"Development Level >>"? Figuring out what all these numbers do.

Just checked the economy of my system after finishing a new facility yesterday and BGS tick. No changes, my 50/50 Colony/High Tech Commercial outpost around a landable neon-atmospheric ice world still is 50/50 Colony/High Tech. So the planet below doesn't seem to affect its economy in my case (in accordance with the reports from elsewhere I expected 50/50 Industrial/High Tech).

Unless the ongoing war delays the change--the war should be over by Sunday, so I'll check it again.
 
No. So far the construction sites have all been owned by the colonisation-sponsoring faction (even after I put someone else in charge of the system) and that hasn't usually reflected actual assignment of assets.

Next test (this will probably take me a few weeks to get round to, though) will be to retreat the sponsor out of the system entirely and see if they still own the construction sites at that point.
Built a military settlement and the owning faction was the squadron aligned faction (MCRN) and it is currently on the block during the war state. I think the influence separation between the two was about 10% at that point.
 
I believe the reports of high metal content worlds being industry were false,the players confused and were building on icy world.

I just found a station on a high metal content world with sulphur dioxide atmosphere. It is suitable for terraforming.
The coriolis is primary economy Extraction 1.15 (from the planet type), 1.00 Agriculture (from the planet) 0.45 refinery (from the refinery hub). There are two more constructions going on the planet,but the only finished one is the refinery hub.


, "StationName":"Ayden's Gateway", "StationType":"Coriolis", "Taxi":false, "Multicrew":false, "StarSystem":"Pegasi Sector DR-M b7-3", "SystemAddress":7265607951801, "MarketID":4232229891, "StationFaction":{ "Name":"Channel Zero", "FactionState":"Expansion" }, "StationGovernment":"$government_Democracy;", "StationGovernment_Localised":"Democracy", "StationServices":[ "dock", "autodock", "blackmarket", "commodities", "contacts", "missions", "outfitting", "crewlounge", "rearm", "refuel", "repair", "shipyard", "engineer", "missionsgenerated", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "shop", "livery", "socialspace", "registeringcolonisation" ], "StationEconomy":"$economy_Extraction;", "StationEconomy_Localised":"Extraction", "StationEconomies":[ { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":1.150000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":1.000000 }, { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":0.450000 } ], "DistFromStarLS":61.773535,

Im going to build my second hub on my high metal content world.
I expect it to be Extraction/Refinery 50/50. Currently it its 50 colony 50 refinery.
 
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So what the hell are hubs for now if the body has unshakeable influence? Are moons the same? What influence are gas giants?

This is such crap. There's low communication, then there is this and it's really off-putting.
 
Aaand...it's done. A new Coriolis, started yesterday, on a Rocky World.
Yes, it is Refinery. And Agriculture?!
This the market:
market_rocky.jpg

StationServices":[ "dock", "autodock", "blackmarket", "commodities", "contacts", "missions", "outfitting", "crewlounge", "rearm", "refuel", "repair", "shipyard", "engineer", "facilitator", "flightcontroller", "stationoperations", "powerplay", "stationMenu", "shop", "livery", "socialspace", "registeringcolonisation" ], "StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":1.150000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":1.000000 }
 
So what the hell are hubs for now if the body has unshakeable influence? Are moons the same? What influence are gas giants?
Some of the hubs still have very good effects on system variables, and there's a bit of use for fine-tuning proportions if the planet has given a dual economy, but they're certainly a lot less important than they were.

This is such crap. There's low communication, then there is this and it's really off-putting.
Still remains somewhat unclear that they meant to do it, even.

(Server changes do sometimes show up retrospectively in the next version's patch notes, so maybe we'll find out then)
 
What do you think, should I put down 3 refinery hubs, or 2 and one T1 port? Would the t1 port sell CMM and ceramic composites? And would that decrease the supply from the Coriolis?
 
What do you think, should I put down 3 refinery hubs, or 2 and one T1 port? Would the t1 port sell CMM and ceramic composites?
It could do.

Until/unless Frontier fix the "three commodities" bug you'll have to be lucky.

(I'd go for putting the port down first, and then building other things one at a time until it sells CMM/Ceramics, then stop)
 
I just completed Leibniz Folly in Col 285 Sector UG-H b25-6. Inara shows it as a surface station, but it's an outpost over an icy moon.

It has an Industrial rating of 1.15. No surface installations. At. All. It was built as a commercial outpost.

 
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I believe the reports of high metal content worlds being industry were false,the players confused and were building on icy world.

I just found a station on a high metal content world with sulphur dioxide atmosphere. It is suitable for terraforming.
The coriolis is primary economy Extraction 1.15 (from the planet type), 1.00 Agriculture (from the planet) 0.45 refinery (from the refinery hub). There are two more constructions going on the planet,but the only finished one is the refinery hub.


, "StationName":"Ayden's Gateway", "StationType":"Coriolis", "Taxi":false, "Multicrew":false, "StarSystem":"Pegasi Sector DR-M b7-3", "SystemAddress":7265607951801, "MarketID":4232229891, "StationFaction":{ "Name":"Channel Zero", "FactionState":"Expansion" }, "StationGovernment":"$government_Democracy;", "StationGovernment_Localised":"Democracy", "StationServices":[ "dock", "autodock", "blackmarket", "commodities", "contacts", "missions", "outfitting", "crewlounge", "rearm", "refuel", "repair", "shipyard", "engineer", "missionsgenerated", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "shop", "livery", "socialspace", "registeringcolonisation" ], "StationEconomy":"$economy_Extraction;", "StationEconomy_Localised":"Extraction", "StationEconomies":[ { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":1.150000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":1.000000 }, { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":0.450000 } ], "DistFromStarLS":61.773535,
This one is interesting, breaks from the 10% phosphorous requierements theory, and seemingly has just 8 %, so its either a different threshold, or entirely different requierement.

Considering we have already seen iceballs with the extra agri influence, i dont think its terraformability... If it was any atmo, wed be seeing agri influences everywhere.... Too low phosphorous threshold would also be too common... (not sure how to find out what the average phosphorous content is however)... Maybe a combination of any atmo whatsover + some soil composition thresholds?

Fortunately im involved in a perfect experiment for this situation, im currently building a coriolis over Coalsack Sector JH-V c2-20 2 , a 7 slot HMC with thin co2 atmo and 8.4% phosphorous content, everything but steel has been shipped in and is either delivered or waiting in a carrier. Hopefully it will provide an useful datapoint, anyone delivering steel will bre greatly apreciated, we are more less just missing 2,5kt steel from carrier piles.
 
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I just completed Leibniz Folly in Col 285 Sector UG-H b25-6. Inara shows it as a surface station, but it's an outpost over an icy moon.

It has an Industrial rating of 1.15. No surface installations. At. All. It was built as a commercial outpost.

Which icy moon was it? Any of the landable ones?
 
Some of the hubs still have very good effects on system variables, and there's a bit of use for fine-tuning proportions if the planet has given a dual economy, but they're certainly a lot less important than they were.


Still remains somewhat unclear that they meant to do it, even.

(Server changes do sometimes show up retrospectively in the next version's patch notes, so maybe we'll find out then)
I guess I'm luck in that the system I was trying to turn to refinery has a lot of rocky moons. Or... who knows.
 
I have a system with several ringed gas giants. One of them has three rings, each of a different type. It has a single orbital slot (actually displayed next to moon, as if it were the moon's slot) that I could fill with an asteroid base. Any idea which factor determines what type of asteroid base I can build there? ( Nearest ring? Biggest one? Just random/unknown?)

EDIT: It definitely is the moon's slot, so I strongly suspect I can't build an asteroid base there after all. I thought I could build the asteroid base if it's displayd in the construction menu, but this seems to be the case for any orbital slot that I click! Can't really try yet because I need more construction points.
 
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У меня есть система с несколькими кольцевыми газовыми гигантами. У одного из них три кольца, каждое разного типа. У него есть один орбитальный слот (на самом деле отображается рядом с луной, как будто это слот луны), который я могу заполнить астероидной базой. Есть идеи, какой фактор определяет, какой тип астероидной базы я могу там построить? (Ближайшее кольцо? Самое большое? Просто случайное/неизвестное?)

EDIT: Это определенно слот луны, поэтому я сильно подозреваю, что я не смогу построить там астероидную базу. Я думал, что смогу построить астероидную базу, если она отображается в меню строительства, но, похоже, это касается любого орбитального слота, на который я нажимаю! Пока не могу попробовать, потому что мне нужно больше очков строительства.
An asteroid base can ONLY be placed in the slot UNDER the giant itself. Also for the first asteroid base I would recommend choosing a giant with as many slots under it as possible for installing additional installations. Odi add 0.3 points to the "mining" economy and slightly increase production.
 

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Systems do seem to get less payout in their first week - maybe it's pro-rated for how long within the week the system has been populated?


Could be something like that, yes. Give it another week for those to hopefully get cleaned up and maybe it'll get somewhere?
this matches with my testing, my latest outpost was finished just before the thursday maintenance, and i got about a thousand credits from it.
 
this matches with my testing, my latest outpost was finished just before the thursday maintenance, and i got about a thousand credits from it.
Oh snap. The last four (of eight) extraction settlements I built were right before/after the maintenance. I was trying to find out if wealth gives an extra boost to payout and was disappointed with the last payment... but this gives me renewed hope and perhaps the next one will be very juicy! :D
 
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