"Development Level >>"? Figuring out what all these numbers do.

Commercial outpost over icy nonlandable resulted in 85% industrial

Not sure what causes some stations to get 125% eco influence from planets and why i got 85%, is it a t1 thing?

In that sense, im also building a coriolis in the same system, got everything in my carrier to build it bar some 3k ish steel, just need time to unload it, but gotta sleep rn, would help quite a bit if someone dropped the steel, it will help me figure out if the threshold for agri influence is 8% phosphorous + atmo.
 
HMC == Extraction
Rocky == Refinery - Personally confirmed
Icy == Industrial - Personally confirmed
Gas Giant/Ammonia == Service
Star == ?
Rocky Ice World == ?
Metal Rich Body == ?
Water World == ?
Earth-like == ?
 
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I just completed Leibniz Folly in Col 285 Sector UG-H b25-6. Inara shows it as a surface station, but it's an outpost over an icy moon.

It has an Industrial rating of 1.15. No surface installations. At. All. It was built as a commercial outpost.


Industrial but no agri influence.

I checked the moons in that system that are 1,857 ls from the sun on EDSM. None have an atmosphere (or gas) but Phosphorus rates are all > 10%. Main sun is a red dwarf.
 
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just for testing (and chaining ;) ) I just placed a Science-Outpost around an Icy-Moon
Stats
"StationEconomy":"$economy_HighTech;", "StationEconomy_Localised":"High Tech", "StationEconomies":[ { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":1.150000 }

Interestingly, besides of the obvious HighTec stuff, the Market also offer two Refinery-Products in reasonable amounts - Agri-Treatment and Pesticides... (or are that Ind-goods?)

So far no surprise, except that the initial eco-strenght also seems to vary - yestrdays Science-Outpost (orbiting the Star) had HighTec 1.0 only....
Seems that building around a Planet/Moon adds that 0.15 already.

To test influence of Icy-Body on a pre-determined eco, I´ll put a small Military-Settlement on the ground (no Atmo, 14,3% Phosphorus).
Col 285 Sector LO-F c12-9 A3b
 
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I just found a station on a high metal content world with sulphur dioxide atmosphere. It is suitable for terraforming.
The coriolis is primary economy Extraction 1.15 (from the planet type), 1.00 Agriculture (from the planet) 0.45 refinery (from the refinery hub).

It looks like planet HMC type gives the extraction but the SO2 atmosphere gives agri influence. Does that planet have >10% phosphorus content? And what kind of sun does the system have?
 
Confirming Refinery economy from Rocky worlds
Brand new Civilian type outpost orbiting an atmosphere-less Rocky world is 1.15 Refinery!
Col 359 Sector EQ-O d6-113
Buchanan's Inheritance

Makes me wonder what kind of influence a rocky icy world will give. Wait, it's a purely rock world right? No ice?
 
Now the question, do surface ports inherit that refinery property of rocky worlds as well. Could potentially be very useful if/when that bug of 3 random commodities only gets fixed.

… but planetary default economies should probably only come into effect if they match with a station’s specialization (if you ask me, anyway). Otherwise this is A, too confusing to build a system around initially, and B, too restrictive. Often 90% [may be an exaggeration] of bodies in a system are high metal content worlds, otherwise rockies mostly appear in systems with gas giants, as their moons. Such is the case with the claim I have in HR 9020 (although I haven’t built it up yet due to not being decided what to do in there and pursuing further systems elsewhere), couple HMCs and a gas giant which hosts a bunch of rocky moons, one of which has the primary port [outpost, think I built as colony to start].
 
Makes me wonder what kind of influence a rocky icy world will give. Wait, it's a purely rock world right? No ice?
Some ice, 8.1%
planet.PNG
 
Now the question, do surface ports inherit that refinery property of rocky worlds as well. Could potentially be very useful if/when that bug of 3 random commodities only gets fixed.

… but planetary default economies should probably only come into effect if they match with a station’s specialization (if you ask me, anyway). Otherwise this is A, too confusing to build a system around initially, and B, too restrictive. Often 90% [may be an exaggeration] of bodies in a system are high metal content worlds, otherwise rockies mostly appear in systems with gas giants, as their moons. Such is the case with the claim I have in HR 9020 (although I haven’t built it up yet due to not being decided what to do in there and pursuing further systems elsewhere), couple HMCs and a gas giant which hosts a bunch of rocky moons, one of which has the primary port [outpost, think I built as colony to start].
Yeah we lost two weeks worth of work preparing a second refinery in a mini-bubble at the base of the current Colonia/Core bridge, placed a third refinery hub yesterday and the port instantly turned industrial; nuked the refinery economy out of existence. Not too difficult to get a new start, but we have to find new systems now due to the stricter qualifications for economies. Beginning a heavy refinery claim/economy at Snake Sector PI-T c3-4 today.
 
… but planetary default economies should probably only come into effect if they match with a station’s specialization (if you ask me, anyway).

Yes, that's a great idea👍 Like an agri settlement on an icy planet with atmo would get an agri boost but barely any industrial influence.

Have the feeling that FD is going to juggle the influence numbers after this so building surface facilities right now is definitely a bad idea.
 
Ocellus primary port around a Class I gas giant with 3 icy moons resulted in 100% high tech / 85% industrial economy.


View attachment 424939

None of the orbiting 3 icy moons have an atmosphere so any influence should be pure industrial. No rings around the giant so no icy or any other influence either except from the giant itself. I'll need to check out the gas giants with stations in my neighborhood because if the primary influence of a gas giant is hi-tech - then it's a completely new ball game.

At this point it's highly unlikely that the planetary influence change is a bug.
 
Yes, that's a great idea👍 Like an agri settlement on an icy planet with atmo would get an agri boost but barely any industrial influence.

Have the feeling that FD is going to juggle the influence numbers after this so building surface facilities right now is definitely a bad idea.
this is why naps are good things.
 
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