I missed your post before, sorry, but now I read it anyway.
I will tell you what I actually think about the future of ED. IMO the train for being able to compete with the concurrence has left the station a long time ago already. All that stuff, Mr.Braben was dreaming about can be found in other games already - and they are working fine. NMS has a weird art design imo, but man can you do a lot of stuff there, which is too complicated for FDev to do. NMS is so far ahead of ED, it is not even funny anymore - like a ferrari compared to an amish horse and buggy. The flight model in NMS is arcade like, ED's is better, at least for those loving it, but when it comes to planetary exploration and things you can do on those planets, no comparison - ED is far far behind.
So imo ED would do better to flesh out what they have and where they still have some advantage instead trying to do something what takes them an eternity to do, whereas others do that in weekly or monthly updates - and for free, it doesn't cost anything extra. For FDev this train has left the station and it's not going to return. ED had a future once, but FDev with their snail paced development has missed the opportunity - well, that is what they can do best - missing an opportunity and wasting potential.
This is certainly not a popular opinion - but I wanted to be clear about what I think about it - and why I think it would be better for FDev and ED, to flesh out what they have instead trying to do something, where they will never be able to compete, because they are too slow and are invested in too many different things at a time.
No problem.
My take on it is that they seriously dont want to use any server time. So they implement these things they said they would, and they do actually work, but they're so annoying to use, that noone uses them. The result? Folks buy the game $$. Folks dont use the things that cause server load, so they save $$.
The other reason things could suck is that it's just very hard to add anything without it breaking other things. Is that because of the way systems are designed? It could be everything is just stretched to their limits already, let alone adding more. We only have 128 bookmarks, or some finite number, which seems small, but if there were more the systems may not load, or would load with x number less things. Why cant they just add comets? Maybe it just breaks it all.
NMS is something this gets compared to a lot, and I just dont see it in the same boat at all. Could it be? I'd say yes, but why isn't it? And what boat am I talking of? Not the stuff you can do, because in NMS, that is so fun...can bore through planets? Elite cant have overhangs? What? But the 'wow' visuals. Flying to a planet in NMS looks so unreal where flying to one in Elite looks amazing. NMS has this distinct look, but far from real. Could they in time change that? Couldn't they just make the planets look sweet like in EDO? Cant they just go through the assets and 'bump' them up a notch? Or does it break if they do that? To me, it seems they have a system, as you say, where they could do that and it wouldn't break up. So why haven't they?
There's another game called SC where they cant make one system, but they have a crazy high level of realism. Is that maybe the thing? EDO can only barely work at the level they're at because going higher just breaks the whole thing up? I dont make games, but Im at this point of "why dont these things happen"? Are there valid reasons? I see the snails pace, but why the snails pace? To make it go faster, dont you just add more snails? Or is it they're going fast, but they have so many holes to plug, what should take a week takes months?
These last 2 years, I actually thought they were going to put ED into a whole new engine. But now you see they've used the current one but probably have taken it to it's maximum. To me, its fine, as Im enjoying how the planets look and I do like the FPS. But it still seems like if they fix thing #1 then things 6, 14, 18, 24 break and they have to fix those which means things 32, 46, 89, 1599 break, etc. That may be just how tough it is to work with the current engine. (if it's not a thing in making games, I'd love to know but it's the only thing that makes sense for the time it takes). So my hope is maybe they realize they need a new engine...squeezed this one till its dry.
ED future? New Engine. How about making one that's editable for f*ck sakes? Maybe a new Elite? Take my money.