"Development Level >>"? Figuring out what all these numbers do.

Out of curiosity, I built two scientific outposts in the same orbit around the sun, hoping to boost market population and high tech economy, but it didn't do much.
The economy of the initial outpost market grew from 100% to 115% and supply increased by 1.15 times.
Reading the journal logs, the economy of the second outpost, which has no market, remains at 100%.
It might have been better to build a T2 medical installation or something T2 instead of the second scientific outpost.
* Coriolis icon displayed is a visual bug.
20250401100858_1.jpg
 
Out of curiosity, I built two scientific outposts in the same orbit around the sun, hoping to boost market population and high tech economy, but it didn't do much.
The economy of the initial outpost market grew from 100% to 115% and supply increased by 1.15 times.
Reading the journal logs, the economy of the second outpost, which has no market, remains at 100%.
It might have been better to build a T2 medical installation or something T2 instead of the second scientific outpost.
* Coriolis icon displayed is a visual bug.
View attachment 424333
Is this a "Wait til Thursday" thing?
 
Out of curiosity, I built two scientific outposts in the same orbit around the sun, hoping to boost market population and high tech economy, but it didn't do much.
The economy of the initial outpost market grew from 100% to 115% and supply increased by 1.15 times.
Reading the journal logs, the economy of the second outpost, which has no market, remains at 100%.
It might have been better to build a T2 medical installation or something T2 instead of the second scientific outpost.
From the information that we have, outposts do not have economy influence. So this outcome is expected. The 15% increase can come from the population increase in the system and the local zone. As well as the increase in system stats.

A medical Installation would probably have been better for boosting the outpost.
 
Same problem with slot 0 on my newly finished Orbis (primary port). I'll try a few things, see what happens.
orbis.jpg

For now, it looks like this (yes, it has a good shipyard(10 ships) and UC from the very beginning):
"StationServices":[ "dock", "autodock", "blackmarket", "commodities", "contacts", "exploration", "missions", "outfitting", "crewlounge", "rearm", "refuel", "repair", "shipyard", "engineer", "facilitator", "flightcontroller", "stationoperations", "powerplay", "stationMenu", "shop", "livery", "socialspace", "vistagenomics", "registeringcolonisation" ], "StationEconomy":"$economy_Colony;", "StationEconomy_Localised":"Colony", "StationEconomies":[ { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":1.000000 }
 
Okay, I'm also affected by this slot-0-stuff, but it is my initial station "Sturgeon City" in Synuefe OU-F c27-4 at body "AB 1 B". The slot adjacent to the planet is slot 0 and empty, then comes this industrial outpost, and then another free slot, slot number 1. Thus, the initial slot is some unnamed slot in-between slot 0 and 1, which are both free. On this planet I already build a T2 industrial settlement which has no impact on this initial outpost!

Now, in the orbit of the next planet "below" (AB 1 C) I built the industrial outpost "Foglio Relay", but without any ground stations yet. And now, guess what, both outposts show 1.15 industry economy and produce exactly the same amount of commodities... you can check the market on Inara.
Industrial outposts (and other things with pre-set economies) won't necessarily pick up economies from other structures, so this may not be the "slot 0" problem.
(There are reports both ways on this, it's hard to tell)
 
Is this a "Wait til Thursday" thing?
Market supply and demand changes as soon as construction is completed, so I think this is the current final value.

From the information that we have, outposts do not have economy influence. So this outcome is expected. The 15% increase can come from the population increase in the system and the local zone. As well as the increase in system stats.

A medical Installation would probably have been better for boosting the outpost.
As for the influence of outposts, I think this market is affected by economy influence of the second scientific outpost because the journal file shows the proportion of high tech economy is 1.15.
JSON:
"StationEconomy":"$economy_HighTech;", "StationEconomy_Localised":"High Tech", "StationEconomies":[ { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":1.150000 } ]
And I found this interesting Coriolis, which appears to be influenced by one scientific outpost and a tiny surface industrial settlement.
Economy proportion of this station is 50% industrial and 50% high tech.
JSON:
"StationEconomies":[ { "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":0.500000 }, { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":0.500000 }, { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.000000 } ]

I'll try building an industrial and a civilian outpost in the remaining slots in the same orbit on another sun and see what happens. It might help with colonization too.
 
Same problem with slot 0 on my newly finished Orbis (primary port). I'll try a few things, see what happens.View attachment 424346
For now, it looks like this (yes, it has a good shipyard(10 ships) and UC from the very beginning):
I put a Space Farm in Slot 1. As a result, this happened:
slot1.jpg


So, basically, Slot 1 is still available. Was the orbis pushed into Slot 0? I'll build something on that moon, and see what happens.
The space farm did move the Orbis economy into 0.5 Colony, 0.5 Agriculture.

agri market.jpg
 
got a new Data Point - on B2 I build 1 x med military T1 Bellona, 3 x small agri T1 Consus and a T1 civil port Hestia
"StationEconomy":"$economy_Agri;", "StationEconomy_Localised":"Agriculture", "StationEconomies":[ { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":0.750000 }, { "Name":"$economy_Military;", "Name_Localised":"Military", "Proportion":0.250000 }, { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.000000 } ]

after completion of Port, no UC, no Shipyard.

Market
papic point market.png

@Ian Doncaster you might consider updating that table in OP - three small T1 give 0.75 only....
 
That's so much lower than early reports suggest (and similarly the medium only giving 0.25 too?) that I wonder if there's something going on with how hybrid economies differ from single-type ones.
as much as I agree with you, that one looks to me quite straight-foreward - 3 x T1 agri plus 1 x T1 military makes 4 times T1 influence -
3 x 0.25 = 0.75 agri and 1 x 0.25 mil
 
Industrial outposts start off at 1.15 (not sure why...), so it's possible that the high-tech ones also do.
I read the journal files and was able to confirm that the proportion of high tech changed after completing the construction of the second scientific outpost.
Before
JSON:
{ "timestamp":"2025-03-31T07:48:44Z", "event":"Docked", "StationName":"Tomita Observatory", "StationType":"SurfaceStation", "Taxi":false, "Multicrew":false, "StationState":"Construction", "StarSystem":"Synuefe GS-K c24-1", "SystemAddress":358797284050, "MarketID":4230597123, "StationFaction":{ "Name":"Izumo Heavy Industries Ltd" }, "StationGovernment":"$government_Corporate;", "StationGovernment_Localised":"Corporate", "StationAllegiance":"Federation", "StationServices":[ "dock", "autodock", "commodities", "contacts", "exploration", "missions", "rearm", "refuel", "repair", "engineer", "facilitator", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "socialspace", "vistagenomics", "registeringcolonisation" ], "StationEconomy":"$economy_HighTech;", "StationEconomy_Localised":"High Tech", 
"StationEconomies":[ { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":1.000000 } ], "DistFromStarLS":0.000000, "LandingPads":{ "Small":2, "Medium":1, "Large":0 } }
After
JSON:
{ "timestamp":"2025-04-01T06:01:41Z", "event":"Docked", "StationName":"Tomita Observatory", "StationType":"SurfaceStation", "Taxi":false, "Multicrew":false, "StationState":"Construction", "StarSystem":"Synuefe GS-K c24-1", "SystemAddress":358797284050, "MarketID":4230597123, "StationFaction":{ "Name":"Izumo Heavy Industries Ltd" }, "StationGovernment":"$government_Corporate;", "StationGovernment_Localised":"Corporate", "StationAllegiance":"Federation", "StationServices":[ "dock", "autodock", "commodities", "contacts", "exploration", "missions", "rearm", "refuel", "repair", "engineer", "facilitator", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "socialspace", "vistagenomics", "registeringcolonisation" ], "StationEconomy":"$economy_HighTech;", "StationEconomy_Localised":"High Tech", 
"StationEconomies":[ { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":1.150000 } ], "DistFromStarLS":0.000000, "LandingPads":{ "Small":2, "Medium":1, "Large":0 } }
 
as much as I agree with you, that one looks to me quite straight-foreward - 3 x T1 agri plus 1 x T1 military makes 4 times T1 influence -
3 x 0.25 = 0.75 agri and 1 x 0.25 mil
Indeed. But equally there's a report that 1xT1 = 0.6 influence on a surface port, so unless there's a lot of diminishing returns going on...
 
yes, but that 0.6 influence is from a single eco-market - isn´t it? here we might have the mechanics for a hybrid market
Possibly what's needed is to repeat this experiment, building the port first, and then the four settlements in a range of orders, checking the impact on the port economy after each step.
(Tedious enough that I'm not volunteering to do it, of course)
 
maybe we should start a "Architectual Studies Group" - volunteers please PM me with Ingame Cdr Name, as surely I am not doing all that hauling by myself :)
got some nice system around COL 285 Sector TK-D C13-2 where we could do excatly that studies

Col 285 Sector KK-I b25-2 Hightech.png

this one has total 5 planets with 5 slots


Col 285 Sector XP-O d6-86.png

two with four slots


Col 285 Sector VF-D c13-19 Refinery.png

one 6 slots, 5 with 5 slots

guess thats enough for a lot of field-work .....
 
Hoping to verify this. The station (industrial outpost) was the initial station.

ix-tstation.jpg


Afaik, this particular outpost has it's own economy and is not affected by orbital/ground settlements. Will this outpost affect any other orbital/ground settlements? I have a better planet for setting up industrial and this particular planet would be ideal for agri or High Tech. It does have a slot 0 for an outpost of another economy.
 
Hoping to verify this. The station (industrial outpost) was the initial station.

View attachment 424386

Afaik, this particular outpost has it's own economy and is not affected by orbital/ground settlements. Will this outpost affect any other orbital/ground settlements? I have a better planet for setting up industrial and this particular planet would be ideal for agri or High Tech. It does have a slot 0 for an outpost of another economy.
There has been a report that the industrial outposts have an (undocumented) industrial influence as well - though only the one report so far, so it could have been something else causing it.
 
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