so, after finishing a small agri-settlement it looks like thiswell, checked again AFTER placing a construction order - no changes
"StationEconomy":"$economy_Colony;", "StationEconomy_Localised":"Colony", "StationEconomies":[ { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":1.000000 } ]
"StationEconomy":"$economy_Industrial;", "StationEconomy_Localised":"Industrial", "StationEconomies":[ { "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":2.150000 } ]
@FDev @Paul_Crowther Guys - have you gone completely bonkers now ???
I cannot imagine how many millions of players invested game-time hours you just blew - thats just stupid beyond any comprehension!
edit: excuse my wording, but thats the mildest which come to mind.
BTW: with THAT solution you just threw all incentives to build surface structures out of the window -
One wants a refinery-Eco? Well just build a Coriolis around a Rocky or GG - the T2-Points you get by cheap space stations or even cheaper small agri-settlement (~2850 to each) on some remote location - all the other stuff like Hubs, Ports, Med/Large Settlements etc. not needed any more - you saved us around 70% of tonnage moving this way - congrats - this way you just crushed the complete feature to nonsense
edit2: just give players the ability to choose location of the primary port and everything is fine! Scrap that current solution please.... as the missing ability to do so is the root-cause for the whole desaster - all you did until now is tinkering with the consequences instead of removing the cause (reminds me of gouvernment logic)!
edit4: to solve that, just insert another UI-query between dropping the colonization-beacon and the generation of the "colonization-ship will arrive in 3 Minutes" Message -> call to sysmap "Cdr, where you want to construct the primary port?", instead of just taking over a value from Stellar-Forge (which, btw, also doesn´t work properly - my primary in one of my systems was designated to B4, Construction-Ship arrived at A2!)
edit3: I cross-posted that in the feedback thread as well, maybe helps if you upvote that one if you have the same opinion
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