Development Update 1 - June

These communications are also followed by the shareholders. A panic crash is the last thing that FDev need.
I think a lot was pinned on this update.

So far it's looking pretty shaky to me, but I've not messed with it for long. Lots of visual bugs still in place so far.
 
Hmm yeah. Bit shaky for sure:
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Greetings Commanders,

We would like to share with you our first monthly development update since the launch of Elite Dangerous Odyssey. The purpose of these monthly news articles is to give a regular, moment in time, updates on how development within Elite Dangerous is progressing. The aim is to a provide a factual look at community requested features, issues, and a look forward at what the team are working on next.

Please note: the nature of these updates will be ‘warts-and-all’; you will likely see work in progress screenshots and content taken from WIP builds. That means that all information and assets shared are subject to change.

We will be looking to share more information on development challenges as well as talking about progress that has been made in other areas. Making games requires a large number of people working closely and in sync. There will always be a need to prioritise and focus development efforts on specific features and content for the biggest benefit of our wider community. Despite an incredible team, we simply wouldn’t ever have enough time to add all the awesome things that are requested by the community. As such, we hope that by being open about these requests, we can avoid giving the wrong expectations and everyone can be informed and up to date with where development is at that time.

So let’s get started…

June Update

Since this launch we have had to adjust our focus and the development team have been working incredibly hard to review and address as many reports and issues as possible. We have done this through a number of early hotfixes and a subsequent series of five game updates, including the one that will be deployed tomorrow.

Throughout these five updates we have made over a thousand changes, fixes, and additions to Odyssey based on your feedback, including in key areas such as:
  • Lighting, brightness and gamma
  • Character and Outfitting UI
  • Galaxy Map navigation and found organic data tracking
  • Performance – We know there is more to do here, but we are pleased to see some players reporting notable improvements for particular configurations
So, what is next for Odyssey?

As previously stated, Update Five will be deployed tomorrow and will deliver on more key areas of focus and feedback that we have received. These include:
  • Shared missions – allowing you to work together with other Commanders on the ground and share mission rewards
A8CCeTs.jpg
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  • Overhauled cockpit lighting
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  • Visual improvements for neutron stars
  • Redesign of ship outfitting interface
  • Rebalanced drop rates for rare items
Issue Tracker
Another area we like to keep an eye on is our Issue Tracker. This allows us to see and measure the key issues within the community, as voted for by you. We know that many of you are keen to have an update on the top issues. So we’ve listed out the top five items below and given some direct thoughts and feedback on each one of them.

Current Top Five:
  1. Improvements to lighting (https://issues.frontierstore.net/issue-detail/33174)
    • Many of the lighting issues have been improved across previous updates, the last major set relate to the update of ship cockpits which will be in Update 5. We will continue to monitor your feedback.
  2. Degraded terrain textures compared to Horizons (https://issues.frontierstore.net/issue-detail/32854)
    • Pathways have been identified to improve this and a team is actively working on this area.
  3. Planetary features that appear to repeat (https://issues.frontierstore.net/issue-detail/34834)
    • We understand this is an important topic within the community. As mentioned at the start of the article, we want to share the challenges as well as the positives. Investigations are still ongoing, however, it must be said that this is proving to be a very significant technical challenge. At the current time we do not have a workable solution. BUT, investigations will continue and we will keep you updated.
  4. Anarchy factions and the BGS (https://issues.frontierstore.net/issue-detail/35479)
    • After extensive investigation we found that missions against anarchy factions were too impactful and this has been addressed. We are making further tweaks with Update 5 and will continue to monitor this issue closely to see if further action is required.
  5. FPS performance in Odyssey
    • Pathways have also been identified with performance and the team are actively working on this area.
Future Progress: The Longer Roadmap

As mentioned in our previous post, our aim was to focus on the initial set of updates and then turn our attention back onto console. There’s no doubt that the additional development work on these updates and community requests pose a challenge on our previous plans and timelines. We are actively investigating, reviewing, and remeasuring the further roadmap but these things will take a little time. We understand that this may not be as much information as people may have wished for, but we hope that the open and transparent nature of this update means that you’ll bear with us while we pull those together. What we can say, is that through these monthly updates, we will be able to share and keep you informed every step of the way.

Livestream

As you may have seen from the weekly schedule, I will be jumping into Elite Dangerous tomorrow and playing through the most recent update with Bruce. Please come along and join us where we can discuss today’s update.

o7
Elite Dangerous Odyssey has more issues (many are even game breaking issues) than a pre-alpha game.... OH WAIT??
 
I think a lot was pinned on this update.

So far it's looking pretty shaky to me, but I've not messed with it for long. Lots of visual bugs still in place so far.
Yes, the communication from FDev did not emphasize enough the goal of this series of updates which was to solve bugs with a high "ease of implementation / problem raised" ratio (which increase the incomprehension of the players who did not see the fix that should be an obvious priority).
But what will decide the future of ED, the boiling point, is the console release and the merge with Horizon.

Elite Dangerous Odyssey has more issues (many are even game breaking issues) than a pre-alpha game.... OH WAIT??
You forget what the alpha was :D
 

Turns out it wasn't a video - and it's even closer to home than I remembered!
It's from step 16 onwards that the colour space issues become apparent.
There's no way FDev haven't seen this thread given the number of times it's been referenced. As such, it's fair to say that even if this is the root cause - and it certainly sounds plausible - that it's not a simple fix or even moderately complex fix (as many are assuming) or else they'd have done so already in one of the last 5 patches.

I'm happy to armchair expert about any number of topics, but I at least like to think I remain self aware enough to know that the person actually dealing with an issue almost certainly has a metric tonne of context than I do. It's fun to speculate, but let's not confuse that with fact.
 
I've been pretty harsh in my critique of the game, but this update has fixed a lot of the issues I had. Thanks a lot to anyone involved. Great work. :alien:(y)

Do I still have issues? Yeah but none that are game breakers. I play EDO like I played Horizons. Don't really care about the legs and don't do FPS pew-pew. Just the old ambassador traveling the galaxy, occasionally blowing up a pirate or an asteroid.

Now y'all should go pad yourselves on the shoulder and have some rest. You've definitely deserved it.
 
There's no way FDev haven't seen this thread given the number of times it's been referenced. As such, it's fair to say that even if this is the root cause - and it certainly sounds plausible - that it's not a simple fix or even moderately complex fix (as many are assuming) or else they'd have done so already in one of the last 5 patches.

I'm happy to armchair expert about any number of topics, but I at least like to think I remain self aware enough to know that the person actually dealing with an issue almost certainly has a metric tonne of context than I do. It's fun to speculate, but let's not confuse that with fact.
Oh, I'm not saying it's an easy fix, probably quite the opposite. It's what the reverse engineering implies about the workflow process that is concerning. I would have expected the different teams to have set standards to output their work streams so as to ensure compatibility with the other workstreams, such as the correct colour space.

That this does not appear to be the case is concerning, and raises questions about how compartmentalised, ad-hoc, and siloed other Dev work is.
 
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Nope, I get the same FPS at 1080, I get the same FPS if I lower the graphics to potato level, I get the same FPS, regardless of how many times I delete and recreate my graphics file. This is with blur and bloom off (it's literally unplayable with them turned on, not to mention ugly), this is with SS and AA off or on, it really doesn't matter what I do, it's just abysmal. Horizons, in Ultra @ 1440, with AA on and SS to 1.0x runs at well over 60 FPS at all times.
still exactly the same, play on 720p or 1440p, low or ultra makes NO difference.
 
I have an idea, what if the cockpit lighting was a toggle? Something the likes of the headlights, you press a button and turn off most lights inside the cockpit or leave it lit up. I think having it all dark has kinda of an ambiance to it.

It's already the case. Look at you're keybind.

I think you misunderstood @Cryvern - there is no keybind for internal cockpit lighting, only for the ship's "headlights" (which are stupidly dim in Oddity).
 
I think you misunderstood @Cryvern - there is no keybind for internal cockpit lighting, only for the ship's "headlights" (which are stupidly dim in Oddity).
and they werent the brightest in EDH. I also hate the way they have a range cut off rather than fading out... Approach a darkened station like a coriolus or summit with headlights on, then watch your distance and see how at one range there's nothing then that continues until a couple of hundred metres later when suddenly there is like 25% headlight illumination....
 
OK never mind then.... Some high end CPU's satureate the GPU with needless file transfers because broken render skeduler which keeps loading textures from disk, by slowing down the CPU it gives the GPU time to draw pictures as it's not swamped with file transfers the game is asking for.
 
But that's what the gamma slider is for? I mean you basically just said 'My TV is crap because it's too quiet, I should be able to hear it without having to turn the volume setting up.'
Gamma and brightness are not the same thing. Brightness affects the entire image whereas gamma only changes the brightness of midtones (i.e. black stays black and white stays white regardless of gamma setting).
The game does not have a brightness setting.
To use your volume control analogy: it would be like quiet and loud sounds being unaffected by the volume control and only being able to change the loudness of medium volume sounds.
 
Gamma and brightness are not the same thing. Brightness affects the entire image whereas gamma only changes the brightness of midtones (i.e. black stays black and white stays white regardless of gamma setting).
The game does not have a brightness setting.
To use your volume control analogy: it would be like quiet and loud sounds being unaffected by the volume control and only being able to change the loudness of medium volume sounds.
I know, Which still doesn't change what I said earlier, that we're discussing a subjective opinion about how the game looks. Which to me is fine. Different than it used to, but fine.

Many people seem to simply not like the fact it looks different and are demanding it should look like it used to. I can understand that some people don't like change but end of the day, things do change and we either deal with it, or we don't.
 
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