News Development Update - 15th Jan

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It's better than you think! Wings is the name being given to the forthcoming multiplayer feature where pilots will be able to get matched together, jump together and stay together. Effectively allowing successful and sustained team play.

Ahh, yes! That is what I keep forgetting. Now I see why it's such a big update. I wonder how gameplay is going to change when people can form groups and jump together (escorted traders, pack of bounty hunters, pack of pirates).

Thank you for refreshing my memory, now i have much to think about..
 
Ahh, yes! That is what I keep forgetting. Now I see why it's such a big update. I wonder how gameplay is going to change when people can form groups and jump together (escorted traders, pack of bounty hunters, pack of pirates).

Thank you for refreshing my memory, now i have much to think about..

Full scale battles too I should think.

And lo the light of the giant star was diminished as the oncoming armada passed before its gaze.
 
Firstly love the game, enjoying it immensely.

Secondly I am floored by your plan to charge the player base to help you do your job. I don't care that it is optional but it is a concept I find offensive and greedy. I have no problems paying for expansions but this is one step too far. And I have no interest in getting into a debate with the fanboys over this. This post is purely for the company.

I quoted Terkoz's post, because that was the last at the time of writing and because he practically invited me to reply to him by posting in the probably most player visited topic.
I'm replying to everyone who has similar opinion about the ability to purchase beta access.

Maybe it is just me, but I do not see how an OPTION that you could either take or do not bothers some people that much they even feel to urge to post about it.

Unless I'm just too ignorant to realize the fact they just have too much empathy to feel sorry for the other fellow players who are going to pay for the beta access and they just stand up against that trickery to protect them.

I only have one advice in that case: care less about others, mind your own business and your are going to be much happier, not only here on the forum, but in life general.

I'm also sorry if you do not understand how this is not a greedy action from FD, but an opportunity for those who were not backers but want to have beta access.
You know there is also a difference between "beta tester" and "beta access". A tester has obligation to provide usable feedback, even if he was given the role by invitation.
A Beta Access does not require you to do anything for the developers. Of course you can still share your feedback (and that is the point from the developer's point of view), but they are not going to force you to do that. So, if you do not tell them anything, how are you going to do their job instead of them, exactly?

And allow us others (I guess mainly backers), who are interested in beta access to provide feedback for the developers during the beta test. Afterall we supported the game because we wanted it to be made and because we want the game to be good. Yes, even for you. We could even say people who has beta access work for you and yet we are not blaming you.
The developers suspect there are other players with similar attitude who were living under a rock during the KS campaign, but now they really want to support them this way.
Trust me, they are not going to feel cheated, because they are going to pay for something they want. Nobody is going to force them.

If you are upset only because some players are going to see new features sooner than you and you want to see them too, but for free, well, life is cruel.
 
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Paid beta? If I'm willing to offer good feedback and bug reports, would you guys be willing to waive the fee or pay me in game credits? :)

Just my humble opinion, call it "early access" and charge for it rather than calling it Paid Beta. People get the feeling you are charging to test for you, when in fact its just so you can get new content to play early. If you are looking for bug reports, then I dont think its very nice to charge. thanks for the update.
 
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Paid beta? If I'm willing to offer good feedback and bug reports, would you guys be willing to waive the fee or pay me in game credits? :)

LOL. That would be cool though. How about the ability to get an Elite grade in beta testing. ;-) Eg. after 10000 _proper_ bug reports.
Maybe it would motivate people even more.
 
Paid beta? If I'm willing to offer good feedback and bug reports, would you guys be willing to waive the fee or pay me in game credits? :)

Sure, go ahead and send them your CV, Mr. Future Beta Tester. I'm sure they'll look it over and decide to pay you for your good work. :)
 
Paid Expansions

Hi everyone,

As you all know we’re also working on paid expansions for the game and these will have their own beta periods as well, we’ll again make details available of how this will work as we near their release.


Hi,

First, Thank you for all of the free updates, and a great game. The visuals are amazing!

Have you considered cinematic story-line driven missions as a paid expansion?

Thank you!
 
Lovely tease of what's upcoming, thank you Michael.

Given that I was incredibly cautious of backing this project as a kick starter or beta backer having been burnt too many times in the past I can absolutely say that I will happily pay for beta access from here on out assuming it's at a reasonable cost. I'd assume (hopefully not making an ass out of anybody!) that it will either be a cheap one off option for specific beta tests or that a reasonable charge so that the account can be flagged with beta access from here on out as previous testers currently are, so given that it was an additional £15 to gain beta access (going off the pre-order price) somewhere between that and £25 pounds would seem good to me. But obviously just me speculating and while I'm there I'd like to speculate that possibly a commander copy function from live to beta testing would be a great way of allowing people to test with familiar equipment :)

Keep up the good work, still loving it and I have every faith that you and the team will continue to deliver to my inner teenage self :D
 
Don't throw away opportunity for added explorer gameplay

.....- V1.1 will also have a significant increase in the maximum distance for the route planner. We’re currently looking at extending this to 1,000 light years!...

Michael

Very awesome! I commend you for your updates and hardwork. You have made an amazing, immersive space sim and I want to make sure you stick with that and don't compromise on the immersion factor. My favorite thing to do in most any game, especially multiplayer games, is explore. I am an explorer at heart, in game, and out of game. I love going to places none have tread and finding things none have found, and E:D has been a huge pleasure for that, so far. So, although being able to route 1000Ly will make it easier for a lot of people, there should be none better than an explorer in creating and traveling those routes. Not everyone should be able to auto-plan up to 1000Ly equally. Here's an idea I have that will allow explorers to remain masters of travel as well as provide another avenue for explorers to contribute to the galaxy and make a living, while still allowing anyone to plan and travel up to 1000Ly routes.

Please note that the numbers I come up with aren't necessarily the exact numbers I want, but more like an example. It's more important to understand the structure behind the numbers.

The Galaxy is divided into 10x10x10 sectors full of systems. When auto-planning a route, you will need to go through these sectors to get to your destination. This is where an explorer becomes better at traveling long distances by gathering sector data.

What is sector data?
Each star in a sector will equal a % of whole sector data for the sector. SD will have several attributes that determine its value. While scanning celestial bodies provide a static amount of credits, sector data will vary based on rank, quality, and class. Sector Data looks at the amount of stars in the sector, and the amount of discovered stars will determine the sector data quality. So a sector with 100 stars will have 1% sector data per system, while a sector with 1 star will have 100% sector data per system. The amount of systems containing these stars isn't relevant.

Example: Sector Z has 100 stars(in 15 systems). 1 star for sector Z = 1% of sector Z quality when discovered.
Example 2: Sector P has 43 stars(from 4 systems). 1 star for sector P = 2.3% of sector P quality when discovered.

Sector Data Rank - Sector Data will be ranked from A - E, much like modules, with A being the best. What determines the rank of sector data is the time that has lapsed from when the last star from the system was discovered. Freshly gathered sector data will be A ranked, while old sector data will be E ranked and minimal/no value when registered. Rank will degrade overtime, increasing the rate of degradation under circumstances explained below under gathering and registering. The data will degrade slower the lower the rank..so a rank A data will degrade to B much faster than a D will degrade to an E.
Rank A- 0- 1 day
Rank B- 1-3 days
Rank C- 3- 1 week
Rank D- 1 week - 1 month
Rank E- 1 month+


Sector Data Quality - sector data quality will be from 1% - 100% . This is determined by the amount of stars discovered (no need to scan) within the sector. 100 stars in a sector is 1% per star, while 2 stars in a sector will be 50% per star.

Sector Class - sector class is the overall difficulty of obtaining 100% quality of a sector, represented by a range of 1(easiest) to 5(hardest) and determined by the amount of stars in the sector. a Class 1 sector may have only 1-9 stars in the sector, while a Class 5 can have 100+ stars in the system.

Explorers and Gathering and Registering Sector Data
So what part do explorers have with the gathering of sector data? Currently, explorers are able to scan stars/planets, and sell them to stations for credits. It doesn't matter if there's 1 explorer, or 1000 explorers. All benefit from scanning planets/stars equally(except maybe the very first getting a finder bonus, still not sure about that).

Sector data will be another form of income for explorers, but will work a bit differently than system data, taking into account all the other explorers involved. When an explorer has high enough quality for a sector, they will be able to "register" the sector for a "share" of the sector. The quality needed is dynamic, and depends on two factors: the number of explorers registering that sector, and the rank of the sector data they are registering. So 1 explorer registering a sector will only need 10% sector quality of rank D or higher(the minimum needed to register any sector) to gain a "share" of the sector, while the 100th explorer registering a sector may need 80% sector quality of D or higher to gain the same share. The amount of explorers registering the same sector will also increase the rank decay of registered sectors, so the more explorers registering a particular sector at once, the faster all of the data for that sector will decay to lower ranks until they become E rank and worthless.

So what does all this mean? It means that well traveled systems will require more effort(requiring higher sector data quality) in order to register and profit from the data gathered from it. The data gathered will also expire quicker with more explorers, so there's more incentive to gather sector data from really remote places. Now what do you do if your sector data expires?

Updating Sector Data
If your sector data degrades to E rank, then you will no longer earn any credits from it. It has expired and will need to be updated. You can update by discovering the stars in the sector again. This is, of course, made much easier and quicker using the advanced scanner. This is to allow an explorer to sort of choose a "turf" or "territory" to loiter around and upkeep for consistent credits, while occasionally going out to get new sector data from surrounding areas or the occasional deep space expedition.

Now for the fun part...how does an explorer make sweet, sweet credits from sector data?

Profiting from Sector Data

Once an explorer registers sector data and obtains a "share" of that sector, they are eligible to begin receiving payments of two types: Royalty and Commission.

Commission - this is a set payment consistently received every so often(Daily?) from Universal Cartogrophers. It's a passive income stream that takes the sector data rank, multiplied by sector class, and gives you a payout that you can collect from UC while in station. This payout will just accumulate, so if you spend a lot of time in deep space without a station, your credits will just pile up and wait for you. Sector Data ranked E has expired and will not provide a payout, but will still be of some use for some time for the purpose of autoplanning routes.

Example: You want to register Sector K. You are the only person to have registered this sector, so you only need 10% quality to receive a share. Since you discovered a star from the system 12 hours ago, the sector data is rank A. The sector has 57 stars total, which you only needed to discover 5(10%) of them to be able to register. In 1 week, your commission has "matured" and pays out as a B rank for a Class 3 star. Since there are no other explorers that have registered this sector, the data will remain rank B a little longer before degrading to rank C. Even though you may only need a small number of stars for remote sectors in order to get a share, it may be best to err on the side of caution and get the highest quality you can. If other explorers register their sectors before you can get to a station, the quality need will increase.

Royalty - this is a payment every explorer with a sector "share" will get whenever someone purchases sector data for the registered sector. Royalty is dependent on the amount of explorers with shares, as well as the Class of the sector. Higher class sectors provide larger royalties per share. Rank doesn't affect the amount of royalty received, but once data becomes E rank, it no longer provides a royalty. So the less explorers, the more each explorer will get. This will reward explorers who go out of their way to find those remote sectors, and can convince pilots to want to travel to those sectors, while allowing the explorers who like to stay around more traveled places to still make a little bit of credits off of it.


Ways to acquire sector data for Non-explorers


There will be several ways of acquiring sector data, ordered from most complete information to least complete.
1. Discover each star in a system, for each system in the sector. Potentially up to 100% complete sector data. This is meant for those that would like to make a living from exploration and is the only way to obtain "original sector data".
2. Purchase sector data from a player. This will allow an explorer to trade their sector data to a player for a price of their choosing. This is the only way for a non-explorer player to obtain 100% quality sector data without doing the discovering themselves. Selling sector data will cause the explorer's data to drop to the next lower rank. Sector data will not drop below E, but will essentially be to poor quality to sell to Universal Cartographers.
2. Purchase sector data from Universal Cartographers. Price is determined by the class of the sector, and the highest rank data available. This gives the player low-quality sector data that only counts the primary star system for each system in a sector. If there are 100 systems in a sector, and they each have 5 stars(including the primary star), then you will only have 1/5 of the total, or 20% quality. It's much easier getting higher quality, low class sector data this way but isn't very good for high class sectors. Every time a sector is purchased, royalty will be paid out to each explorer shareholder.


So you have sector data...now what?


Now to talk about auto-route planning. Those with original sector data(only achievable by discovering it yourself) will automatically route plan through a sector at 100% efficiency. If the sector has 10 systems and a route can be made with 1 jump to go through, it will be made with 1 jump. If it's 100 systems and the system can get through with 1 jump, it will go through with 1 jump. For purchased sector data, the routing efficiency decreases as rank decreases as follows -

Rank A - 1 system + 10% of total systems
Rank B - 1 system + 25% of total systems
Rank C - 1 system + 50% of total systems
Rank D- 1 system + 66% of total systems
Rank E or no sector data - practically all systems

What efficiency means is that your auto-planner will select that many more systems to move through the sector, even if it is possible to only need 1 jump. So if a sector has 100 systems, and you have rank A sector data, you will be routed through 1 system + 10 systems to jump through the sector. If there are 10 systems, you will route through 1 system + 1 system to jump through. So the best option for a non-explorer, would be to hire an explorer to provide a path for you through the eventual "wings" that will be implemented. Second best option is to check your auto-planner on the galaxy map every so often as you travel to make sure you aren't being routed inefficiently. Then you have the option to manually plot your next couple of jumps, then re-plot the auto-planner. Sounds inconvenient? Yes I know; it's by design.

Of course, you can always avoid any kind of inefficiencies in traveling by manually plotting your route, but that can be tedious when you want to move long distances quickly. Support your friendly explorer and hire them to pathfind, or buy their sector data!
 
Folk concerned with the paid for beta need to understand the likely reasons for it. It's probably not designed to be a money earner but instead will naturally limit the numbers on what will be a less powerful server set up. If I were FD I'd not have the paid aspect at all so just original beta players could test it out, but what do I know. That would at least weed out one tranche of whiners.
 
I'm happy to buy into beta, was unable to prior to this due to medical bills running me under. I'll be able to test wings with my friend who bought beta. (though I'm a bit sceptical they an nail all the bugs in a week)

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Folk concerned with the paid for beta need to understand the likely reasons for it. It's probably not designed to be a money earner but instead will naturally limit the numbers on what will be a less powerful server set up. If I were FD I'd not have the paid aspect at all so just original beta players could test it out, but what do I know. That would at least weed out one tranche of whiners.

yes we know you want to feel special and not let anyone else in your club, I'm seeing a lot of whining, but it's coming from you backers.
 
A very welcome addition to the Updates from Michael, thank you. Though Wings aren't of direct interest to me there are a lot of calls for more multiplayer and pleasing the user-base can never be a bad thing.

At the same time I hope the core of the game - the different career paths - aren't being ignored. They need to be balanced and allowed to scale properly. This, I think, should be tied into the mission system. If that was maybe tabbed into different sections for each mission type (Trade, Bounty Hunting, Exploration, Mining, Illegal, etc.) that would be pretty useful.
 
We have some some good news for planners of long journeys - V1.1 will also have a significant increase in the maximum distance for the route planner. We’re currently looking at extending this to 1,000 light years!

This is great news! As an explorer, this will help so very much.

I wonder, will that update also allow players to keep their route plotted when they quit and later return to the game?

Thanks for the updates and keep up the good work.
 
For those of you wanting an Autopilot... I also suppose you want your ship to exit hyperspace, scoop fuel, work to avoid all interdictions, approach the station, exist SC, request docking permission, and dock for you as well, right???

Eve already has bots that perform those functions already. You could go watch it play the game for you...

And that was what put me off Eve. First week on ED, I crashed on landing, got marooned in deep space, didnt have a clue. Now I can land on a 10 cent piece, chart my way across multiple systems. The great thing about it is we get to fly the ship!
 
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I'm happy to buy into beta, was unable to prior to this due to medical bills running me under. I'll be able to test wings with my friend who bought beta. (though I'm a bit sceptical they an nail all the bugs in a week)

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yes we know you want to feel special and not let anyone else in your club, I'm seeing a lot of whining, but it's coming from you backers.

This is a complete misrepresentation of what I said and where I stand. And where this thread stands. Most of the complaints I've seen have been about FD demanding money for the 'right' to beta test. All I did was explain why they are probably doing this.

I was a beta backer but would not be taking advantage of future beta tests like those currently suggested as I want to play the game proper, not a meaningless surrogate of it with a few additions. Maybe the big things like planetary landing but that's in the far future and who knows who will qualify for those.

Please do not misrepresent me.
 
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