"Development Level >>"? Figuring out what all these numbers do.

Good points, I'm no longer that certain about where an ice planet gets it's influences from. I'll speed up the construction of the primary port (commercial outpost) in my second system. Ice planet it will be orbiting has these stats:

View attachment 425208

Helium is not fertilizer related so I'm unsure whether the agri influence will show up. The volcanism type is not magma but water geysers so it's anybody's guess whether it will be +industrial or +agri. Do you see anything interesting in the soil composition?
source: https://www.edsm.net/en/system/bodi...dB/68766682/nameB/Col+285+Sector+FO-E+b26-4+5

That planet is not landable, therefore doesn't have soil composition, or biosigs... it probably won't have agri influence....

Fortunately, ive already built a similar enough commercial outpost to provide data

For reference, my own commercial outpost around a nonlandable icy, with water geysers. (sry i forgot about it, but on nonlandables a lot just gets completly ignored by me)

The station itself has 0.85 industrial influence.

It does seem like water geysers either dont count as volcanism for ind influence matters, or icy + volcanic industrial influences can't be stacked.
 
Good points, I'm no longer that certain about where an ice planet gets it's influences from. I'll speed up the construction of the primary port (commercial outpost) in my second system. Ice planet it will be orbiting has these stats:

Helium is not fertilizer related so I'm unsure whether the agri influence will show up. The volcanism type is not magma but water geysers so it's anybody's guess whether it will be +industrial or +agri. Do you see anything interesting in the soil composition?
source: https://www.edsm.net/en/system/bodi...dB/68766682/nameB/Col+285+Sector+FO-E+b26-4+5
Any biosignals?
 
Currently the planet doesn't affect the econ of stations in a slots higher than 0, so slot 1 and 2 get no influence.

I think that was raised as a bug, does anyone know if that was confirmed or acknowledged? I've a primary in slot 1 over a nice rocky world but it's kind of useless?

Also do we think station economies can daisy chain, so if I built a T3 star port in slot 0 and slot 1, around a rocky world do we think both the slot 0 and slot 1 stations would get a refinery economy?
 
On the other hand, it looks like the moons don't matter whatsoever (no refinery influence). Or is it maybe because of that empty slot between?
I think it's either the empty slot or moons are just too far away, however maybe a moon of a moon gets a mix.

I think it's likely the binary planets may influence each other and I want to test that! But I'm sure someone faster will!
 
Annnd (I'll stop in a moment!) Has anyone discovered if a outpost with fixed economy picks up the influences to it, so if I put an Industrial Outpost around an Ice world would I get a boost to industrial? Though this matters less than system Dev level is that right?)
 
Annnd (I'll stop in a moment!) Has anyone discovered if a outpost with fixed economy picks up the influences to it, so if I put an Industrial Outpost around an Ice world would I get a boost to industrial? Though this matters less than system Dev level is that right?)
It was tested (with Hi-tech Outpost) and it doesn't work like that.
 
Annnd (I'll stop in a moment!) Has anyone discovered if a outpost with fixed economy picks up the influences to it, so if I put an Industrial Outpost around an Ice world would I get a boost to industrial? Though this matters less than system Dev level is that right?)
checked that with an Scientific Outpost (see some pages earlier) - no change at all from body-eco, only change by building a small Mil Settlement (added 0.15 Mil eco to the 1.0 Hightec).
So currently pre-defined Ecos seem immune to body-eco-influence
 
It was tested (with Hi-tech Outpost) and it doesn't work like that.

checked that with an Scientific Outpost (see some pages earlier) - no change at all from body-eco, only change by building a small Mil Settlement (added 0.15 Mil eco to the 1.0 Hightec).
So currently pre-defined Ecos seem immune to body-eco-influence
Thanks both, that's great! It's hard to recall all the things people have checked, my memory isn't what it used to be! Has anyone specifically checked if it stacks or just that other planetary econs don't affect it? Though stacking may not be very useful it may help reduce the impact of other econs added by settlements?
 
Could you confirm the type of star please? :)
Sure. Here's a mini-summary of my recent two builds around stars:
Star TypeConstruction BuiltEconomy / ProportionOther System Notes
M (Red Dwarf)Coriolis in slot 2 (completed today)Military / 1.0Existing installations and commercial primary all before this new change
Y (Brown Dwarf)Commercial Outpost in slot 1 (completed Friday I think, can't remember 🙃)Military / 1.0Existing primary military before this new change
 
Any biosignals?

Can't land on it, so no biosignals. But the first landable moon in my primary system definitely has biosignals and no volcanism. It also has an argon atmosphere.

Was going to build a commercial outpost around it too before we discovered FD sneaked in a major colonization change. It already has a medium agri settlement.

1000002851.jpg


source: https://www.edsm.net/en/system/bodi...156735102/nameB/Col+285+Sector+FO-E+b26-5+2+a
 
T3 surface port built on HMC planet immediately became
{ "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":1.300000 },
{ "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":1.150000 }
No atmosphere, no bio signals. Some geo signals present. No other facilities on/around the planet.
The market consists of some water, rutile and 180ktons of water purifiers, if anyone needs.
Blanc Complex | Col 285 Sector WC-N b22-2

Edit: I'm surprised to see industrial. Nobody so far has mentioned that HMCs can give it.
Same happened to mine, about page 86 ish iirc
It's not system pressure, it's far too specific and significant. I think it's something to do with the planet type
 
On the other hand, it looks like the moons don't matter whatsoever (no refinery influence). Or is it maybe because of that empty slot between?

I think the 1-slot & 2-slot moons shouldn't matter based on what we've seen in other systems.
 
I think the 1-slot & 2-slot moons shouldn't matter based on what we've seen in other systems.
even more so as all that slots (as for stars as well) seem to have the same distance to their parent body, they are just visualized in vertical order.
 
So I added a Sattelite in the empty slot left between the GG and those 2 moons. And another slot appeared. Looks like that bug with infinite slots...

PS: Even weirder, it doesn't even count towards the 5 construction slots -> I have 5 slots under construction right now but the game tells me I still can do one more.
 
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There is something definitely weird going with the slots placement. Another example from my system:

View attachment 425215
Well at least it’s orbiting the dwarf instead of ending up in an asteroid belt.

If it is volcanism which makes HMC worlds dump a pointless industry (why even, that should not be what provides industrial influence) onto a refinery, there’s no point in bothering on my end without building an entirely new system because the planet my refineries are on is just that. Volcanic, silicate vapor to be more precise. I suppose I could still try but building 2-3 space installations for the prospect of 99% chance of ruining the refinery? I’ll pass…
 
Anyone with a 0.50 refinery economy get a refinery contact? Not sure if that is something that comes with the market or if it is something that needs development level changes to appear.
Hi
I have looked... did anyone answer this as i am hoping to build an asteroid base, then add 2 refinery orbital platform supporting it in the hope to get a refinery contact.

my logic is to buy the ore because it is an extraction, at an asteroid base, then contact a refinery person and smelt that into metal, then top off my cargo with metals sold at the base - but less of them needed because most were gotten via refining.... all done at the same station

its an experiment i want to do also because.............. when converting materials at a materials trader it is a very quick way to get your 400 ARX. i am hoping the same will happen with a refinery contact as well if i trade ore for metals.

That said if it wont work i dont want to build another extraction economy because i have already done that with my coriolis base and solo its quite a task building tier 2 bases!.
 
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