Dreams Vs Reality
But then we hit a slew of other problems - there can be no preset skyboxes in Frontier as they vastly depend on astronomy, day-night cycles get problematic, limited, enclosed areas will make you feel cheated and so on.
What I was thinking of was just using the second (walking about) engine for space ports and the cities surrounding them. So, yes cheating a sky box (or sky circle might be better) and an enclosed area, but a big one though! GTA sized or close
The rest of the planet you could still land on using the first (space flight) engine, as before. I fear though, it would be beyond current technology (or desirable for that matter) to put sky boxes all over a near infinite number of planets or even just one. However as long as the game ships with decent mod tools, we could add our own explorable features throughout the galaxy. Of course now we would be getting into the area of city and colony building. I dont know how that would sit with Elite fans. Too Sim City perhaps? :S
I would guess many instead would like cities to grow "organically" within the game, eg found a colony and watch how it grows over time using environmental, economic, political and sociological models within the game itself using just one mega game engine. So would I!
Who knows though what Mr Braben is capable of. If he could pull something like that off with near infinite number of planets, it would take the gaming world by storm and change everything. Think about that for a second, a living breathing galaxy sitting on a DvD disk in the palm your hand. Remember what holding that Frontier floppy disk felt like all those years ago? Like that, only a 100,000,000,000* times better.......................if only
Coming back to reality

, sky boxes and enclosed areas I think for someone like David Braben, are easily doable as long as they were done right with proper day/night cycles with any solar or stellar objects in the sky in their proper places.
The implication here is of course that the two engines might use a central depositary to gather the necessary variables used in creating their respective play fields. One engine (that is in use) fills the depository with values and the other then interprets those values for it's use and vice versa when it's time to switch engines again when you hit that airlock button.
Because otherwise it will be a clearly misnamed and vastly inferior product we will have no interest in?
Correct! A new Elite game must be just that, not an inferior clone
*number of star systems (give or take) in the original Frontier