in during the previous War state, I'm fairly sure. Normal BGS mechanism.

Loss of SoL during the Outbreak is certainly plausible [1] - but if that was going to seriously hurt production (raising it to +14 did not significantly boost production) I'd have expected similar effects on the Industrial Outpost, which is down but not completely out.

[1] Pre-BGS rewrite, so may no longer apply exactly, but Frontier have said it does exactly that: https://elite.drinkybird.net/?guid=59b8f888a1337640e964195c
 
I’ve built 11 installations. The surface outpost continues to produce 3 goods. Cartagraphics is offline. Crew lounge offline. Missions for non controlling factions are missing at settlements. BGS war not working. The POI spawn but nobody wins the day through the tick. The UI information on it doesn’t make sense. Nobody has dominated a day but no days have been draws. Foot CZs not spawning but settlement docking shut down. Normal NPC activity at the settlements.

This is a complete cluster. I’m out. I’ve hauled for 3 weeks and achieved pretty much none of my goals other than a kind of cool looking orbital outpost.

2,6,14,5,23 for system stats and 21,000 population.
 
+14 (the highest system variable by a long way, next highest is +6)

The Outbreak was caused by all the combat bonds handed in during the previous War state, I'm fairly sure. Normal BGS mechanism.

Loss of SoL during the Outbreak is certainly plausible [1] - but if that was going to seriously hurt production (raising it to +14 did not significantly boost production) I'd have expected similar effects on the Industrial Outpost, which is down but not completely out.

[1] Pre-BGS rewrite, so may no longer apply exactly, but Frontier have said it does exactly that: https://elite.drinkybird.net/?guid=59b8f888a1337640e964195c
I also started with the Standard of Living in my system and my production wasn't good, I wonder if instead it could be that some commodities have a stat threshold to be available.

Maybe outbreak set the Standard of Living to 0, and then the food items disappear because you would need minimum a value of 2 or something like that.
Then it would be the same for some technology goods, maybe a minimum tech level would be need etc. The development level could also indicate how developed a system is to be able to produce some goods.

My other theory is that you may need other economies in the system. For instance with my refinery, maybe I need to build more extraction facilities as it would be like they are providing something to refine? Or maybe I need to sell stuff at the refinery or even use the refinery contact to start the production and improve the refinery economy?
 
I’ve built 11 installations. The surface outpost continues to produce 3 goods. Cartagraphics is offline. Crew lounge offline. Missions for non controlling factions are missing at settlements. BGS war not working. The POI spawn but nobody wins the day through the tick. The UI information on it doesn’t make sense. Nobody has dominated a day but no days have been draws. Foot CZs not spawning but settlement docking shut down. Normal NPC activity at the settlements.

This is a complete cluster. I’m out. I’ve hauled for 3 weeks and achieved pretty much none of my goals other than a kind of cool looking orbital outpost.

2,6,14,5,23 for system stats and 21,000 population.

For the: Missions for non controlling factions are missing at settlements
This is the normal behaviour, the settlements only provide missions for the controlling faction. Which is good because at stations some factions with a state (expansion etc.) tend to get all the missions and there's almost nothing for the other factions.

For the foot CZ, I had the same issue, during the war the docking at settlements was offline but no ground CZ. And now the war is over and they are still offline (until next tick?).
And the pending war state seems to take 2-3 days before seeing the space CZ. The UI will not update properly, if you are supporting a faction with your squadron you may be able to see the state of the war as it seems to be updated first.
 
For the foot CZ, I had the same issue, during the war the docking at settlements was offline but no ground CZ. And now the war is over and they are still offline (until next tick?).
Yes - mine took a tick after the war was over to come back online.

It looks like the settlements built during a war don't get added to the potential outcome (so no CZs) but still shut down docking because of the state.

And the pending war state seems to take 2-3 days before seeing the space CZ. The UI will not update properly, if you are supporting a faction with your squadron you may be able to see the state of the war as it seems to be updated first.
All conflict states - wars and elections, whether in colonised or old systems - are currently a bit broken, and randomly seem to either update or not each day. And not at the same pace in each system, either - it's not just "oh, no conflicts update on Tuesdays".
 
For the: Missions for non controlling factions are missing at settlements
This is the normal behaviour, the settlements only provide missions for the controlling faction. Which is good because at stations some factions with a state (expansion etc.) tend to get all the missions and there's almost nothing for the other factions.
Your misreading. The faction that owns the settlement has no missions, zero, if they are not the system control faction. Empty mission board. Controlling faction settlements have working boards. This is a bug.
 
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For the foot CZ, I had the same issue, during the war the docking at settlements was offline but no ground CZ. And now the war is over and they are still offline (until next tick?).
And the pending war state seems to take 2-3 days before seeing the space CZ. The UI will not update properly, if you are supporting a faction with your squadron you may be able to see the state of the war as it seems to be updated first.
Was there an outcome for your war? The question is I guess, is this a UI bug or a state bug? So it’s working under the hood but improperly displayed maybe?
 
Your misreading. The faction that owns the settlement has no missions, zero, if they are not the system control faction. Empty mission board. Controlling faction settlements have working boards. This is a bug.
Bug (or failed to reach full deployment after they cut short Thursday's maintenance). Might not be related to the controlling faction, though - my non-control settlement has normal mission boards.

(The owning faction isn't in Lockdown, by any chance?)
 
Your misreading. The faction that owns the settlement has no missions, zero, if they are not the system control faction. Empty mission board. Controlling faction settlements have working boards. This is a bug.

In that case, it will activate on Thursday, the mission boards are empty at first. For instance my non-controlling faction had missions in their settlement last time I checked.

Yes - mine took a tick after the war was over to come back online.

It looks like the settlements built during a war don't get added to the potential outcome (so no CZs) but still shut down docking because of the state.


All conflict states - wars and elections, whether in colonised or old systems - are currently a bit broken, and randomly seem to either update or not each day. And not at the same pace in each system, either - it's not just "oh, no conflicts update on Tuesdays".

In my system, the settlements were already built before the war. So it may be that ground CZ do not work in new colonized systems?
 
Bug (or failed to reach full deployment after they cut short Thursday's maintenance). Might not be related to the controlling faction, though - my non-control settlement has normal mission boards.

(The owning faction isn't in Lockdown, by any chance?)
No they were in None state. These were in place prior to past Thursday. But that’s interesting that it’s not universal.
 
Out of interest... anyone got any idea what governs how many surface slots a body might have?

I'm building out a system that has one with 5... and it's a large-ish body with rings, 4,111km radius... thought that might be it, but a 14k km radius planet only had 4 slots.
What's the topography look like? I wouldn't be surprised if it doesn't allow placement in highlands or based on some hidden geological parameters and is calculating based on the area of suitable terranes.
 
Was there an outcome for your war? The question is I guess, is this a UI bug or a state bug. So it’s working under the hood but improperly displayed.

My system is still not fully updated. In the galaxy and system it says the government is anarchy but in supercruise they have the clean/wanted status. If I check the station board it now says that the faction won the war.
I suppose that the daily tick does not update everything at the same time, maybe it checks the conflict status, then later it checks to update the galaxy/system/panels, transfer of stations etc. And maybe the last thing it does is to set the settlements back to online.
Because they were not able to do everything on the Thursday update, I suppose the daily tick is also not able to do everything fast enough and not everything is updated at the same time and the conflicts are in multiple broken states. I feel like there was a tick yesterday around 8PM EST to update the end of the war (squadron faction info and market have been updated) and then this morning the transfer of asset and UI panels were updated.
And speaking of UI panels the states of faction is buggy anyway, I went to a system where a faction was in investment and now this faction in my system is also displaying this state in my Left panel (but on the Right panel the state is none).
 
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